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<rss version="2.0"><channel><description>game developer, made wow.export</description><link>https://bsky.app/profile/kruithne.bsky.social</link><title>@kruithne.bsky.social - Kru</title><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mrxfq5yfcs26</link><description>I&#39;ve been a little lost in space lately...&#xA;&#xA;TL;DR: new job, new projects, and locking in a new direction for the game.&#xA;&#xA;I&#39;ve posted an update on my devlog for the curious!</description><pubDate>31 Jul 2026 16:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mrxfq5yfcs26</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mn3kg6yjgb2m</link><description>More customization fixes in 0.2.19 for wow.export, we now support gender and class variants for item textures&#xA;&#xA;#wow #3d #warcraft</description><pubDate>30 May 2026 17:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mn3kg6yjgb2m</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mn3h2odpk42t</link><description>wow.export 0.2.19 also brings major improvements to mechagnome customization..&#xA;&#xA;not only do we now support the custom body parts, but we&#39;ve also fixed a long-standing texture issue with them&#xA;&#xA;#wow #3d #warcraft</description><pubDate>30 May 2026 16:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mn3h2odpk42t</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mmzizs5ukv2y</link><description>In wow.export 0.2.19 things continue to get horny as we now support advanced dracthyr customization&#xA;&#xA;#wow #3d #warcraft</description><pubDate>29 May 2026 21:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mmzizs5ukv2y</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mmzcd72dim27</link><description>In wow.export 0.2.19 customization for demon hunters is finally supported, allowing you to select horns, blindfolds etc&#xA;&#xA;#wow #warcraft #3d</description><pubDate>29 May 2026 19:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mmzcd72dim27</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlwciwa5652d</link><description>that&#39;s everything for the map viewer for now, it&#39;s available in wow.export if you want to try it out&#xA;&#xA;it&#39;s not perfect, and there&#39;s lots more to do, but for a weekend fun project I&#39;m very happy with the result&#xA;&#xA;#wow #warcraft</description><pubDate>15 May 2026 21:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlwciwa5652d</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlw3scqwrd26</link><description>added M2 skybox support for maps with the fancy things in the sky&#xA;&#xA;#wow #warcraft</description><pubDate>15 May 2026 19:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlw3scqwrd26</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mltmodvpkj2y</link><description>global WMO support for the map viewer, so maps like Stockades, Onyxia&#39;s Lair, Blackwing Lair etc can all be viewed.&#xA;&#xA;unlit demo because WMO lighting still needs some love&#xA;&#xA;#wow #warcraft</description><pubDate>14 May 2026 20:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mltmodvpkj2y</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mltjd3fuo52c</link><description>added animation support in the map viewer- birds, look at the birds!&#xA;&#xA;#wow #warcraft</description><pubDate>14 May 2026 19:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mltjd3fuo52c</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlrbdwa65h2m</link><description>added skybox support (not the fancy modern M2 ones yet) and the ability to customize the time of day&#xA;&#xA;#wow #warcraft</description><pubDate>13 May 2026 21:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlrbdwa65h2m</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlr5yqnoez2m</link><description>implemented some rudimentary liquid support to the map viewer...&#xA;&#xA;very basic, but it&#39;s a good start&#xA;&#xA;#wow #warcraft</description><pubDate>13 May 2026 20:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlr5yqnoez2m</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlomjm5vte2d</link><description>added WMO support to the map viewer; WMOs are bigger objects such as caves, buildings, cities, etc&#xA;&#xA;these can also be selected and quickly exported without having to find the model name&#xA;&#xA;#wow #warcraft</description><pubDate>12 May 2026 20:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlomjm5vte2d</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mloj6b4ilq23</link><description>added a fun feature; you can select models directly in the world and then go straight to that model for exporting&#xA;&#xA;super useful when you know *where* something is, but not what the model is called&#xA;&#xA;#wow #warcraft</description><pubDate>12 May 2026 19:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mloj6b4ilq23</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mllznpy4vj2m</link><description>map viewer now displays M2 models, so that&#39;s all the world props, trees, etc..