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<rss version="2.0"><channel><description>Game engine developer / graphics engineer at @defold - previously at King</description><link>https://bsky.app/profile/jhonnygoransson.bsky.social</link><title>@jhonnygoransson.bsky.social - Jhonny Göransson</title><item><link>https://bsky.app/profile/jhonnygoransson.bsky.social/post/3lchwi4ztlk2h</link><description>Currently working on rewriting our @defold.com texture compression pipeline to support more hardware texture formats such as ASTC and WebP via plugins. This is the current progress, we can now pick up and install compressor plugins that compresses each mipmap individually! #gamedev</description><pubDate>04 Dec 2024 10:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:bgt2rhtyrf7xcflmp6i7wu7c/app.bsky.feed.post/3lchwi4ztlk2h</guid></item><item><link>https://bsky.app/profile/jhonnygoransson.bsky.social/post/3lb6d77k5k223</link><description>Lots of familiar faces here! Feels like it’s picking up steam</description><pubDate>17 Nov 2024 21:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:bgt2rhtyrf7xcflmp6i7wu7c/app.bsky.feed.post/3lb6d77k5k223</guid></item></channel></rss>