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<rss version="2.0"><channel><description>Indie developer building a &#34;cute&#34; surreal narrative puzzle bullet hell game called The phases of Abril while working full time.&#xA;🏠Spain.&#xA;&#xA;https://relogames.es/&#xA;&#xA;EN / ES&#xA;&#xA;#GodotEngine&#xA;#indieDev</description><link>https://bsky.app/profile/re-lo.bsky.social</link><title>@re-lo.bsky.social - Re-Lo 🌸Wishlist The Phases of Abril🏵️</title><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3muyzzvkl222t</link><description>Now is much happier&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>08 Sep 2026 12:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3muyzzvkl222t</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3muymfklc6c2q</link><description>What a beautiful smile!&#xA;&#xA;#psxhorror #indiegame #lowpoly #gamedev #indiedev #godot</description><pubDate>08 Sep 2026 08:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3muymfklc6c2q</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3muwwp3r4jc2n</link><description>It consumes a 100 liters of water per minute so I think it needs a nice water shader.&#xA;What I&#39;m I doing polishing before adding textures? I don&#39;t know.&#xA;&#xA;#godot #lowpoly #indiedev #gamedev #indiegame</description><pubDate>07 Sep 2026 16:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3muwwp3r4jc2n</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mutxqd25fk23</link><description>Do you like this guy? It requires tons of water to run&#xA;&#xA;#indiedev</description><pubDate>06 Sep 2026 12:13 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mutxqd25fk23</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3muset6pimc2m</link><description>Developing this game I have to zoom out often to stop burning my eyes with the AI slop shit I&#39;m putting in. I&#39;m sorry I&#39;m doing this to you, but there is a story to tell. #indiedev</description><pubDate>05 Sep 2026 21:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3muset6pimc2m</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3murvlq6bc22m</link><description>Would you live in this beautiful world??? 😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍&#xA;&#xA;#indiegame #psxhorror #game #gamedev #godot #indiedev</description><pubDate>05 Sep 2026 16:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3murvlq6bc22m</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mupqwsnscs2f</link><description>Intimate housing&#xA;&#xA;#indiegame #game #psxhorror #gamedev #lowpoly</description><pubDate>04 Sep 2026 20:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mupqwsnscs2f</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mupf3plen22z</link><description>Today I&#39;m just collecting some references for environments. I don&#39;t know why but its fun.&#xA;&#xA;#Devblog 12/60</description><pubDate>04 Sep 2026 16:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mupf3plen22z</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mumzobld5k25</link><description>Day 11/60 trying to release a game on Steam.&#xA;I finished the gameplay UI, and now it&#39;s feature complete. If there is time, some polish and juice will be added. Take a look ;)&#xA;&#xA; #gamedev #psx #indiedev #godot #blender #lowpoly #psxhorror</description><pubDate>03 Sep 2026 17:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mumzobld5k25</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mukhniz6i22p</link><description>Not much to show for day 10/60, just mocking up the Sibila AI UI that&#39;ll feed you nicely curated info about the world during gameplay&#xA;#gamedev #psx #godot</description><pubDate>02 Sep 2026 17:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mukhniz6i22p</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mui54xos5222</link><description>Year 2067. We venerate an AI as a god. Is enforced by law to wear the latest smart glasses that feed us with constant AI curated information and AI ads. Who doesn&#39;t want to live in such a beautiful world?? This is devlog 9/60 btw. #PSXHorror #indiegame #gamedev</description><pubDate>01 Sep 2026 19:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mui54xos5222</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mufrjbuw4c24</link><description>I didn&#39;t forget! Day 8/60 of making a Steam game. Yesterday post was a compilation and today&#39;s work was just boring UI stuff, so here is some detailed work I did yesterday instead. Mostly SFX and animations. Sound ON! 🔊 Let me know what you think. #indiegames #godot #psx</description><pubDate>31 Aug 2026 20:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mufrjbuw4c24</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mucktvvnlc26</link><description>Week 1 complete! (7/60 days to Steam release). &#xA;Done so far:&#xA;FP controller, modular interactions, basic visuals, 3D models and recharge mechanics. What is it? A first-person, oxygen-deprived horror in an AI slop world, but 100% handcrafted! #indiedev #gamedev #godot #indiegame</description><pubDate>30 Aug 2026 14:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mucktvvnlc26</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3muakrve2os2p</link><description>It&#39;s day 6/60 of trying to release a game on Steam. Today I did cable physics based on the video from StayAtHomeDev. I got something a bit wrong though, more tomorrow! #PSXHorror #godot #indiegame #gamedev #indiedev</description><pubDate>29 Aug 2026 19:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3muakrve2os2p</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mu5v32erak2l</link><description>Trying to make and publish a game on steam in 60 days. Made in #godot all BY HAND.&#xA;&#xA;I made a phone today, day 5 of the 60.&#xA;&#xA;Is this de famous dietetic UI??&#xA;&#xA;#PSXhorror #indiegame #LowPoly</description><pubDate>28 Aug 2026 17:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mu5v32erak2l</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mu2nemvrmk2v</link><description>Finished the charger model. It&#39;s basically a variation of the Madrid metro chargers ;)&#xA;&#xA;#godot #indiedev #gamedev #psx #indiegame</description><pubDate>27 Aug 2026 10:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mu2nemvrmk2v</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mu27otn4hc2v</link><description>Good day! #Devlog 4/60! I Couldn&#39;t resist tweaking environments more and added some clouds and a nice LUT, the vibe is taking shape! I Also implemented the  basic version of the core oxygen recharge mechanic and made the first 3D model: the recharger. #indiedev #gamedev #godot</description><pubDate>27 Aug 2026 06:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mu27otn4hc2v</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mtzadaxjp226</link><description>I don&#39;t know topology sry #blender</description><pubDate>26 Aug 2026 21:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mtzadaxjp226</guid></item><item><link>https://bsky.app/profile/re-lo.bsky.social/post/3mtylme6vps2e</link><description>It&#39;s #Devlog 3/60. Early for post processing, but I like to play with visuals early. I Limited the colors to 32³ and added some dither. Also implemented footstep sounds based on head bob, plus jump and landing SFX. Are they too annoying? #indiedev #gamedev #indiegame #godot</description><pubDate>26 Aug 2026 14:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:bomoosfra5lngtfgged42uyb/app.bsky.feed.post/3mtylme6vps2e</guid></item></channel></rss>