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<rss version="2.0"><channel><description>Part-time Solo Dev&#xA;&#xA;✨ Glyphscape is out NOW on Steam ✨ &#xA;https://store.steampowered.com/app/3103690/Glyphscape/&#xA;&#xA;Major Update 1.1 Coming Soon!&#xA;&#xA;🎮 Play the Demo!! Give me feedback!! 🎮&#xA;&#xA;Smaller projects live on itch.io:&#xA;https://geouug.itch.io</description><link>https://bsky.app/profile/geouug.com</link><title>@geouug.com - Geouug</title><item><link>https://bsky.app/profile/geouug.com/post/3ml7n2tzl522z</link><description>Well AFAIK everything is in place for v1.1, and now it&#39;s time to re-learn the new shortest path so I can test every class a few times before release. I will be unable to code next week, so I plan to spend the time gathering as much play data as possible.</description><pubDate>06 May 2026 21:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3ml7n2tzl522z</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mkxb3u2zgc2k</link><description>Here&#39;s a quick and dirty mockup of an alternative ASCIIDECK layout that I have been considering. The current layout has a good amount of wasted space, and this layout should greatly reduce the amount of eye activity demanded. Looking left to right between panels gets tiring.&#xA;&#xA;#GameDev #SoloDev</description><pubDate>03 May 2026 13:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mkxb3u2zgc2k</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mktg2bsnyk2e</link><description>A bird&#39;s-eye view of the entrance to the northern plateau. I feel like Jeff Bridges in Tron: Legacy!</description><pubDate>02 May 2026 00:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mktg2bsnyk2e</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mkte3jaqek2e</link><description>Behold! Lunamin in 3D!&#xA;&#xA;I&#39;m a bit surprised that the entire continent can be rendered like this while keeping a decent frame rate. In reality, the player will never need to see that far.</description><pubDate>02 May 2026 00:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mkte3jaqek2e</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mktask3aes2u</link><description>After some more visual fidelity it is becoming clear to me that the fantasy world that I created for #Glyphscape is in fact Just Florida.&#xA;&#xA;#SoloDev #Godot #GameDev</description><pubDate>01 May 2026 23:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mktask3aes2u</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mkgxdg26sc2k</link><description>The fruits of today&#39;s labor: I was able to replace the placeholder data with the actual world data from #Glyphscape, so now it&#39;s just a matter of filling in missing geometry and textures!&#xA;&#xA;Then the final boss of the project - all of my forced perspective tricks have to be created for real...</description><pubDate>27 Apr 2026 01:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mkgxdg26sc2k</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mkfqtp7gsk2r</link><description>Painstakingly re-building my library of 130+ world data defs by hand in Godot and thankful for years-ago me for making it relatively modular.&#xA;&#xA;Seems like a development detour but I do actually expect that porting my own game will expose where exactly I still have hard-coded data to pry out.</description><pubDate>26 Apr 2026 14:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mkfqtp7gsk2r</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mkdjuhujcc2l</link><description>Returning to an old project this weekend - a system for rendering the world of #Glyphscape in 3D. Just for fun, but who knows maybe I&#39;ll make a first-person mode.&#xA;&#xA;#ScreenshotSaturday #SoloDev</description><pubDate>25 Apr 2026 17:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mkdjuhujcc2l</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mjkelre3ek2e</link><description>Why is &#34;don&#39;t reinvent the wheel&#34; considered good advice in any context?? Wheels (literal wheels) get reinvented all the time. There are so many types of wheels.</description><pubDate>15 Apr 2026 16:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mjkelre3ek2e</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mibqd25o722b</link><description>The soup dog had 3 dental chew shapes left this morning. I asked her &#34;okay soup dog, will you choose your favorite, or save it for last?&#34;&#xA;&#xA;She took all 3. Outplayed.</description><pubDate>30 Mar 2026 13:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mibqd25o722b</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mhhbizr74c2u</link><description>Some areas are getting aesthetic improvements in #Glyphscape v1.1, such as the addition of rapids in some streams, like this one in the mountains.&#xA;&#xA;#ASCII #RPG #SoloDev #GameDev</description><pubDate>20 Mar 2026 00:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mhhbizr74c2u</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mgifbfwctk2b</link><description>Another comparison of what is to come in v1.1! A massive amount of new apparel items will be available to find. Hard to believe this is all still rendered in a text box.&#xA;&#xA;#Glyphscape #solodev #indiedev #ASCII #RPG</description><pubDate>07 Mar 2026 17:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mgifbfwctk2b</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mge5xbvbis22</link><description>Here are some of my personal favorite pieces of new weapon arts in v1.1. No more procedurally generated blade/handle combinations! The art for each weapon will be unique to that weapon.