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<rss version="2.0"><channel><description>Hi, I&#39;m Lucas, a Solo indie game dev from 🇧🇷 based in 🇨🇦 &#xA;I do pixel art and am working on Ardent Flame Lucia and the Accursed Mist, a JRPG-inspired game running its own TTRPG system in the background.&#xA;You can support me here: https://ko-fi.com/studiocarmim</description><link>https://bsky.app/profile/studiocarmim.com</link><title>@studiocarmim.com - Studio Carmim - Ardent Flame Lucia and the Accursed Mist</title><item><link>https://bsky.app/profile/studiocarmim.com/post/3mus3s5agm224</link><description>I came across old drawings I had of my DnD characters, and I though why not try redoing them in pixel art?&#xA;Here is Garoa, the fey wanderer ranger, I played for 3 or so years. &#xA;It was quite challenging to work on such large canvas, but I think it turned out pretty good!&#xA;&#xA;#aseprite #pixelart #dnd</description><pubDate>05 Sep 2026 18:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:e4ucek6cixewk3u4wd4rocfr/app.bsky.feed.post/3mus3s5agm224</guid></item><item><link>https://bsky.app/profile/studiocarmim.com/post/3mun3bzyzrc2l</link><description>I 100% agree here, but I would switch the word &#34;experience&#34; for &#34;contemplate.&#34; Ours is a time of pure action-reaction: I see something and I have to immediately love/hate it and extract value. Art invites us to contemplate, to take a step back, to ruminate over it. And that&#39;s why I love it ❤️&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>03 Sep 2026 18:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:e4ucek6cixewk3u4wd4rocfr/app.bsky.feed.post/3mun3bzyzrc2l</guid></item><item><link>https://bsky.app/profile/studiocarmim.com/post/3mulh5hlack2g</link><description>Did you know in the demo for Ardent Flame Lucia you can level up your characters, buy perks, and then try out the harder combat encounters?!&#xA;&#xA;Play it on your browser: https://studio-carmim.itch.io/ardent-flame-lucia-and-the-accursed-mist&#xA;&#xA;There are over 50 perks currently working that vary between classes, check it out!&#xA;&#xA;#gamedemo</description><pubDate>03 Sep 2026 02:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:e4ucek6cixewk3u4wd4rocfr/app.bsky.feed.post/3mulh5hlack2g</guid></item><item><link>https://bsky.app/profile/studiocarmim.com/post/3mufaxccqhc2t</link><description>Something I struggled A LOT was making the isometric world with different layers. &#xA;I tried following many tutorials and it never quite worked as I wanted. So, after stumbling my way into the current build, I decided might as well share it is this devlog/guide!&#xA;&#xA;#godot #gamedev&#xA;https://studio-carmim.itch.io/ardent-flame-lucia-and-the-accursed-mist/devlog/1644157/isometric-height-maps-and-auto-climbing-stairs</description><pubDate>31 Aug 2026 15:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:e4ucek6cixewk3u4wd4rocfr/app.bsky.feed.post/3mufaxccqhc2t</guid></item><item><link>https://bsky.app/profile/studiocarmim.com/post/3muhx5opgds2w</link><description>I must&#39;ve played at least 1 hour of this demo and there is so much to do! I am also very scared so I advance slowly 😅 &#xA;But I love the aesthetic and vibes, and the mechanics seem all very well developed.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>01 Sep 2026 17:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:e4ucek6cixewk3u4wd4rocfr/app.bsky.feed.post/3muhx5opgds2w</guid></item><item><link>https://bsky.app/profile/studiocarmim.com/post/3mufaxccqhc2t</link><description>Something I struggled A LOT was making the isometric world with different layers. &#xA;I tried following many tutorials and it never quite worked as I wanted. So, after stumbling my way into the current build, I decided might as well share it is this devlog/guide!&#xA;&#xA;#godot #gamedev&#xA;https://studio-carmim.itch.io/ardent-flame-lucia-and-the-accursed-mist/devlog/1644157/isometric-height-maps-and-auto-climbing-stairs</description><pubDate>31 Aug 2026 15:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:e4ucek6cixewk3u4wd4rocfr/app.bsky.feed.post/3mufaxccqhc2t</guid></item><item><link>https://bsky.app/profile/studiocarmim.com/post/3mu5y2j7gns2x</link><description>&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>28 Aug 2026 18:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:e4ucek6cixewk3u4wd4rocfr/app.bsky.feed.post/3mu5y2j7gns2x</guid></item><item><link>https://bsky.app/profile/studiocarmim.com/post/3mu3if5lmf22b</link><description>What if... instead of doing what I need to do... I played pokemon rom hacks instead... and then did it all in a rush right before the deadline?? I must be a genius to come up with such great plan</description><pubDate>27 Aug 2026 18:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:e4ucek6cixewk3u4wd4rocfr/app.bsky.feed.post/3mu3if5lmf22b</guid></item><item><link>https://bsky.app/profile/studiocarmim.com/post/3mu36t6kyi22b</link><description>On the same vein as yesterday post, Ismael current design (right) actually came from looking back at the original art I had of him and finding what worked better there and implementing alongside what I made better later.&#xA;&#xA;I thin the final design really fits his character and in-game class now!&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>27 Aug 2026 15:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:e4ucek6cixewk3u4wd4rocfr/app.bsky.feed.post/3mu36t6kyi22b</guid></item><item><link>https://bsky.app/profile/studiocarmim.com/post/3mtyjtjx2vs27</link><description>I&#39;m usually pretty bad at keeping previous versions and drafts of my art, but thankfully I did keep these older versions of Lucia&#39;s main sprite!&#xA;It&#39;s a lot of fun to look back in the old designs and see what inspired me. It&#39;s also a great source for reusable assets!&#xA;&#xA;#pixelart #aseprite</description><pubDate>26 Aug 2026 14:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:e4ucek6cixewk3u4wd4rocfr/app.bsky.feed.post/3mtyjtjx2vs27</guid></item></channel></rss>