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David Gaider
davidgaider.bsky.social
did:plc:6idaktmmodnebdn4zeyi7xdn
Maybe in part? I'd say the biggest reason was that, while I was there, the BioWare teams were bad at overreaction. They'd take the feedback/criticism to heart - both our own and the fans' - and generally fixed that but also overcorrected.
And then there was EA's influence on top of that, yes.
2025-04-14T07:57:51.083Z