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<rss version="2.0"><channel><link>https://bsky.app/profile/kyle-making-stuff.bsky.social</link><title>@kyle-making-stuff.bsky.social - </title><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mklz6ynwwk26</link><description>Does anyone read long-form blog style posts about #gamedev anymore? I was thinking about starting one about my space game but I’m skeptical that anyone would read it.</description><pubDate>29 Apr 2026 02:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mklz6ynwwk26</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mklhc3rf3s2k</link><description>Seriously, this gas giant generator turned out... really nice.&#xA;&#xA;#space #astronomy #indiedev #gamedev #rendering #graphics #game</description><pubDate>28 Apr 2026 20:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mklhc3rf3s2k</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mklh4scbzs2e</link><description>Here it is, the culmination of a week of experimentation. A fully real-time, physics-based gas giant. #indiedev #gamedev #astronomy #space #game</description><pubDate>28 Apr 2026 20:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mklh4scbzs2e</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mk6cx3badc2g</link><description>Wasting too much time tweaking gas giants in my #space #game, but at least I get to enjoy cool shots like this occasionally...&#xA;&#xA;#gamedev #indiedev #tweaking</description><pubDate>23 Apr 2026 15:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mk6cx3badc2g</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mk3irb4bgs2m</link><description>Working on improving the look of the gas giants in my #space #game. Fixing up the terminator line and adding backscatter really did a lot.&#xA;&#xA;#gamedev #indiedev #astronomy</description><pubDate>22 Apr 2026 12:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mk3irb4bgs2m</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mjz3v4yhfc2g</link><description>I love planetary rings, man. Anyone have ideas for improving them further? #gamedev #indiedev #space #game</description><pubDate>21 Apr 2026 13:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mjz3v4yhfc2g</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mjyzezwk5k2g</link><description>I switched to realistic scaling in my #space #game and then found this M-class star with huge gas giants orbiting closely. It made for a really dramatic shot. Kind of in disbelief that I made this!&#xA;&#xA;#gamedev #indiedev</description><pubDate>21 Apr 2026 12:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mjyzezwk5k2g</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mjcuhlvunk2s</link><description>Starting to be able to make interesting shapes now. The cool part is that since it&#39;s all in-engine, I could store the cage mesh rather than the final mesh. Detailing can be built out of explicit features rather than baked into the mesh.&#xA;&#xA;#indiedev #gamedev #space #scalarfield</description><pubDate>12 Apr 2026 17:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mjcuhlvunk2s</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mjausbpefc2s</link><description>Did I really need to recreate Blender in my game engine? No, probably not. But it&#39;s pretty cool. Maybe you can see where this is going...&#xA;&#xA;#gamedev #indiedev #space #game</description><pubDate>11 Apr 2026 22:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mjausbpefc2s</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mj4efye5zc2s</link><description>Playing around with a starship drive plume effect. It&#39;s not really based on real physics or anything, but it&#39;s meant to invoke feelings of magnetically contained fusion...?&#xA;&#xA;#space #gamedev #physics #vfx</description><pubDate>10 Apr 2026 03:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mj4efye5zc2s</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mimrq4jdls2t</link><description>Kinda forgot about bsky there for a minute but my game engine has a full custom physics engine now. I don&#39;t know why I&#39;m not just using bullet, but this has been fun. At least it&#39;s a tight integration with the engine...&#xA;&#xA;#gamedev #space #physics</description><pubDate>03 Apr 2026 22:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mimrq4jdls2t</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mhmbcarqtk2a</link><description>ok fine you can have a fly-through&#xA;&#xA;#space #gamedev #indiedev</description><pubDate>22 Mar 2026 00:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mhmbcarqtk2a</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mhmaxw73b22a</link><description>Okay, got an animated view of the Glow for you to enjoy.&#xA;&#xA;#space #gamedev #indiedev</description><pubDate>22 Mar 2026 00:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mhmaxw73b22a</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mhmaasn2r22a</link><description>I&#39;m still on the #space game but it&#39;s getting pretty weird. Like... really weird. This is a view from inside the Glow.&#xA;&#xA;#gamedev #indiedev</description><pubDate>21 Mar 2026 23:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mhmaasn2r22a</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mgxx2ejqqc2v</link><description>Just basic shadow volumes, a super old technique. But it&#39;s a unique situation (one light source, only spherical shadow casters) so it&#39;s a cheap way to boost fidelity a *lot*.