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<rss version="2.0"><channel><description>He/Math/Games/Code/Ginger Beer/ Ne partez pas sans moi / making some games in Godot/ Reincarnate me as a tech artist&#xA;My neglected site: http://inputrandomness.com&#xA;Fun shaders: https://godotshaders.com/author/sturm_trouper/</description><link>https://bsky.app/profile/keithjones.bsky.social</link><title>@keithjones.bsky.social - Keith Jones</title><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3mtrftxr3cs2u</link><description>Some day, #Godot. Some day.</description><pubDate>23 Aug 2026 18:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3mtrftxr3cs2u</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3mtn2uo35h226</link><description>My first contribution to the #Godot asset store is live! &#xA;&#xA;https://store.godotengine.org/asset/keith-jones/inspectorstringverification/&#xA;&#xA;It&#39;s a small convenience -- track and list &#34;acceptable&#34; String[Names], live filter dropdown selection, and get a check mark when good. &#xA;#GodotEngine&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>22 Aug 2026 00:55 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3mtn2uo35h226</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3mtjx6ptn5c27</link><description>#Godot users have you ever wanted a nice little dropdown list when editing your Strings or StringNames in the inspector? I think mine is now in working order. It has a very simple way of pulling &#34;valid&#34; strings into a registry that is designed to be customizable as-needed.&#xA;#GodotEngine #GameDev</description><pubDate>20 Aug 2026 19:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3mtjx6ptn5c27</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3mti5dzv3vc2f</link><description>@mumpitzgames.com Sir, We Have an Orc Problem is a lot of fun and another major hit for #Godot this year. (I also really liked their Tiny Auto Knights, released last year, but SWOP ismore my groove.) Congrats to them! If you&#39;re curious, they have an excellent writeup in /r/gamedev</description><pubDate>20 Aug 2026 01:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3mti5dzv3vc2f</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3mti4dzx7422f</link><description>Spent a chunk of time today making a #GodotEngine editor plugin to provide a dropdown for registered Strings/StringNames in the inspector, along with a little verification check mark for strings that are registered. Both for convenience and to help avoid typos. #GameDev</description><pubDate>20 Aug 2026 01:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3mti4dzx7422f</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3mti422ong22f</link><description>I&#39;ve never really done #pixelart before but I really like how this #bear came out! I also really like this character sprite  sheet. They&#39;re 32x32/16  #gamedev #indiedev #Godot  I did both in just bw so I can modulate them.</description><pubDate>20 Aug 2026 01:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3mti422ong22f</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3mt2qvvwop223</link><description>A fun experiment for the folks from the age of CDs (or before!) who now mostly stream (that includes me) : Think of some of your favorite songs from those CDs and see how far you have to scroll to find them among the top tracks of your streaming platform.</description><pubDate>14 Aug 2026 18:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3mt2qvvwop223</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3msxsamjjjc2l</link><description>#Godot people, is there any justification for autoloads not being proper singletons? Aside from maybe historical /avoiding breaking engine changes somehow? Like, is there a use? #GodotEngine</description><pubDate>13 Aug 2026 13:55 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3msxsamjjjc2l</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3msh5fcpolc25</link><description>Mood Indigo taught me how a Trombone can sing.</description><pubDate>06 Aug 2026 22:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3msh5fcpolc25</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3msg6pylu3224</link><description>Am I the only one who hates dragging from one side of the screen to the other?  I don&#39;t think I love this setup, but @export is too nice and I do hate dragging across the screen that much.&#xA;&#xA;#Godot #GodotEngine</description><pubDate>06 Aug 2026 13:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3msg6pylu3224</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3msg3qqm5ik22</link><description>Testing a simple string-pulling algorithm with the #Godot  built-in AStarGrid2D navigation in my psuedo- #roguelike. AStarGrid is so handy, but its movement can look janky. So we straighten where we can. Still need to include terrain cost.&#xA;&#xA;#indiedev #gamedev #indiegames</description><pubDate>06 Aug 2026 12:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3msg3qqm5ik22</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3ms4eyi5j5k2s</link><description>Chia seeds are just poppy seeds with ectoplasm.</description><pubDate>02 Aug 2026 16:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3ms4eyi5j5k2s</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3ms47vmi63c2s</link><description>#GDScript Tip: Simple way to check you typed the right variable or function name: &#xA;- Ctrl + Mouse Hover underlines every instance of that name, but only if it&#39;s defined. If it doesn&#39;t exist, it won&#39;t be underlined. &#xA;- Just hovering also opens a tool tip, if its defined.&#xA;#GodotTips #Godot</description><pubDate>02 Aug 2026 14:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3ms47vmi63c2s</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3ms2dt6gjpc2a</link><description>Finally... *caved* and got @cavesofqud.com.  Very impressed with the pairing of a modern and thoughtful gameplay experience/feel with traditional #roguelike aesthetics. Dutifully got my first permadeath just after the tutorial finished. #IndieGames #LiveAndDrink</description><pubDate>01 Aug 2026 20:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3ms2dt6gjpc2a</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3mrvm2gdnjs24</link><description>The start of my bleak #roguelike #basebuilder Cower Fantasy, where you are not a hero. Has a sine curve creek. I darkened the terrain so the characters will stand out. The little pink thing is a rapossum, half rat half possum. Got navigation set up so marauders chase you.&#xA;#Godot #Indiedev #gamedev</description><pubDate>30 Jul 2026 23:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3mrvm2gdnjs24</guid></item><item><link>https://bsky.app/profile/keithjones.bsky.social/post/3mruzadptxc27</link><description>UK&#39;s Eins, Zwei, Drei by Look Mum No Computer, an ode to the joys of counting in German with a side of pepperoni pizza, is among the most underrated songs of this year&#39;s competition. &#xA;&#xA;https://youtu.be/niMKvJ-Itq8?si=LUjygzQp_thu2hno&#xA;&#xA;I hear even UK hated it, but I think it&#39;s lovely.</description><pubDate>30 Jul 2026 17:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:3xhellick63rr7v57ict6dgn/app.bsky.feed.post/3mruzadptxc27</guid></item></channel></rss>