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<rss version="2.0"><channel><description>Writer, walker, software archaeologist. Back in the day: Editor of Acorn User, Editor of h2g2.&#xA;&#xA;I love analysing old code, and my aim is to create the best code disassemblies you have ever seen.&#xA;&#xA;Purveyor of Elite/Lander/Revs hacks.&#xA;&#xA;www.markmoxon.com</description><link>https://bsky.app/profile/markmoxon.bsky.social</link><title>@markmoxon.bsky.social - Mark Moxon</title><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mksk24xgc22m</link><description>My favourite game: Elite (picture 1)&#xA;&#xA;My latest purchase: Twin joysticks (picture 2)&#xA;&#xA;My plan: Squish ’em together to see what happens (picture 3)&#xA;&#xA;This should be a fun project!&#xA;&#xA;Note: Picture 3 is a genuine in-game work-in-progress screenshot, but it’s VERY early days…&#xA;&#xA;#retrocomputing #BBCMicro</description><pubDate>01 May 2026 16:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mksk24xgc22m</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mkpiv27ros2m</link><description>As promised, I&#39;ve created a flicker-free version of the Elite Demonstration Disc for the #BBCMicro.&#xA;&#xA;It contains both flicker-free ships and planets.&#xA;&#xA;Play in browser: bbc.xania.org?autoboot&amp;dis...&#xA;&#xA;Download disc image: https://elite.bbcelite.com/hacks/flicker-free_elite_downloads.html&#xA;&#xA;More info: elite.bbcelite.com/demo/&#xA;&#xA;Enjoy!&#xA;https://elite.bbcelite.com/demo/</description><pubDate>30 Apr 2026 11:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mkpiv27ros2m</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mknnh3wkc225</link><description>How cool is this? It&#39;s the #BBCMicro Elite Demonstration Disc, converted to run on the #Atari 8-bit machines.&#xA;&#xA;https://youtu.be/WHVVO3sUvFw?si=FiOnM7T3Ur-ET4vU&#xA;&#xA;Great work from Atari guru Wrathchild, who inspired me to look at the demo code in the first place!&#xA;&#xA;More details on AtariAge:&#xA;&#xA;https://forums.atariage.com/topic/389923-elite-bbc-self-playing-rolling-demonstration-port/</description><pubDate>29 Apr 2026 17:41 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mknnh3wkc225</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mkku5eiwa22h</link><description>I&#39;ve just published a deep dive into the Elite Demonstration Disc, Acornsoft&#39;s self-playing #BBCMicro Elite demo from 1984&#xA;&#xA;This links to a second deep dive that analyses every code difference that makes the demo the demo&#xA;&#xA;I&#39;ll make it flicker-free next, because why not! 😀&#xA;&#xA;#retrocomputing&#xA;https://elite.bbcelite.com/deep_dives/the_elite_demonstration_disc.html</description><pubDate>28 Apr 2026 15:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mkku5eiwa22h</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mkg7qrydhs2d</link><description>We have a new addition to the 6502 Elite Source Code Family Tree!&#xA;&#xA;Turns out the Elite Demonstration Disc is a fork of the cassette version, but incorporates the docking computer routines from the disc version for the self-flying combat AI.&#xA;&#xA;Welcome to the tree, demo. 🫡&#xA;&#xA;#bbcmicro #c64 #nes #apple2</description><pubDate>26 Apr 2026 18:47 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mkg7qrydhs2d</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mkavvdlzvk24</link><description>I&#39;ve just released a web version of the documented source code for the Elite Demonstration Disc, the 1984 self-playing demo from Acornsoft.&#xA;&#xA;elite.bbcelite.com/demo&#xA;&#xA;It&#39;s got syntax colouring, hyperlinked labels, code maps, indexes, stats and more.&#xA;&#xA;Deep dive coming soon.&#xA;&#xA;#bbcmicro #retrocomputing&#xA;https://elite.bbcelite.com/demo</description><pubDate>24 Apr 2026 16:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mkavvdlzvk24</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mk6y6hmhhs24</link><description>This game is absolutely amazing.&#xA;&#xA;Take the 8-bit classic Chuckie Egg and wrap it around a tower like Nebulus- and the result is Chuckulus.&#xA;&#xA;It&#39;s a bit of genius, beautifully coded by @snuggsy187.bsky.social&#xA;&#xA;Seriously, take a look. It’s that good.