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<rss version="2.0"><channel><description>Partner, Dad, Creative Director, Art Director, concept artist, illustrator, Game-Dev.  Halo, Destiny, Valerian, Marvel, Darkhorse, DC&#xA;AVAILABLE:  for Freelance&#xA;&#xA;isaachannaford.artstation.com&#xA;endeavorone.com</description><link>https://bsky.app/profile/isaachannaford.com</link><title>@isaachannaford.com - Isaac Hannaford</title><item><link>https://bsky.app/profile/isaachannaford.com/post/3mmaqhsg6es2t</link><description>anybody going to be at Seattle Indies night tonight?&#xA;&#xA;#seattleindie #indiedev #indiegame #gamedev</description><pubDate>20 May 2026 01:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mmaqhsg6es2t</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mm7whx47l22n</link><description>Cool&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>19 May 2026 17:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mm7whx47l22n</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mm7shjavdk2i</link><description>I picked up #worldcreator last week and have been experimenting with a level creation pipeline.  The #unrealbridge is giving me a lot of issues once I try to import more than one unique terrain.  I&#39;ve got an alternate pipeline that works for now. #gamedev #indiedev #indiegame #unreal #blender</description><pubDate>19 May 2026 16:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mm7shjavdk2i</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mlgnpdqbtk27</link><description>Couldn’t be more on the nose</description><pubDate>09 May 2026 16:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mlgnpdqbtk27</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mlerxvr3tc2t</link><description>It&#39;s challenging learning how to make forward progress when You have windows of time varying from 15 min to 3 hours randomly during the week.  Just as soon as I think I&#39;m getting good at it I find myself staring at the screen for an hour unable to start.  &#xA;&#xA;#indiedev #indiegame #gamedev</description><pubDate>08 May 2026 22:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mlerxvr3tc2t</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mlc6otqwfc2o</link><description>I have a Gun turret that is upgradeable up to level 3, a Barracks, and an Artillery turret both of which will be upgradeable. My NPCs wear little party hats until a barrack soldier engages them.  #indiegame #indiedev #gamedev</description><pubDate>07 May 2026 21:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mlc6otqwfc2o</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mlc5wo3usk2x</link><description>Today: NPCs can now be assigned routes by wave! I&#39;ve added a WIN menu that sends you to a new level where you buy upgrades by building structures Choosing Research Branches using Victory points #indiedev #unreal #indiegame #gamedev</description><pubDate>07 May 2026 21:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mlc5wo3usk2x</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3ml7ejsuenc2o</link><description>Today I set up 2 in Editor tools. One to snap the ends of road splines together with a matching tangent and one to snap tower foundations to the nearest point on the spline with the correct offset, rotation, and also snapping to the nearest side of the road.  #gamedev #indiegame #indiedev #unreal</description><pubDate>06 May 2026 18:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3ml7ejsuenc2o</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3ml7e74rks22o</link><description>Latest, I&#39;m focusing on level creation pipeline tools. I made my road splines smart. In their construction script they correctly identify the next segment in their path and self Identify as the last road segment when that&#39;s the case. So I can now place branching paths. #gamedev #indiedev #indiegame</description><pubDate>06 May 2026 18:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3ml7e74rks22o</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mkba57g24c2l</link><description>So spectacularly embarrassing&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>24 Apr 2026 19:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mkba57g24c2l</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mk4adju3sk25</link><description>Hey all, as I&#39;m talking about the castle defense game.  I&#39;d love any thoughts or observations on your favorite elements of the genre.   Also, I&#39;m new to talking about something like this so tell me what you&#39;d like to know or hear more about!  :)   #indiedev #indiegame #gamedev #unreal #blender</description><pubDate>22 Apr 2026 19:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mk4adju3sk25</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mk47wqjmgs25</link><description>I&#39;ve got a level 1 turret built here and you can see the wave timer running at the top. There&#39;s a set time between when waves will auto trigger, but pressing the timer early gives you a currency bonus that decreases over time. #indiegame #indiedev #gamedev #unreal</description><pubDate>22 Apr 2026 19:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mk47wqjmgs25</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mjzhsma3ck2b</link><description>My Spawner starts by grabbing the length of the three path splines, which can sometimes be different...this establishes the last point on the spline where the castle resides and triggers their damage behavior. #indiedev #indiegame #gamedev #unreal #blender</description><pubDate>21 Apr 2026 17:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mjzhsma3ck2b</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mjzh4b6hfc2b</link><description>I created a foundation that serves as a parent blueprint for all of my towers.  It includes a build menu and a collision volume that triggers behaviors from my NPCs.  I built a data table for towers, and NPCs so I can change them at will.  #indiedev #indiegame #gamedev #towerdefense #unreal #blender</description><pubDate>21 Apr 2026 16:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mjzh4b6hfc2b</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mjl4gbnetc23</link><description>I&#39;ve been working on a tower defense game and I keep thinking I should start talking about it but I keep working on it instead.  I started it last year and made a lot of progress in a couple months, and then put it on hold in order to refresh my portfolio, but now I&#39;m back at it. #indiegame #gamedev</description><pubDate>16 Apr 2026 00:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mjl4gbnetc23</guid></item><item><link>https://bsky.app/profile/isaachannaford.com/post/3mhtgjxtrd224</link><description>&#34;Task Force Storm Breaker&#34;   Personal work from 2016  #conceptart #scifiart #scifi #illustration #3dart #3d #spaceshipart</description><pubDate>24 Mar 2026 20:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:76kd4kelw5v2l67cfzdoq22f/app.bsky.feed.post/3mhtgjxtrd224</guid></item></channel></rss>