This is a heavily interactive web application, and JavaScript is required. Simple HTML interfaces are possible, but that is not what this is.
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Davit Masia - GameDev & PixelArt
davitmasia.bsky.social
did:plc:vfik5kmdg7wc5gysqqknwpqv
Any trick to improve perfomance with spriteshet smoke?
I trying using additive instead of translucent, unlit, no decal response, fully rough, disabled "apply fogging"... and still.
Or this is common? Already tried FluidNinja but looks flat and like fog. #UnrealEngine #UE5 #Gamedev #Indiedev
2025-05-10T20:01:49.649Z