&#xA;&#xA;🫡&#xA;&#xA;#BBCMicro&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>23 Apr 2026 21:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mk6y6hmhhs24</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mk6v6n6ryc23</link><description>I&#39;ve finished adding comments to my #BBCMicro Elite Demonstration Disc disassembly:&#xA;&#xA;https://github.com/markmoxon/elite-demo-source-code-bbc-micro&#xA;&#xA;Turns out the AI code is essentially the docking computer routines, which might explain why the ship in the demo is so rubbish at hitting things. :-)&#xA;&#xA;Web version &amp; deep dive coming soon.</description><pubDate>23 Apr 2026 20:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mk6v6n6ryc23</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mjzcl62dw22d</link><description>Here&#39;s a new repository for the Acornsoft Elite Demonstration Disc.&#xA;&#xA;I haven&#39;t documented all the changes yet, but I have marked them up. Search the main source file for &#34;Mod:&#34; to see what Bell and Braben changed to turn the #BBCMicro cassette version into the demo...&#xA;&#xA;https://github.com/markmoxon/elite-demo-source-code-bbc-micro</description><pubDate>21 Apr 2026 15:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mjzcl62dw22d</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mjuf3oxdpk2g</link><description>I&#39;ve started disassembling the #BBCMicro Elite Demonstration Disc.&#xA;&#xA;Acornsoft sent this out to shops in 1984. It flies itself and contains rudimentary pilot AI.&#xA;&#xA;Did anyone see this back in the day? It’s fun to watch!&#xA;&#xA;You can run it in your browser: bbc.xania.org?autoboot&amp;dis...&#xA;&#xA;#retrocomputing</description><pubDate>19 Apr 2026 16:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mjuf3oxdpk2g</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mjpknqz73c2r</link><description>This is pretty amazing. Draw accurate landscapes from The Sentinel on a pen plotter? And animate them? I&#39;m definitely in!&#xA;&#xA;https://newsletter.revdancatt.com/p/085-the-sentinel-adventures-in-animation&#xA;&#xA;I do my projects for a lot of reasons, but seeing what people do with them? Yeah, that&#39;s a big one. 😀&#xA;&#xA;#bbcmicro #c64 #retrocomputing</description><pubDate>17 Apr 2026 18:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mjpknqz73c2r</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mjcqk3fhhs2j</link><description>It&#39;s finished! The Sentinel, Geoff Crammond&#39;s epic game, is now fully documented.&#xA;&#xA;* 41,902 lines of lovingly annotated source code&#xA;&#xA;* 51 deep dives (116,240 words)&#xA;&#xA;* Buildable repository&#xA;&#xA;* 100% handcrafted AI-free content&#xA;&#xA;* 7 months’ work&#xA;&#xA;thesentinel.bbcelite.com&#xA;&#xA;#retrocomputing #C64 #BBCMicro</description><pubDate>12 Apr 2026 16:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mjcqk3fhhs2j</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mja5dnau2k2h</link><description>Time for my last batch of deep dives into The Sentinel, Geoff Crammond&#39;s epic #BBCMicro game.&#xA;&#xA;This one&#39;s a mixed bunch of miscellaneous topics, from anti-cracker code to hidden snippets of original source code. Short and sweet!&#xA;&#xA;thesentinel.bbcelite.com/deep_dives&#xA;&#xA;Enjoy…&#xA;&#xA;#retrocomputing #c64&#xA;https://thesentinel.bbcelite.com/deep_dives</description><pubDate>11 Apr 2026 15:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mja5dnau2k2h</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mj5o3cfp7s2i</link><description>What links The Sentinel with &#34;Every Breath You Take&#34;?&#xA;&#xA;Why, it’s the minor added 9th chord, of course!&#xA;&#xA;And the fact that they’re both 1980s classics&#xA;&#xA;Find out more in batch #10 of my deep dives:&#xA;&#xA;thesentinel.bbcelite.com/deep_dives&#xA;&#xA;Batch #11 (last one!) soon&#xA;&#xA;Enjoy!&#xA;&#xA;#retrocomputing #c64 #bbcmicro</description><pubDate>10 Apr 2026 15:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mj5o3cfp7s2i</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3miytrbfbds2k</link><description>Find out how the Sentinel thinks with my latest deep dives&#xA;&#xA;Batch #9 covers enemy tactics, and following the gaze vector to work out what the player and enemies can see in the 3D world&#xA;&#xA;thesentinel.bbcelite.com/deep_dives&#xA;&#xA;Batch #10 (sound &amp; music) coming soon&#xA;&#xA;Enjoy!