</description><pubDate>13 Mar 2026 22:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mgxx2ejqqc2v</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mgseyjf4ws2n</link><description>#atmosphere #indiedev #gamedev #space #proceduralgeneration #procegen #whichhashtaggetsmenoticedmore</description><pubDate>11 Mar 2026 17:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mgseyjf4ws2n</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mgsdy6oros2n</link><description>If you like the #space stuff I&#39;ve been working on and want to be involved, I have a Discord server! &#xA;&#xA;discord.gg/zUpvGa5wJb&#xA;&#xA;#indiedev #gamedev #proceduralgeneration&#xA;https://discord.gg/zUpvGa5wJb</description><pubDate>11 Mar 2026 16:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mgsdy6oros2n</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mgq5axxbsk2n</link><description>I shall name this planet Florida&#xA;&#xA;#indiedev #gamedev #proceduralgeneration #space</description><pubDate>10 Mar 2026 19:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mgq5axxbsk2n</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mgoaywrips22</link><description>I&#39;ve been hard at work on the space game. Planet generation isn&#39;t quite there yet, but the progress is fun.&#xA;&#xA;#proceduralgeneration #gamedev #space #galaxy #planets</description><pubDate>10 Mar 2026 01:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mgoaywrips22</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mgihhlqnik2a</link><description>Great progress today. You can now focus on an individual star, and see it in detail. When you&#39;re focused on a star, the galaxy gets rendered to a cubemap and used as a skybox. Totally seamless.&#xA;&#xA;Next up is a nice corona effect on the stars...&#xA;&#xA;#gamedev #space #proceduralgeneration</description><pubDate>07 Mar 2026 18:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mgihhlqnik2a</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mggn7vveec2a</link><description>imagine living on a planet orbiting a star in the galaxy&#39;s halo. what a night sky you&#39;d have&#xA;&#xA;#space #gamedev #galaxy</description><pubDate>07 Mar 2026 01:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mggn7vveec2a</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mggmu5voos2a</link><description>It has a ton of problems but I wanted to share this black hole before I comment it out and move on&#xA;&#xA;#procgen #gamedev #space #blackhole</description><pubDate>07 Mar 2026 01:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mggmu5voos2a</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mgdrzkub4k2q</link><description>Here are some stills of my galaxy generator in case anyone&#39;s autism prevents them from watching videos like mine does&#xA;&#xA;#procgen #proceduralgeneration #gamedev #space #galaxy</description><pubDate>05 Mar 2026 21:55 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mgdrzkub4k2q</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mgdrrsqfwc2q</link><description>so I&#39;m back at it again, this time with a galaxy. or two. Sorry if the video kinda sucks, I&#39;m new to screen recording on linux/wayland. It&#39;s actually running at &gt;60fps on my machine. Maybe 180fps. idk it&#39;s pretty slick tho&#xA;&#xA;#gamedev #space #galaxy #proceduralgeneration</description><pubDate>05 Mar 2026 21:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mgdrrsqfwc2q</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3memlxql7ns2y</link><description>So I&#39;ve been working on a replacement for a certain blue chat app that&#39;s got everyone angry... #softwaredev #software #chat&#xA;&#xA;I know everyone else is too, but it&#39;s been fun, I guess?&#xA;&#xA;scatter.chat</description><pubDate>11 Feb 2026 23:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3memlxql7ns2y</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3memgrxyh6c2y</link><description>Does anyone else feel this tremendous pressure to keep personal projects a secret until they&#39;re somehow SUPER ready? Like, if I tell people, they&#39;re just gonna rip it apart and make me question why I even make stuff&#xA;&#xA;#software #softwaredev</description><pubDate>11 Feb 2026 21:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3memgrxyh6c2y</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3meefsbxa4k2c</link><description>someone&#39;s gotta peel me away from this, I&#39;m having too much fun exploring weird curvature settings&#xA;&#xA;#gamedev #voxels #math #software</description><pubDate>08 Feb 2026 16:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3meefsbxa4k2c</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mecj7reqqk2c</link><description>whoa dude&#xA;&#xA;#gamedev #voxels #math</description><pubDate>07 Feb 2026 22:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mecj7reqqk2c</guid></item><item><link>https://bsky.app/profile/kyle-making-stuff.bsky.social/post/3mecgzupxnc2c</link><description>Oh, just to be clear, it doesn&#39;t have to be a ring world! It can be a normal planet, too! Building it into the engine at a low level is an odd choice, but... why not, really?&#xA;&#xA;#gamedev #voxel #softwaredev</description><pubDate>07 Feb 2026 22:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:2ygaztdzghpmsyfkh77aojrf/app.bsky.feed.post/3mecgzupxnc2c</guid></item></channel></rss>