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<rss version="2.0"><channel><description>Game Developer from Denmark | Godot, Game Design, World Building, Game Audio</description><link>https://bsky.app/profile/emotionblur.bsky.social</link><title>@emotionblur.bsky.social - Tobias D</title><item><link>https://bsky.app/profile/emotionblur.bsky.social/post/3l7dtvf7dn62h</link><description>I have a joke about game development, but it&#39;s missing a bunch of references.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>25 Oct 2024 15:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:dsafni2e3ajdsrewoo53txsv/app.bsky.feed.post/3l7dtvf7dn62h</guid></item><item><link>https://bsky.app/profile/emotionblur.bsky.social/post/3l7dtpoufog2p</link><description>I have a joke about AAA games, but I can&#39;t do it justice given my crappy setup.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>25 Oct 2024 15:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:dsafni2e3ajdsrewoo53txsv/app.bsky.feed.post/3l7dtpoufog2p</guid></item><item><link>https://bsky.app/profile/emotionblur.bsky.social/post/3l7ahnte6yf2y</link><description>Here&#39;s one of my favorite game design papers - a great entry point to thinking about game feel.&#xA;&#xA;Don&#39;t sleep on hit stops!&#xA;&#xA;https://pure.itu.dk/en/publications/designing-game-feel-a-survey&#xA;&#xA;Direct link:&#xA; https://pure.itu.dk/files/91131028/TG3072241.pdf</description><pubDate>24 Oct 2024 06:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:dsafni2e3ajdsrewoo53txsv/app.bsky.feed.post/3l7ahnte6yf2y</guid></item><item><link>https://bsky.app/profile/emotionblur.bsky.social/post/3l6xbb3imxn2u</link><description>Playing around with a 2D heightmap terrain shader. Inspired by -&gt; https://www.youtube.com/watch?v=bMTeCqNkId8 #Godot</description><pubDate>20 Oct 2024 15:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:dsafni2e3ajdsrewoo53txsv/app.bsky.feed.post/3l6xbb3imxn2u</guid></item></channel></rss>