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RetroDotCards dev log (alt account)
devlog.retrodotcards.com
did:plc:taqwj577rtgjd6emyyu7yar2
In Pixel Pup, all memory is static. When the game starts, everything in the entire game that needs RAM, grabs it. The entire game is in RAM at all times (the puzzles don't need to be in RAM, they are read from ROM).
I know that won't cut it for Eridin, so I created a very simple memory allocator.
2026-10-12T17:26:54.953Z