&#xA;&#xA;#retrocomputing #c64 #bbcmicro&#xA;https://thesentinel.bbcelite.com/deep_dives</description><pubDate>08 Apr 2026 17:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3miytrbfbds2k</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3miu4npgw622c</link><description>I just wrote word number 100,000 of my deep dives into the epic game The Sentinel.&#xA;&#xA;I know quantity &lt;&gt; quality, but milestones are important in projects this long. I started this project in September! Seems like a lifetime ago.&#xA;&#xA;Here&#39;s my progress chart. Nearly there…&#xA;&#xA;#retrocomputing #c64 #bbcmicro</description><pubDate>06 Apr 2026 20:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3miu4npgw622c</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mijmaiu4k22h</link><description>New release: deep dives #37 to #40 for The Sentinel, Geoff Crammond&#39;s epic #BBCMicro game&#xA;&#xA;This batch (#8) is a small release, covering the title screens, energy icons and scanner&#xA;&#xA;thesentinel.bbcelite.com/deep_dives&#xA;&#xA;Batch #9 is still in the oven, coming soon&#xA;&#xA;Enjoy!&#xA;&#xA;#retrocomputing #c64 #8bit&#xA;https://thesentinel.bbcelite.com/deep_dives</description><pubDate>02 Apr 2026 16:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mijmaiu4k22h</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mhy35bmgzk24</link><description>I&#39;ve just completed 70% of my planned 50+ deep dives into The Sentinel, Geoff Crammond&#39;s epic #BBCMicro game&#xA;&#xA;Batch #7 is now ready: 4 new articles about drawing the 3D landscape, ray-casting and quadrants&#xA;&#xA;thesentinel.bbcelite.com/deep_dives&#xA;&#xA;Batch #8 coming soon&#xA;&#xA;Enjoy!&#xA;&#xA;#retrocomputing #c64 #8bit&#xA;https://thesentinel.bbcelite.com/deep_dives</description><pubDate>26 Mar 2026 16:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mhy35bmgzk24</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mhsy5acenk2c</link><description>Left: The Sentinel and four sentries, from the landscape preview in the classic game. Astonishingly, these are not sprites. They are fully rendered 3D objects, using the same code as the game.&#xA;&#xA;Right: a robot, drawn by the same routine.&#xA;&#xA;Micro *and* macro excellence!&#xA;&#xA;#retrocomputing #c64 #bbcmicro</description><pubDate>24 Mar 2026 16:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mhsy5acenk2c</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mhly2v7wck2g</link><description>This is my first time using a memory heatmap to analyse #BBCMicro code&#xA;&#xA;Here&#39;s The Sentinel calculating landscape visibility (b-em emulator)&#xA;&#xA;Look: ray-casting radar patterns matching the landscape layout, right there in memory! The algorithm revealed!&#xA;&#xA;I love this #retrocomputing meta-level stuff 🤯</description><pubDate>21 Mar 2026 21:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mhly2v7wck2g</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mhjbflmdhs2i</link><description>Documenting The Sentinel is really growing my collection of disassemblies at bbcelite.com&#xA;&#xA;Five projects: Elite, Aviator, Revs, Lander, The Sentinel&#xA;&#xA;1,038,891 words of source code commentary&#xA;&#xA;507,016 words of deep dives&#xA;&#xA;All Shakespeare&#39;s plays? 835,997 words&#xA;&#xA;#retrocomputing #bbcmicro #c64 #8bit&#xA;https://bbcelite.com</description><pubDate>20 Mar 2026 19:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mhjbflmdhs2i</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mhdxcpck2s2g</link><description>Time for some more deep dives into The Sentinel, Geoff Crammond&#39;s epic #BBCMicro game!&#xA;&#xA;Batch #6 is now ready: 3 new articles about screen buffers, panning, scrolling and dithering&#xA;&#xA;thesentinel.bbcelite.com/deep_dives&#xA;&#xA;Batch #7 (drawing the landscape) coming soon&#xA;&#xA;Enjoy!&#xA;&#xA;#retrocomputing #c64 #8bit&#xA;https://thesentinel.bbcelite.com/deep_dives</description><pubDate>18 Mar 2026 16:55 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mhdxcpck2s2g</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mgxcm46rck2x</link><description>Brand new weekend reading: even more deep dives into The Sentinel, Geoff Crammond&#39;s #BBCMicro epic&#xA;&#xA;Batch #5 covers the unique equirectangular projection system, drawing filled polygons, the screen mode and more&#xA;&#xA;thesentinel.bbcelite.com/deep_dives&#xA;&#xA;Batch #6 soon…&#xA;&#xA;Enjoy!