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<rss version="2.0"><channel><description>Game development, Shaders, Creative Coding...And more!</description><link>https://bsky.app/profile/indieshade.bsky.social</link><title>@indieshade.bsky.social - IndieShade</title><item><link>https://bsky.app/profile/indieshade.bsky.social/post/3mqwqepyxrc2n</link><description>Been using kimi code cli recently, but each time I have to open up the file explorer and open up the terminal and call out kimi to begin the work.&#xA;&#xA;So I developed a kimi code cli project manager using kimi code cli :)&#xA;zoroiscrying.github.io/KPM-kimi-cli-project-manager</description><pubDate>18 Jul 2026 16:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:de74wcduoftw46e2cbuhcvbn/app.bsky.feed.post/3mqwqepyxrc2n</guid></item><item><link>https://bsky.app/profile/indieshade.bsky.social/post/3mlwzpzieiv2l</link><description>Save systems usually break down between complex objects, managers, menus, and restore order.&#xA;&#xA;SaveFlow is a Godot plugin built around one idea: make save ownership visible in the scene tree. 🧵&#xA;&#xA;https://github.com/Zoroiscrying/saveflow-lite</description><pubDate>16 May 2026 04:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:de74wcduoftw46e2cbuhcvbn/app.bsky.feed.post/3mlwzpzieiv2l</guid></item></channel></rss>