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<rss version="2.0"><channel><description>Visual Effects Artist, Engineer, Skateboarder, all around nice Dude if a little grouchy.&#xA;Currently working at Cosmic Dino Studio as CFX Supervisor on The Bluey Movie.</description><link>https://bsky.app/profile/lewisvtaylor.bsky.social</link><title>@lewisvtaylor.bsky.social - Lewis Taylor</title><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3mnyzak6czc2u</link><description>I&#39;ve started to post tuts here. I&#39;m trying to keep it pretty loose, not too formal, but there will be more considered tuts on a variety of topics. &#xA;https://www.patreon.com/cw/LewisVTaylor</description><pubDate>11 Jun 2026 10:27 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3mnyzak6czc2u</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3m3u4w7sdsk2z</link><description>After a bit of work back and forth, we now have some new features in the VDB Volume shader. Namely density and anisotropy fading, and shadow density fading.</description><pubDate>23 Oct 2025 10:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3m3u4w7sdsk2z</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3ljyrkcv6bs2v</link><description>Had some time, decided to take the CG Forge Karma Vs Redshift test scene, and run it through 3delight.&#xA;https://www.youtube.com/watch?v=v_KtPsohtAY&#xA;&#xA;3delight required zero setting of tessellation, thresholds, etc. There are only 3 user setting for sampling, time to first pixel was about 0.5-3 seconds, AMD 7950x</description><pubDate>10 Mar 2025 05:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3ljyrkcv6bs2v</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3lgjqs7yds22y</link><description>Little flashback to our 22nd VES Awards win last year.&#xA;Getting to meet Gareth physically, seeing Shatner being Shatner, and winning the Award for Outstanding Simulations in a Photoreal feature was brilliant.</description><pubDate>25 Jan 2025 01:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3lgjqs7yds22y</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3lgjq3pssr22y</link><description>A verrrrrrry long 2hr45min ish chat with @doublejumpacademy.bsky.social on a bunch of shit. I speak so clearly you can watch it at 1.5x speed and it still makes sense!&#xA;https://www.youtube.com/watch?v=rRfZdNXPMlM&amp;t=5370s</description><pubDate>25 Jan 2025 01:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3lgjq3pssr22y</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3lgjpulbhg22y</link><description>A lovely in depth chat we @doublejumpacademy.bsky.social a little while ago.&#xA;https://www.doublejumpacademy.com/news/inside-the-mind-of-lewis-taylor-from-childhood-sketches-to-hollywood-effects</description><pubDate>25 Jan 2025 01:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3lgjpulbhg22y</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3lgjprvqckc2y</link><description>My 2023 reel of stuff. Should really get around to putting the Furiosa work on there too.&#xA;vimeo.com/910946815&#xA;https://vimeo.com/910946815</description><pubDate>25 Jan 2025 01:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3lgjprvqckc2y</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3lgjpqhobm22y</link><description>A re-recording of a SYDHUG presentation on @sidefx.bsky.social Houdini volume optimization techniques.&#xA;vimeo.com/894363970&#xA;https://vimeo.com/894363970</description><pubDate>25 Jan 2025 01:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3lgjpqhobm22y</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3lgjpoeyie22y</link><description>3delight for Houdini custom ocean spectrum texture baking and rendering setup. Bonus clunky Maya example using the exported textures! This is showing the 3dl custom texture format that stores high fidelity detail close to camera and less at depth/outside the frustum. &#xA;vimeo.com/1016412331&#xA;https://vimeo.com/1016412331</description><pubDate>25 Jan 2025 01:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3lgjpoeyie22y</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3lgjpksqfac2y</link><description>Some tips and workflow tricks when making complex collision shapes in Bullet RBD @sidefx.bsky.social . These methods help capture difficult convex/concave shapes and we use both convex and VDB spheres as collision options.&#xA;vimeo.com/1023450976&#xA;https://vimeo.com/1023450976</description><pubDate>25 Jan 2025 01:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3lgjpksqfac2y</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3lgjph5dtbk2y</link><description>An interesting challenge recently to convert groom hair card geometry into curves, either as full hair count or to use as a base set of curves to build a groom from.&#xA;vimeo.com/1047381103&#xA;https://vimeo.com/1047381103</description><pubDate>25 Jan 2025 00:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3lgjph5dtbk2y</guid></item><item><link>https://bsky.app/profile/lewisvtaylor.bsky.social/post/3lavf66gptt2t</link><description>Guess I&#39;m on here.</description><pubDate>14 Nov 2024 07:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:6ga4dus263fogp7o7hw466lx/app.bsky.feed.post/3lavf66gptt2t</guid></item></channel></rss>