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<rss version="2.0"><channel><description>Making games the slow way, on purpose. No templates, no trends.&#xA;Currently: IMPIOUS. A dark turn-based RPG about breaking free from indoctrination. 🔽 Steam 🔽&#xA;https://store.steampowered.com/app/3119710/Impious/</description><link>https://bsky.app/profile/flamanstudio.bsky.social</link><title>@flamanstudio.bsky.social - Flaman Studio</title><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3mjpawjqfa22r</link><description>@quasimorph.bsky.social For some reason , my cairo-dock in Linux decided that every steam window goes with Quasimorph logo. What&#39;s the trick? 😅&#xA;Btw such cool game! Keep on the good work!</description><pubDate>17 Apr 2026 15:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3mjpawjqfa22r</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3mfedebvs5c2b</link><description>Setting the tone by creating some custom lights with projections and some fake ambient lighting in the rooms. Realized the whole thing was maybe way too dark in general, and that darkness doesn&#39;t make a game dark.&#xA;#indiegame #gamedev #indiedev #godotengine #rpg #turnbased #impious</description><pubDate>21 Feb 2026 09:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3mfedebvs5c2b</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3mf4zacovfs24</link><description>Enhancing characters Idle animationss with a custom IK solver + noise based oscillation . Needs tweaking but quite happy with the results and by being less dependant to framed animations.&#xA;#indiegame #gamedev #indiedev #godotengine #rpg #turnbased #impious</description><pubDate>18 Feb 2026 11:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3mf4zacovfs24</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3mb7tkuwuk22d</link><description>2026.&#xA;Impious ones.&#xA;Your conduct is under review.&#xA;Redemption shall be enforced.&#xA;&#xA;Wishlist on Steam:&#xA;https://store.steampowered.com/app/3119710/Impious/&#xA;&#xA;#indiegame #gamedev #indiedev #godotengine #rpg #turnbased</description><pubDate>30 Dec 2025 17:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3mb7tkuwuk22d</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3ma4m4uy2dc27</link><description>Giving the HUD bar a new look!&#xA;Previously it was made of floating sections depending on the game context, but it was a pain to hide/unhide and keep track of everything. So I made it more classic RPG-like: more compact, fewer headaches, and it looks better 🤘 #godot #godotengine #gamedev #indiegame</description><pubDate>16 Dec 2025 16:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3ma4m4uy2dc27</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3m4q3slj2bs23</link><description>Working on itemization... got my first &#34;unique&#34;! Yay ... but I shouldn´t at level one 😂 .Time to test and keep balancing #gamedev #godotengine #godot #indiegame #impious #rpg</description><pubDate>03 Nov 2025 13:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3m4q3slj2bs23</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3lunjt7nf7c2v</link><description>Just finished building a proper FTUE for my Godot 4 game, Impious.&#xA;In this devlog I go through the full system: tutorial design, crafting, trading, shrine interactions and a UX overhaul.&#xA;Hope you find it interesting. Cheers!&#xA;#Godot #GameDev #IndieDev&#xA;https://www.youtube.com/watch?v=XuRMbVQ4bC8</description><pubDate>23 Jul 2025 17:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3lunjt7nf7c2v</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3ltmhygg5ek2t</link><description>Working on a unified skin shader that can serve all characters,avoiding the need to texture each one individually,and saving tons of time when creating new ones.&#xA;It works by blending different maps along with the character’s blend shapes.&#xA;#GodotEngine #ucupaint #b3d #shaders #gamedev #indiedev</description><pubDate>10 Jul 2025 13:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3ltmhygg5ek2t</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3lnzxslzmsk2t</link><description>Time to get hands dirty with weighted RNG.&#xA;Here, I&#39;m tweaking the probability of finding a loot room so it increases with each failed roll — a way to make randomness feel fairer and empower player agency.&#xA;Balance should start here :D&#xA;#GodotEngine #gamedev #indiedev #rng #gamebalance #roguelite #rpg</description><pubDate>30 Apr 2025 14:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3lnzxslzmsk2t</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3lknx5kgiv22u</link><description>Working on a foolproof first-time tutorial (crafting system bit). It&#39;s a challenge to track all the necessary sequences while ensuring nothing breaks the player&#39;s flow, but it&#39;s coming along well! #GodotEngine #IndieGameDev #Impious #Godot</description><pubDate>18 Mar 2025 15:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3lknx5kgiv22u</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3limypsoras2u</link><description>Heyy finally a new devlog after a while! This time covering some code refactor , architecture changes, design patterns, random stuff and a glance of the turn based combat system.&#xA;#godot #godotengine #indiedev #indiegame &#xA;https://www.youtube.com/watch?v=zF4gEkvH11U</description><pubDate>20 Feb 2025 19:13 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3limypsoras2u</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3lguujf6cuk2d</link><description>Fun Fact (Not that fun 😑):&#xA;Using #Godot since it was open-sourced (2014), while setting up the DAP in #neovim, I JUST REALIZED I can fix errors, quick-save, and resume. For years, I thought errors broke everything, so I always relaunched my projects every single time. &#xA;It was always there smh ... 🤦‍♂️</description><pubDate>29 Jan 2025 11:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3lguujf6cuk2d</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3lfsdp772ok2j</link><description>New blog entry! A quick one about Implementing an Event Bus for #Impious #gamedev #godot #indiegamedev&#xA;https://flaman.studio/en/4-implementing-an-event-bus-in-godot/</description><pubDate>15 Jan 2025 17:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3lfsdp772ok2j</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3lcso5s5g222u</link><description>What?! Now my custom projector started projecting the Godot editor itself, fully updated with the my recent new custom classes and everything 🤣🤣. Easy fix by pressing that @export_button, but still, pretty cool! #GodotEngine #Impious #Indiedev</description><pubDate>08 Dec 2024 16:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3lcso5s5g222u</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3lbwzng7bts24</link><description>🚀 New Blog Launch!&#xA;I&#39;ve started a blog to share insights and articles about the development of Impious. In my latest post, I dive into how I implemented an advanced projector system in Godot. 🎮✨&#xA;https://bit.ly/godot_projector_tip&#xA;#GameDev #GodotEngine #IndieDev #Impious #shaders #VFX</description><pubDate>27 Nov 2024 17:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3lbwzng7bts24</guid></item><item><link>https://bsky.app/profile/flamanstudio.bsky.social/post/3l7sl6q2mxw2h</link><description>Upon thee... the weight of sin, this helm shall bear&#xA;#GodotEngine #indiegame #impious #IndieDevs</description><pubDate>31 Oct 2024 11:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rcdml36qv4unhbbitytfs2g/app.bsky.feed.post/3l7sl6q2mxw2h</guid></item></channel></rss>