&#xA;&#xA;#wow #warcraft</description><pubDate>11 May 2026 19:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mllznpy4vj2m</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mllsx62enu2c</link><description>.. and finally, full terrain rendering to match in-game quality&#xA;&#xA;for performance outside of a configurable LOD this utilizes the tex0 from before&#xA;&#xA;#wow #warcraft</description><pubDate>11 May 2026 17:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mllsx62enu2c</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlj2x674252n</link><description>using minimaps for terrain is a great hack, but has disadvantages&#xA;&#xA;instead, utilizing the pre-baked distance textures we can get much higher fidelity, while still remaining cheap enough to render an entire map at 60+ FPS&#xA;&#xA;#wow #warcraft</description><pubDate>10 May 2026 15:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlj2x674252n</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlidi4kfe62v</link><description>in addition to flat shading, added a mode to project the minimap textures on to the terrain. not great close-up but for massive shots of the entire continent it&#39;s great to see things (and it&#39;s cheap &amp; efficient)&#xA;&#xA;#wow #warcraft</description><pubDate>10 May 2026 08:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlidi4kfe62v</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlgqmm3jb72v</link><description>pivoted back to wow.export for a bit of fun this weekend, decided to implement a map viewer so you can explore maps in 3D directly in wow.export&#xA;&#xA;#wow #warcraft</description><pubDate>09 May 2026 17:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlgqmm3jb72v</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlgnbd3toh2n</link><description>moved emission to the alpha channel (since I&#39;m not using it) which makes it easy to do things like this&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>09 May 2026 16:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlgnbd3toh2n</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlepahuzrr2n</link><description>experiment 1 is glowing objects: fragment shaders write emission to second RT, it&#39;s downsampled (using Jimenez&#39;s approach from CoD), then upsampled and additively blended&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>08 May 2026 21:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlepahuzrr2n</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mleijwklkv2c</link><description>i could keep adding features forever, so I&#39;m calling it scope-complete now&#xA;&#xA;before I move on to art-test, I&#39;m allowing myself time to prototype three whacky fun experiments that I may or may not keep&#xA;&#xA;the first... blessed cube&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>08 May 2026 19:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mleijwklkv2c</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlbzfvrkqq2r</link><description>day 425 and the particles have formed a celestial body known as Xarlararia&#xA;&#xA;blessed child of the cosmos, grant me your wisdom&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>07 May 2026 20:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlbzfvrkqq2r</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mlbw2nkjt42d</link><description>i was experimenting with particle emitters and accidentally created a̵̼̕͝b̵̡̚y̶͇̪͂̈́ṣ̷̭̾s̴͍͗ ̶̤͘n̷̹̎̊ö̴͕́õ̵̪͇̇d̷͈̔̄l̵̯̻̚e̵̱̫̓s̸̱̎́ &#xA;&#xA;i&#39;m officially promoting this bug to a feature&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>07 May 2026 19:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mlbw2nkjt42d</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3ml7o3iathl23</link><description>rather than just being an infinite loop, particle emitters can also be finite&#xA;&#xA;this is great for programmatic effects, like an engine trying to start or a tomb door opening&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>06 May 2026 21:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3ml7o3iathl23</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3ml7kq7rjcn2y</link><description>already had rotation gizmos implemented for everything else, but for particle emitters they were dead-code, so repurposed that to control the emission direction&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>06 May 2026 20:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3ml7kq7rjcn2y</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3ml4zbhcg3m2m</link><description>i&#39;m surprised I haven&#39;t made a particle accelation joke yet..&#xA;&#xA;anyway, added direction modes to particle emitters. in, out, shake it all about...&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>05 May 2026 20:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3ml4zbhcg3m2m</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3ml4vwh7n6p2d</link><description>implemented a good old gravity parameter to particle emitters..&#xA;&#xA;can you tell I&#39;m having too much fun with this?&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>05 May 2026 19:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3ml4vwh7n6p2d</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3ml2gfllsju23</link><description>a few particle emitter parameters (scale, opacity, etc) can be tuned with a simple three point start-&gt;mid-&gt;end curve&#xA;&#xA;I could extend this to a full curve editor but why? this gives enough flexibility for anything I&#39;d want with interpolation&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>04 May 2026 19:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3ml2gfllsju23</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3ml27p2wvfj2n</link><description>instead of just A-&gt;B over lifetime for colours, particle emitters can now have a random array of colours&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>04 May 2026 17:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3ml27p2wvfj2n</guid></item><item><link>https://bsky.app/profile/kruithne.bsky.social/post/3mkxhonvxg72d</link><description>added a few different emitter shapes so instead of just a single point, it can now be a sphere, box or plane with various parameters&#xA;&#xA;#gamedev #indiegamedev #indiegames</description><pubDate>03 May 2026 15:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:4rep57ersjdfqakjnnfjthde/app.bsky.feed.post/3mkxhonvxg72d</guid></item></channel></rss>