&#xA;&#xA;#indiedev #solodev #ascii #RPG #Glyphscape</description><pubDate>06 Mar 2026 01:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mge5xbvbis22</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mge5gfwjlc2v</link><description>Here&#39;s a sneak peak at some of the equipment upgrades coming in #Glyphscape v1.1!&#xA;&#xA;Every piece of apparel and weapon is getting a fresh coat of paint, and many new pieces are being added.&#xA;&#xA;#indiedev #solodev #ascii #RPG</description><pubDate>06 Mar 2026 01:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mge5gfwjlc2v</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mfv53ll36s2w</link><description>The first major update for #Glyphscape is coming along. Steam achievements, new equipment types, and over 150 new enemy types on the way! &#xA;&#xA;Unfortunately 1.0 saves will not be compatible with version 1.1. The good news is it&#39;s still at least a week out.&#xA;&#xA;#indiedev #solodev #rpg #ascii</description><pubDate>28 Feb 2026 02:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mfv53ll36s2w</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mf45r2wvls2b</link><description>Just started playing Arcanum and the opening cinematic screams &#34;pre-9/11&#34;.&#xA;&#xA;Release date: Aug 21, 2001. By the skin of their teeth.</description><pubDate>18 Feb 2026 03:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mf45r2wvls2b</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mf2qg3oais23</link><description>From Jacob Collier in an episode of AHA from 10 months ago: &#xA;&#xA;&#34;Creativity doesn&#39;t show up when you&#39;re afraid to make a mistake.&#34; &#xA;&#xA;The most true thing I have heard on a show of otherwise true things. &#xA;&#xA;Make those mistakes, people. Some people are into those.&#xA;&#xA;@hankgreen.bsky.social</description><pubDate>17 Feb 2026 14:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mf2qg3oais23</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3meevbsvcxc2f</link><description>Been on an absolute tear this weekend making new equipment for Glyphscape. Loot variety will be much improved in the next patch.</description><pubDate>08 Feb 2026 21:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3meevbsvcxc2f</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3me7dzibja22l</link><description>Cosmic horror is so easy, watch:&#xA;&#xA;&#34;That incomprehensibly large monster, older than the universe itself? That&#39;s just the young and small version&#34;</description><pubDate>06 Feb 2026 16:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3me7dzibja22l</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mdofm3gvsc2m</link><description>The final game of #Jamuary 2026: Hogs Killing a Snake!&#xA;&#xA;Based on the 1930 painting &#34;Hogs Killing a Snake&#34; by John Steuart Curry&#xA;&#xA;Collect apples, avoid hogs. &#xA;&#xA;https://geouug.itch.io/hogs-killing-a-snake&#xA;&#xA;#GameJam #GameDev #SoloDev</description><pubDate>30 Jan 2026 22:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mdofm3gvsc2m</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mdodjo4vic2m</link><description>You ever see a piece of contemporary art, just shapes and colors, and think &#34;I could do that&#34;?&#xA;&#xA;Play I Could Do That and find out if you can in fact, Do That.&#xA;&#xA;https://geouug.itch.io/i-could-do-that&#xA;&#xA;#mondrian #gamejam #gamedev</description><pubDate>30 Jan 2026 22:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mdodjo4vic2m</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mdocqqpa2k2m</link><description>Launch the Bundren family from their farm to Jefferson, Mississippi in this perfectly faithful adaptation of William Faulkner&#39;s 1930 classic, As I Lay Dying.&#xA;&#xA;geouug.itch.io/as-i-lay-dying&#xA;&#xA;#gamejam #gamedev&#xA;https://geouug.itch.io/as-i-lay-dying</description><pubDate>30 Jan 2026 22:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mdocqqpa2k2m</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mdiht4hs3c2d</link><description>Got an ad with a British spokeswoman claiming her family spent generations perfecting their curry recipe and I can&#39;t help but think there would have been an easier way to figure that one out.</description><pubDate>28 Jan 2026 14:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mdiht4hs3c2d</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3mdepnems4227</link><description>Organizing my itch page and found that I released 4 projects in both 2024 and 2025, and I am on track to have 3 finished by the end of January 2026!&#xA;&#xA;Not sustainable!</description><pubDate>27 Jan 2026 02:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3mdepnems4227</guid></item><item><link>https://bsky.app/profile/geouug.com/post/3md4rkjbdmc24</link><description>One more week of Jamuary and then it&#39;s back to Glyphscape for a bit.&#xA;&#xA;I&#39;ve built a few tools that should make it a lot easier (read: possible) to fix the balance issues, so I&#39;m no longer feeling dread about the prospect.</description><pubDate>23 Jan 2026 22:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:45batgfltgoko7jwtbf3nygx/app.bsky.feed.post/3md4rkjbdmc24</guid></item></channel></rss>