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<rss version="2.0"><channel><description>Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.&#xA;&#xA;🦋 Official account: https://vulkan.org/</description><link>https://bsky.app/profile/vulkan.org</link><title>@vulkan.org - The Vulkan Working Group</title><item><link>https://bsky.app/profile/vulkan.org/post/3mizc7fnbcs2i</link><description>A new tutorial from Etay Meiri is out: youtu.be/HmA0ytPjbK0&#xA;&#xA;In this video he describes Specialization Constants in Vulkan.&#xA;https://youtu.be/HmA0ytPjbK0</description><pubDate>08 Apr 2026 22:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3mizc7fnbcs2i</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3mhimwqjiq22u</link><description>LunarG&#39;s white paper, Configuring Vulkan Layers, has been updated for Vulkan SDK 1.4.335 and newer, bringing greater consistency, easier discovery of layer features, &amp; smoother workflows for developers working with validation, profiles, extensions, and utility layers.&#xA;&#xA;https://www.lunarg.com/updated-configuring-vulkan-layers-white-paper/</description><pubDate>20 Mar 2026 13:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3mhimwqjiq22u</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3mh7bumixok27</link><description>Learn how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.&#xA;&#xA;Learn more: https://www.khronos.org/blog/video-encoding-and-decoding-with-vulkan-compute-shaders-in-ffmpeg?utm_medium=social&amp;utm_source=bsky&amp;utm_campaign=FFmpeg_Video&amp;utm_content=blog&#xA;#Vulkan #FFmpeg #GPUCompute #ProRes #FFv1 #APV #VC2&#xA;https://www.khronos.org/blog/video-e..</description><pubDate>16 Mar 2026 20:21 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3mh7bumixok27</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3mfovndm32k26</link><description>The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development. &#xA;&#xA;Learn more: https://www.khronos.org/blog/new-vulkan-game-engine-tutorial-build-your-own-production-ready-rendering-engine?utm_medium=social&amp;utm_source=bluesky&amp;utm_campaign=game_engine&amp;=&#xA;#vulkan #tutorial #programming #gpu #gameengine</description><pubDate>25 Feb 2026 14:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3mfovndm32k26</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3mf7xoxkuvc2r</link><description>We are excited to share that the session videos and presentation slides from Vulkanised 2026 are now available online! &#xA;&#xA;All files linked on the event page: https://vulkan.org/events/vulkanised-2026&#xA;&#xA;Huge thanks to all the speakers, organizers, sponsors, and contributors!&#xA;#Vulkan #API #Graphics #Developer #GPU</description><pubDate>19 Feb 2026 16:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3mf7xoxkuvc2r</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3mey7rg3kj227</link><description>Happy birthday Vulkan!</description><pubDate>16 Feb 2026 14:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3mey7rg3kj227</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3me4mz44ufk2a</link><description>In this blog, Vulkan Strategy Officer, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification.&#xA;&#xA;Learn more: khr.io/1n5&#xA;#vulkan #gpu #programming</description><pubDate>05 Feb 2026 14:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3me4mz44ufk2a</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3mcurne7sd225</link><description>Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts!&#xA;&#xA;Explore the agenda and register today: https://vulkan.org/events/vulkanised-2026&#xA;#vulkan #api #Vulkanised2026 #graphics #developer</description><pubDate>20 Jan 2026 18:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3mcurne7sd225</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3mbttgi3a2c2c</link><description>Early Bird pricing for Vulkanised 2026 ends on January 18. Register now to attend the largest event dedicated to developers using the Vulkan API. &#xA;https://vulkan.org/events/vulkanised-2026&#xA;#Vulkanised2026 #Vulkan #API #graphics #GPU</description><pubDate>07 Jan 2026 15:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3mbttgi3a2c2c</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3m76df7keis2l</link><description>Newly released VK_EXT_present_timing extension combines two fundamental features:&#xA;&#xA;-The ability to receive timing feedback about previous presentation requests&#xA;-The ability to explicitly specify a target presentation time for each request&#xA;&#xA;Learn more: khr.io/1m8&#xA;#vulkan</description><pubDate>04 Dec 2025 15:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3m76df7keis2l</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3m5waat4b622b</link><description>The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan  extension, reducing issues with divergence in ray tracing workloads.&#xA;&#xA;Learn more: https://www.khronos.org/blog/boosting-ray-tracing-performance-with-shader-execution-reordering-introducing-vk-ext-ray-tracing-invocation-reorder&#xA;#ray #tracing #shader</description><pubDate>18 Nov 2025 17:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3m5waat4b622b</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3m5wa6detns2b</link><description>The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan  extension, reducing issues with divergence in ray tracing workloads.&#xA;&#xA;Learn more: https://www.khronos.org/blog/boosting-ray-tracing-performance-with-shader-execution-reordering-introducing-vk-ext-ray-tracing-invocation-reorder&#xA;#ray #tracing #shader</description><pubDate>18 Nov 2025 17:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3m5wa6detns2b</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3m4y3nkb3722b</link><description>The Vulkanised 2026 program has been released! &#xA;&#xA;The 2026 program includes keynote presentations &amp; technical talks spanning a wide range of topics that matter to everyone using Vulkan &#xA;&#xA;Explore the program and register today!&#xA;https://vulkan.org/events/vulkanised-2026#monday&#xA;#vulkan #api #programming #gpu #raytracing</description><pubDate>06 Nov 2025 17:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3m4y3nkb3722b</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3m4ips3szck2s</link><description>LunarG&#39;s KosmicKrisp driver is now a Khronos Vulkan 1.3 Conformant product  for Apple M3 Pro!&#xA;&#xA;Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, &amp; beyond.&#xA;&#xA;https://www.lunarg.com/lunarg-achieves-vulkan-1-3-conformance-with-kosmickrisp-on-apple-silicon/&#xA;#Vulkan #AppleSilicon #Mesa #GraphicsDev</description><pubDate>31 Oct 2025 14:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3m4ips3szck2s</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3m4boezkouk2l</link><description>Stride 4.2.1.2485 release brought compute shader support to its #Vulkan  back-end. This new code generates #GLSL compute #shaders with #compute  #intrinsics.&#xA;&#xA;https://www.phoronix.com/news/Stride-4.2.1.2485</description><pubDate>28 Oct 2025 19:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3m4boezkouk2l</guid></item><item><link>https://bsky.app/profile/vulkan.org/post/3m3arrbuag226</link><description>In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect. &#xA;&#xA;https://docs.vulkan.org/tutorial/latest/courses/18_Ray_tracing/00_Overview.html&#xA;#tutorial #raytracing #vulkan #shadows #reflection</description><pubDate>15 Oct 2025 17:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:2sp5rbdy7cohw3s6dnjo6pi7/app.bsky.feed.post/3m3arrbuag226</guid></item></channel></rss>