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Casual Garage Coder
casualgaragecoder.com
did:plc:syyi7tc5ekrqapueb7fvosrd
Still working on this #procgen ground texture tool. The "sharpness" parameter is not satisfying. I have chosen a simple solution that simply doesn't fit. I think working on F1 and F2 Worley outputs will be necessary. #GodotEngine #indiegamedev #solodev #glsl
2025-09-28T20:32:24.959Z