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Byte Arcane making Sigil of Kings
byte-arcane.itch.io
did:plc:njhkgigc4wbx5zx3cyxipzlx
Emerging from cave to share stuff. Evaluating 3D simplex especially in several octaves can be costly. Solution, for 2ndary effects that use noise (not terrain heights etc): use precalculated seamless texture. Here's a side-by-side, zoomed-out, simplex on the left, psrdnoise texture on right #gamedev
2025-12-19T16:30:35.139Z