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<rss version="2.0"><channel><description>Solo Gamedev | Musician | Sound Engineer | Artist&#xA;He/Him&#xA;Bristol, UK</description><link>https://bsky.app/profile/housetrapdev.itch.io</link><title>@housetrapdev.itch.io - Jay</title><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3lkv6wselm22r</link><description>If I make the story a meta narrative about the horrors of navigating copyright law as a creative, would it be legally protected as parody...? 🤔&#xA;&#xA;I&#39;m back to working on my Platformer again 😎 I&#39;m so much better at #gamedev now it&#39;s unreal... errr #unity&#xA;&#xA;#indiedev #solodev #gamedevelopment #platformer</description><pubDate>21 Mar 2025 12:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3lkv6wselm22r</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3lk4qilcve22m</link><description>Finally set up Locks for my Sci-Fi Survival Horror game! Doors can be locked by Keycard, when the Power is out in the Sector, or if when destroyed&#xA;&#xA;The Art &amp; Sound is all new, and I think it communicates the mechanics pretty well!&#xA;&#xA;#GameDev #IndieDev #SoloDev #SurvivalHorror #FPS #HorrorGame #Unity</description><pubDate>11 Mar 2025 18:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3lk4qilcve22m</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3ljztc6znlk2b</link><description>Gamedev is such an interesting topic to talk about, but I find it really difficult to make regular content on actually making progress. Does anyone have advice on how to cultivate an online presence without distracting from development?&#xA;&#xA;#GameDev #Devlogs #IndieDev #SoloDev #ContentCreation</description><pubDate>10 Mar 2025 15:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3ljztc6znlk2b</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3ljzt4bhr6s2b</link><description>Flashback to my FPS Platformer project&#xA;&#xA;The idea was to warp the design of Super Mario Bros into a bizarre horror shooter. I then discovered Doom The Golden Souls so I paused it for now. I still wanna flesh it out when I get a spare few weeks&#xA;&#xA;#GameDev #IndieDev #SoloDev #IndieGame #Platformer #FPS</description><pubDate>10 Mar 2025 15:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3ljzt4bhr6s2b</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3lj2yeoacbc2z</link><description>Item Shader &amp; Pickup functions in place! Rough UI also added to show your held keys, looking at Classic Doom for &#xA;reference. What you do think guys? Any notes?&#xA;&#xA;#SoloDev #IndieDev #GameDev #GameDevelopment #GameDesign #LevelDesign #SoloDeveloper #Unity3D #Blender3D #SurvivalHorror #FPS #HorrorGame</description><pubDate>26 Feb 2025 08:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3lj2yeoacbc2z</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3lizjfym6oc2z</link><description>Keycards for a Sci-Fi Horror game. Doom and System Shock were references. What do you think?&#xA;&#xA;Added text makes them colourblind friendly! Gonna work on an item shader next so they stand out&#xA;&#xA;#FPS #SurvivalHorror #3DModelling #Blender #Unity3D #IndieDev #SoloDev #GameDev #GameDevelopment #GameDesign</description><pubDate>25 Feb 2025 18:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3lizjfym6oc2z</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3lipabchyfc27</link><description>Hot damn, I need something like this for #Unity3D&#xA;&#xA;Any ideas? Anything that makes Level Design in Unity feel more like idTech/Source would be absolutely excellent&#xA;&#xA;#IndieDev #GameDev #LevelDesign #GameArt #SoloDev&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>21 Feb 2025 16:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3lipabchyfc27</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3lipa2xypi227</link><description>SURPRISE! I&#39;m working on Multiple games at once!&#xA;&#xA;Gory Groceries is a unique Arcade Survival Horror game where you need to do your daily grocery shopping amidst a Zombie Apocalypse. Expect high tension, quick thinking and hilarious absurd humour!