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<rss version="2.0"><channel><description>A guy who likes to code ✨😎</description><link>https://bsky.app/profile/pjs-logs.bsky.social</link><title>@pjs-logs.bsky.social - PJ&#39;s logs</title><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3m3w5pwqv5c2n</link><description>Project folder is finally ready with all the dependencies downloaded. 🎉 &#xA;&#xA;Did it take 3 hours? Possibly. ✨ &#xA;&#xA;Did I learn a lot? Definitely 😁👍 &#xA;&#xA;#frontend #webdev #devcommunity</description><pubDate>24 Oct 2025 05:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3m3w5pwqv5c2n</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3m3to45wub22o</link><description>Quick poll:&#xA;CSS Grid or Flexbox — which one makes you cry more? 😅</description><pubDate>23 Oct 2025 05:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3m3to45wub22o</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3m3s6u5jvfk2j</link><description>Sup fellas 👋&#xA;Just made a lil’ Quiz Web App — definitely didn’t take me painstakingly long to finish 😭&#xA;&#xA;Built it with HTML, CSS &amp; JS. Pulled the questions from a JSON file (which was much more confusing than I expected lol).&#xA;&#xA;#WebDevelopment #CodingJourney</description><pubDate>22 Oct 2025 15:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3m3s6u5jvfk2j</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3ly5p2vhctk2x</link><description>Hey everyone!! 👋&#xA;&#xA;Hope you&#39;re doing well. I wanted to post a quick update on this page. This page used to be about my indie game devlog, but I&#39;m shifting gears a bit. 🚀&#xA;&#xA;#byte-bloom #pjs-logs #devjourney</description><pubDate>06 Sep 2025 07:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3ly5p2vhctk2x</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3loqdgvcvp222</link><description>New enemy: Bat is in! 🦇✨&#xA;&#xA;Been working on a flying threat that’s not here to mess around.&#xA;&#xA;It hovers… it dives… it hunts — making the platforming a bit more intense!&#xA;&#xA;Super fun to test (and get wrecked by)!&#xA;&#xA;#gamedev #indiedev #platformer #2D #godot #pixelart #devlog #gameupdate</description><pubDate>09 May 2025 11:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3loqdgvcvp222</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3lob73qxp6c2a</link><description>Tried jump kills… and things started breaking left and right.&#xA;&#xA;After enough bugs and frustration, I switched to a sword instead — way smoother, way more satisfying. ⚔️&#xA;&#xA;Sometimes the simpler path just works. ✅&#xA;&#xA;#gamedev #indiedev #2D #platformer #godot #pixelart #devlog #gameupdate</description><pubDate>03 May 2025 11:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3lob73qxp6c2a</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3lo2vat3v3s2e</link><description>Devlog 3 is up! 📝✨&#xA;&#xA;Added a patrolling enemy — just walks around like it owns the place 👀&#xA;Also polished the jumps: jump buffer ✅, coyote time ✅ — feels way better now!&#xA;&#xA;Read here: https://byte-bloom.itch.io/key-born/devlog/933905/devlog-3-first-enemies-jump-polish&#xA;&#xA;#gamedev #platformer #indie #indiedev #pixelart #2D #godot #devlog #updates</description><pubDate>30 Apr 2025 22:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3lo2vat3v3s2e</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3lnuouf5zts2j</link><description>Double jump is in!! 🦘💨&#xA;&#xA;Spent some time getting it to work with jump buffer and coyote time, but it&#39;s all coming together. Loving how it feels in-game 🚀&#xA;&#xA;Who else loves that rush when a tricky mechanic finally clicks? 🙌&#xA;&#xA;#gamedev #platformer #indie #indiedev #devlog #2D #pixelart #godot #updates</description><pubDate>28 Apr 2025 11:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3lnuouf5zts2j</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3lnqjplohjk24</link><description>Coyote time FTW!! 🐺 &#xA;&#xA;#gamedev #platformer #indie #indiedev #devlog #2D #godot #pixelart&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>26 Apr 2025 20:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3lnqjplohjk24</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3lnownp3qic2y</link><description>Coyote time is in! 🐺&#xA;&#xA;You know… that tiny moment after running off a ledge where you can still jump?&#xA;&#xA;Took a bit of tinkering ⚙️, a few “WHY?!!&#34; moments 😵, but super happy with how it feels now!&#xA;&#xA;#gamedev #platformer #indie #indiedev #pixelart #2D #godot #devlog #updates</description><pubDate>26 Apr 2025 04:47 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3lnownp3qic2y</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3lnn2iy4lb224</link><description>Jump buffering — finally nailed it!&#xA;&#xA;Took longer than expected: a bit of head-scratching 🤯, lots of trial and error 🧪… but it&#39;s finally working now ✅&#xA;&#xA;Hope y’all are doing good out there. 🎮👾🛠️&#xA;&#xA;#gamedev #platformer #indie #indiedev #pixelart #2D #godot #devlog #updates</description><pubDate>25 Apr 2025 10:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3lnn2iy4lb224</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3lniurtiapc2s</link><description>🚶‍♂️ Devlog 2 is out!&#xA;&#xA;The player finally moves! This one was all about getting the core platformer feel just right — smooth movement, jump + fall, and basic animation states.&#xA;&#xA;📜 Read it here: https://byte-bloom.itch.io/key-born/devlog/930956/devlog-2-the-player-moves&#xA;&#xA;#gamedev #godot #2D #platformer #indie #devlog</description><pubDate>23 Apr 2025 18:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3lniurtiapc2s</guid></item><item><link>https://bsky.app/profile/pjs-logs.bsky.social/post/3lngdzvfvnc2i</link><description>🚀 Just posted my first ever devlog for my first ever game! 🎮&#xA;&#xA;I’m making a simple platformer where you jump on enemies, collect coins, and unlock levels. Aiming to finish it while sharing the whole process!&#xA;&#xA;Devlog 1: https://byte-bloom.itch.io/key-born/devlog/930359/devlog-1-making-a-platformer-in-7-days&#xA;&#xA;#platformer #2D #indie #godot #devlog #gamedev</description><pubDate>22 Apr 2025 18:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:2gs2jwfeaecwodqigpmsoo7a/app.bsky.feed.post/3lngdzvfvnc2i</guid></item></channel></rss>