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<rss version="2.0"><channel><description>I do 3D art and some graphics design. :-) &#xA;This page is not very active, sorry.&#xA;&#xA;Working on games together with @smallfi.sh&#xA;HLSL shader tutorial for beginners: https://shaders.wheatleymf.net/</description><link>https://bsky.app/profile/wheatleymf.net</link><title>@wheatleymf.net - wheatleymf</title><item><link>https://bsky.app/profile/wheatleymf.net/post/3mbziyjtxkk2e</link><description>Little piece of #pixelart that I made last year for an unfinished prototype game. :-)</description><pubDate>09 Jan 2026 22:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3mbziyjtxkk2e</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3m2l3qdx3ek2c</link><description>Let me share a piece of level that I&#39;m currently working on, because I feel like I haven&#39;t posted anything on this social media platform called &#34;bsky dot app&#34; for several months now #gamedev #sbox</description><pubDate>07 Oct 2025 02:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3m2l3qdx3ek2c</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lul5j7p6rc2t</link><description>Making a simple tool to adapt terrain heightmap onto splines for &#xA;s&amp;box, as well as draw any splats over them. Customizable width, ease-in falloff, and offset.&#xA;&#xA;Haven&#39;t figured out a nice way to handle rotation minimizing tangents yet, but it&#39;s somewhat useable! #gamedev</description><pubDate>22 Jul 2025 18:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lul5j7p6rc2t</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lsebutgsr22c</link><description>Just finished writing two new articles for my &#34;shaders for noobs&#34; website: Custom Skybox Shader and Common Functions!&#xA;&#xA;Setting up vertex shader, view ray UVs, iterating with Light API, TextureCubes, and bunch of other little extras. Stay tuned for even more soon-ish! :-) &#xA;&#xA;links in reply, damn limit</description><pubDate>24 Jun 2025 14:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lsebutgsr22c</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lmv2fn55c224</link><description>Cobblestone material made with Substance Designer. I don&#39;t know if I should have so much fun with this stuff, but it is really enjoyable. My graphs are absolute spaghetti though. :D</description><pubDate>15 Apr 2025 21:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lmv2fn55c224</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lmi5oxqd7s27</link><description>Old lawnmower that has seen better days (built with very limited set of image references, so I&#39;m sorry if it looks off to lawnmowing enthusiasts)</description><pubDate>10 Apr 2025 18:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lmi5oxqd7s27</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3ll52ganxzk2b</link><description>It&#39;s probably 4th time when I am making a water shader since March 2024 but looks like this one is the prettiest one so far &#xA;&#xA;#shader #sbox</description><pubDate>24 Mar 2025 15:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3ll52ganxzk2b</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lk2bhbaz3k2i</link><description>Working on a terrain detailing system for s&amp;box using indirect instanced drawing, with instance data calculated and stored on GPU end. 🤠 Little preview of a custom sky shader, too!&#xA;&#xA;(((everything is work in progress)))</description><pubDate>10 Mar 2025 19:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lk2bhbaz3k2i</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3limzplg25s2g</link><description>Little intro animation for &#34;Blocks and Bullets&#34; by @smallfi.sh :-) &#xA;&#xA;Still big noob in animating, but it&#39;s a fun thing to practice sometimes.</description><pubDate>20 Feb 2025 19:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3limzplg25s2g</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lh4indeiik2u</link><description>Experimenting with a custom shading model in &#xA;s&amp;box, using custom BRDF model with stylized surface-stable dithering, pixelated shadows, and support for subsurface scattering using thickness map. &#xA;&#xA;WIP! Has plenty of inaccuracies that I&#39;ll need to resolve in the future.</description><pubDate>01 Feb 2025 12:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lh4indeiik2u</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lfzseowex22e</link><description>I&#39;ve just released &#34;Shaders for Noobs&#34; - website with a collection of beginner-friendly tutorials on s&amp;box shaders. &#xA;&#xA;It covers nearly all basic surface shader features. Website is open-source too - so any contributions are welcome!