&#xA;&#xA;#retrocomputing #c64 #8bit&#xA;https://thesentinel.bbcelite.com/deep_dives</description><pubDate>13 Mar 2026 16:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mgxcm46rck2x</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mgse3cwoz223</link><description>I&#39;m (slowly!) releasing 50+ deep dives into The Sentinel, Geoff Crammond&#39;s epic #BBCMicro game&#xA;&#xA;Batch #4 is now ready: 5 new articles about 3D objects (defining, drawing, managing)&#xA;&#xA;thesentinel.bbcelite.com/deep_dives&#xA;&#xA;Batch #5 (drawing polygons) coming on Friday&#xA;&#xA;Enjoy!&#xA;&#xA;#retrocomputing #c64 #8bit&#xA;https://thesentinel.bbcelite.com/deep_dives</description><pubDate>11 Mar 2026 16:55 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mgse3cwoz223</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mgdaxwosbk23</link><description>Just released: 6 brand new deep dives into The Sentinel on the #BBCMicro and #C64&#xA;&#xA;This is where it gets interesting!&#xA;&#xA;Generating 10,000 3D landscapes; tile data and shapes; enemies and trees; secret codes&#xA;&#xA;thesentinel.bbcelite.com/deep_dives#latest&#xA;&#xA;Batch #4 coming soon&#xA;&#xA;Enjoy!&#xA;&#xA;#retrocomputing&#xA;https://thesentinel.bbcelite.com/deep_dives#latest</description><pubDate>05 Mar 2026 16:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mgdaxwosbk23</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mfunaykuus2s</link><description>This is pretty cool.&#xA;&#xA;It&#39;s a visualisation of the internals of The Sentinel on the #BBCMicro.&#xA;&#xA;This is it generating the game landscape for the first level from 256 pseudo-random numbers.&#xA;&#xA;Next week I&#39;ll be releasing a deep dive into exactly how this works.&#xA;&#xA;#retrocomputing #retrogaming #c64 #8bit</description><pubDate>27 Feb 2026 21:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mfunaykuus2s</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mfp4zvr6sk2h</link><description>I&#39;m (slowly!) releasing 50+ deep dives into The Sentinel, Geoff Crammond&#39;s epic #BBCMicro game&#xA;&#xA;Batch #2 is now ready: 7 new articles about maths, geometry, trigonometry… and Revs&#xA;&#xA;thesentinel.bbcelite.com/deep_dives&#xA;&#xA;Batch #3 (landscape) coming soon&#xA;&#xA;Enjoy!&#xA;&#xA;#retrocomputing #retrogaming #c64 #8bit&#xA;https://thesentinel.bbcelite.com/deep_dives</description><pubDate>25 Feb 2026 16:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mfp4zvr6sk2h</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mf7z7acncc2p</link><description>I&#39;m releasing over 50 deep dives into The Sentinel, Geoff Crammond&#39;s epic #BBCMicro game.&#xA;&#xA;Batch #1 is now ready: 6 new articles about memory maps, program flow and interrupts, all at thesentinel.bbcelite.com/deep_dives&#xA;&#xA;Batch #2 (maths!) coming soon.&#xA;&#xA;Enjoy!&#xA;&#xA;#retrocomputing #retrogaming #c64 #8bit&#xA;https://thesentinel.bbcelite.com/deep_dives</description><pubDate>19 Feb 2026 16:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mf7z7acncc2p</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mdq6kuuyi22j</link><description>I&#39;ve started writing a series of deep dives into Geoff Crammond&#39;s epic #BBCMicro game The Sentinel.&#xA;&#xA;Here&#39;s the to-do list.&#xA;&#xA;I will post a link here whenever I add a new one to thesentinel.bbcelite.com&#xA;&#xA;It&#39;s going to take a while! But it should be worth it...&#xA;&#xA;#retrocomputing #retrogaming #c64 #8bit</description><pubDate>31 Jan 2026 15:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mdq6kuuyi22j</guid></item><item><link>https://bsky.app/profile/markmoxon.bsky.social/post/3mcchyu4xfk2a</link><description>You didn&#39;t know you needed this in your life, but you do.&#xA;&#xA;Marine Beaufils is a French artist who creates beautiful embroideries of... The Sentinel (amongst others).&#xA;&#xA;It&#39;s inspired and quite beautiful. Enjoy!&#xA;&#xA;https://www.marine.st/en/pages/sentinel&#xA;&#xA;#bbcmicro #zxspectrum #c64 #retrogaming #retrocomputing</description><pubDate>13 Jan 2026 11:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:2rtlxu765kt3xfrb5cpmg4cu/app.bsky.feed.post/3mcchyu4xfk2a</guid></item></channel></rss>