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Chavonne Brown
chavbrown.bsky.social
did:plc:4oagfjti3hwq76mtuq2z6rsd
No, this would not have saved Veilguard. Retaining the staff who made earlier games a success and never having wasted time on live-service dev before an unwieldy pivot to boxed product would've saved Veilguard. Baffles me how these dudes seem pathologically incapable of learning the right lessons!
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2025-02-06T10:21:44.149Z