&#xA;&#xA;shaders.wheatleymf.net&#xA;https://github.com/wheatleymf/shaders</description><pubDate>18 Jan 2025 17:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lfzseowex22e</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lffuchb6tc2e</link><description>2023: the year when I&#39;ve realized how powerful pure HTML, CSS and JS can be, even for some extremely specific use-cases. No 3D models or libraries!</description><pubDate>10 Jan 2025 18:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lffuchb6tc2e</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lcyaufgyks2d</link><description>Seal photos I took this summer (I&#39;ve disappeared from all work and social stuff for 4 days just to reach the place where these little friends live)</description><pubDate>10 Dec 2024 22:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lcyaufgyks2d</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lbrabhl7q22e</link><description>More water :0</description><pubDate>25 Nov 2024 09:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lbrabhl7q22e</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lb7pg4nmdc2n</link><description>Blood God&#39;s cathedral, made for the Rust Kingdoms 2 event, hosted by Rustoria and Abe. &#xA;&#xA;Probably one of my coolest Rust custom builds I&#39;ve made this year, who knew I would be able to build something like this someday. :0</description><pubDate>18 Nov 2024 10:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lb7pg4nmdc2n</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lb62k2l2fc2s</link><description>Some new viewmodel animations I&#39;ve this month. :-)&#xA;&#xA;Little fact: these zombie hands were animated and programmed into Shoot &amp; Build just a few hours before the playtest. Initially we thought we&#39;ll host the Infection gamemode with much more barebone art lol.</description><pubDate>17 Nov 2024 18:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lb62k2l2fc2s</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lavoc7lras2b</link><description>New Shoot &amp; Build playtest! I&#39;ve worked on plenty of new stuff for this update, come check it out.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>14 Nov 2024 10:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lavoc7lras2b</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3lak5gp6sd22w</link><description>My workflow to create &amp; edit sounds is beyond cursed. I don&#39;t know why am I using this ancient modding tool for Cave Story game, but surprisingly it works nice for my tasks. Using Vegas for audio editing is probably cursed, too.</description><pubDate>09 Nov 2024 20:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3lak5gp6sd22w</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3laey3gzrrb2z</link><description>New gun coming to Shoot &amp; Build next playtest, .357 Revolver! High precision secondary weapon, just for those who&#39;s good at aiming. &#xA;&#xA;I&#39;m still figuring out animations, but so far I am happy with the result.</description><pubDate>07 Nov 2024 19:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3laey3gzrrb2z</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3l7w3ghkoy22v</link><description>Making little rework of Shoot &amp; Build water shader to get rid of material input maps and generate waves &amp; normals at runtime instead. &#xA;&#xA;There&#39;s no particular reason for it. Sometimes I make changes just for the sake of challenging myself. &#xA;#shaders</description><pubDate>01 Nov 2024 21:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3l7w3ghkoy22v</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3l7v63xdlnt2x</link><description>&#34;Nokia-&#34;inspired&#34;&#34; 3D model I&#39;ve made this summer. &#xA;&#xA;Marmoset Toolbag 5 FTW. I absolutely love having nice texturing &amp; rendering tools in one program.</description><pubDate>01 Nov 2024 12:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3l7v63xdlnt2x</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3l7sg6u24ek2x</link><description>Here in @smallfi.sh we take our internal gamedev discussions very seriously</description><pubDate>31 Oct 2024 10:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3l7sg6u24ek2x</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3l7nbed23e32q</link><description>Really happy with how the game is shaping up. More cool stuff coming in future playtests!&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>29 Oct 2024 09:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3l7nbed23e32q</guid></item><item><link>https://bsky.app/profile/wheatleymf.net/post/3l77cqafcy32w</link><description>Here&#39;s some procedural materials I&#39;ve made earlier this year. Made in Substance Designer, rendered in Marmoset Toolbag.&#xA;&#xA;www.artstation.com/artwork/nJJbP9&#xA;&#xA;#gamedev #materials</description><pubDate>23 Oct 2024 19:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:7dxgt7zaemp4aisdycs75vnd/app.bsky.feed.post/3l77cqafcy32w</guid></item></channel></rss>