&#xA;&#xA;#GameDev #SoloDev #IndieDev #SurvivalHorror #Zombies</description><pubDate>21 Feb 2025 16:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3lipa2xypi227</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3likfdfggpk2a</link><description>Bluesky #indiedev gurus, does anyone have any tips for how to achieve this effect?&#xA;&#xA;It&#39;s so sick! I&#39;ve been looking to achieve something very similar to this as a gore shader for a zombie game, but I can&#39;t figure out how to apply it with volumes in world space&#xA;&#xA;#Gamedev #SoloDev #Shaders #Graphics&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>19 Feb 2025 18:21 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3likfdfggpk2a</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3likazblhrc2g</link><description>1/5 Since my mind is on Level Design at the moment, I&#39;d like to share some things that help me in my process. This is something I firmly believe in that serves me very well!&#xA;&#xA;Check the thread 😎&#xA;&#xA;#LevelDesign #GameDevelopment #IndieDev #Gamedev #SoloDev #Prototyping</description><pubDate>19 Feb 2025 17:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3likazblhrc2g</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3lijikbgvjs26</link><description>As part of the level design process for my #Alien inspired game, I&#39;ve decided to greybox the Nostromo to help with scale &amp; art direction. It&#39;s already surprising how well it works as an interesting space to explore, even just as a flat untextured mesh&#xA;&#xA;#Gamedev #LevelDesign #SoloDev #SurvivalHorror</description><pubDate>19 Feb 2025 09:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3lijikbgvjs26</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3ligsci6ibs2s</link><description>First Greybox for Totally Not Alien™! I think I may have accidentally made something really horrifying here. I&#39;ve physically jumped out of my seat twice already 🤣 Not knowing where enemies are is awful lmao&#xA;&#xA;What do you guys think? &#xA;&#xA;#SurvivalHorror #FPS #Alien #GameDev #IndieDev #SoloDev</description><pubDate>18 Feb 2025 08:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3ligsci6ibs2s</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3lifkolakqc2u</link><description>Question for #GameDev and #IndieDev veterans - when is the best time to start #LevelDesign for a game? How many core systems &amp; mechanics should be in place, and what state should they be in? This is something I&#39;ve grappled with for years - always starting too early or late&#xA;&#xA;#SoloDev #GameDevelopment</description><pubDate>17 Feb 2025 20:13 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3lifkolakqc2u</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3liezkic6x22e</link><description>What are some Bluesky accounts I absolutely need to follow if I&#39;m going to successfully market a #SurvivalHorror #IndieGame? Who are the biggest voices in the space and who should I know?&#xA;&#xA;I&#39;ve only just joined here, so helpful advice would be huge!&#xA;&#xA;#GameMarketing #Marketing #IndieDev #SoloDev</description><pubDate>17 Feb 2025 15:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3liezkic6x22e</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3liexkfn2xs2w</link><description>Some early footage for a bootleg Alien game I&#39;m working on. Think of a lovechild of Alien Resurrection (PS1), Quake and Resident Evil 1-3. Any feedback is much appreciated!&#xA;youtu.be/00Vv0Ph5EZQ&#xA;&#xA;#GameDevelopment #GamePrototype #GameDev #SurvivalHorror #FPS #SoloDev #IndieGames #Alien #Horror #PS1&#xA;https://youtu.be/00Vv0Ph5EZQ</description><pubDate>17 Feb 2025 14:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3liexkfn2xs2w</guid></item><item><link>https://bsky.app/profile/housetrapdev.itch.io/post/3liesxuav6s2p</link><description>Hello BlueSky! My name&#39;s Jay and I&#39;m a solo game developer working on a few little Survival Horror Shooters 😎 Feel free to say hi and let me know what you think!&#xA;&#xA;#GameDevelopment #GameDev #IndieDev #SoloDev #SurvivalHorror #FPS #Psychedelic #GameArt #Shaders</description><pubDate>17 Feb 2025 13:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:e7vuts4ljszy2t4bd7jwypdd/app.bsky.feed.post/3liesxuav6s2p</guid></item></channel></rss>