<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><description>I make things that make more things : https://github.com/Nebukam&#xA;Support PCGEx on Patreon : https://www.patreon.com/pcgex !</description><link>https://bsky.app/profile/nebukam.bsky.social</link><title>@nebukam.bsky.social - Timothé Lapetite</title><item><link>https://bsky.app/profile/nebukam.bsky.social/post/3m62xxavp7k2n</link><description>PCGEx 5.6 has now reached a whopping 3000 commits 😅</description><pubDate>20 Nov 2025 14:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:eppncarix53oxtcbctfmika5/app.bsky.feed.post/3m62xxavp7k2n</guid></item><item><link>https://bsky.app/profile/nebukam.bsky.social/post/3lx3ypjdhq22c</link><description>Some progress on importing @watabou.bsky.social&#39; JSON exports using #PCGEx &lt;3 #unreal #pcg #watabou</description><pubDate>23 Aug 2025 22:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:eppncarix53oxtcbctfmika5/app.bsky.feed.post/3lx3ypjdhq22c</guid></item><item><link>https://bsky.app/profile/nebukam.bsky.social/post/3lwpajlafpk2b</link><description>@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D &#xA;&#xA;https://youtu.be/lqS9u3ll48s?si=yM0SrxPYAfwPuXBK</description><pubDate>18 Aug 2025 20:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:eppncarix53oxtcbctfmika5/app.bsky.feed.post/3lwpajlafpk2b</guid></item><item><link>https://bsky.app/profile/nebukam.bsky.social/post/3lwc66xzris2l</link><description>@watabou.bsky.social Hey there! I&#39;m thinking of parsing the output of your generators to generate PCG data skeletons in Unreal -- would that be ok with you? And if so, how stable are your different data models for the existing generators? Feel free to DM me if you want to take this in private!</description><pubDate>13 Aug 2025 15:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:eppncarix53oxtcbctfmika5/app.bsky.feed.post/3lwc66xzris2l</guid></item><item><link>https://bsky.app/profile/nebukam.bsky.social/post/3lvjyokq6a22j</link><description>❤️&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>04 Aug 2025 01:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:eppncarix53oxtcbctfmika5/app.bsky.feed.post/3lvjyokq6a22j</guid></item><item><link>https://bsky.app/profile/nebukam.bsky.social/post/3ltpdxfdvcc2e</link><description>#PCGEx Discord hit the 600 members milestone(?) today, and yet there is still no proper documentation for the plugin. :D</description><pubDate>11 Jul 2025 17:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:eppncarix53oxtcbctfmika5/app.bsky.feed.post/3ltpdxfdvcc2e</guid></item><item><link>https://bsky.app/profile/nebukam.bsky.social/post/3ltjzr527ys2o</link><description>Weeee #PCGEx 0.66 is officially out on FAB! &#xA;- Decent changelog : https://pcgex.gitbook.io/pcgex/infos/changelogs/v0.66&#xA;- New Cool™ Examples in the example project : https://github.com/Nebukam/PCGExExampleProject&#xA;&#xA;#unreal #techart #ue5 #pcg #opensource&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>09 Jul 2025 14:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:eppncarix53oxtcbctfmika5/app.bsky.feed.post/3ltjzr527ys2o</guid></item><item><link>https://bsky.app/profile/nebukam.bsky.social/post/3ltg7ux4cns25</link><description>Fun stuff coming to #PCGEx example project tomorrow (or earlier, or later, depending on when FAB push goes through) 👀</description><pubDate>08 Jul 2025 02:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:eppncarix53oxtcbctfmika5/app.bsky.feed.post/3ltg7ux4cns25</guid></item><item><link>https://bsky.app/profile/nebukam.bsky.social/post/3lsmxyw2vf22v</link><description>In other news : boing.</description><pubDate>28 Jun 2025 01:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:eppncarix53oxtcbctfmika5/app.bsky.feed.post/3lsmxyw2vf22v</guid></item><item><link>https://bsky.app/profile/nebukam.bsky.social/post/3lsmwsdl2dk2x</link><description>Just pushed version 0.65 of PCGEx for Unreal 5.6! 🚀 &#xA;This release comes after a nerve-wracking refactor to align with the new data architecture; painful, but worth it.&#xA;&#xA;Big thanks to the always-growing community, you keep this alive ❤️&#xA;&#xA;#pcg #unreal #pcgex</description><pubDate>28 Jun 2025 00:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:eppncarix53oxtcbctfmika5/app.bsky.feed.post/3lsmwsdl2dk2x</guid></item></channel></rss>