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<rss version="2.0"><channel><description>Fascinated by stylized digital painting for and game development.&#xA;&#xA;Currently reviewing art for the classic roguelike Ancient Domains of Mystery (ADOM).</description><link>https://bsky.app/profile/ravenmore.pl</link><title>@ravenmore.pl - Ravenmore</title><item><link>https://bsky.app/profile/ravenmore.pl/post/3mwntdnunts2l</link><description>Ice Queen Palace now with a lot more tile variety and more visual bugs fixed. Thanks to the white background found that line of sight was a bit wonky in a few edge cases. LUA coding comes in handy again ;)&#xA;&#xA;Art for @brannalbin.bsky.social &#39;s #ADOM #roguelike. #gamedev #indiedev</description><pubDate>29 Sep 2026 12:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mwntdnunts2l</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mvz7r5yor22e</link><description>Nice little family picture of #ADOM #roguelike #gamedev assets. Happy to finally clean these up and organize ;)</description><pubDate>21 Sep 2026 07:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mvz7r5yor22e</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mq7x27rawc2s</link><description>OK, so to you this is a random slightly lame screenshot of a really old #roguelike #indiedev game.&#xA;&#xA;To me - it&#39;s an (almost) fixed bug with known/unknown tile borders. Dove into @zenorogue.bsky.social &#39;s awesome LUA code, poked around, fixed the borders =) &#xA;&#xA;I&#39;m so pleased with myself :D</description><pubDate>09 Jul 2026 15:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mq7x27rawc2s</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mq5id6tnuc2w</link><description>Documenting some necessary changes for @brannalbin.bsky.social &#39;s #ADOM #roguelike&#xA;#gamedev #indiedev #gameart.&#xA;&#xA;Bug related to this is only 12 years old or so, one might say it&#39;s classic :&gt;</description><pubDate>08 Jul 2026 15:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mq5id6tnuc2w</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mouulwo5ys2l</link><description>So these guys have been static for so long, about time to tackle them. All elementals are now alive!&#xA;Monsters for @brannalbin.bsky.social &#39;s #ADOM #roguelike&#xA;&#xA;Ignore the Carrion Crawler. It was always animated and it&#39;s just happy to be there.&#xA;&#xA;#gamedev #indiedev #gameart</description><pubDate>22 Jun 2026 12:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mouulwo5ys2l</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mncsm6tjdc2o</link><description>&#34;Look, guys, I&#39;m just trying to eat!&#34; - Dark elf, probably.&#xA;&#xA;Dragons are finally animated, for @brannalbin.bsky.social &#39;s #ADOM / Ancient Domains of Mystery #roguelike&#xA;&#xA;#gamedev #indiedev #gameart</description><pubDate>02 Jun 2026 14:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mncsm6tjdc2o</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mn7xdwlrdc25</link><description>Balors now laugh in your face. Also the lil&#39; wings movements ^_^ Blinking. Tiny details.&#xA;&#xA;Ignore the boar nad PC, they&#39;re frozen in fear.&#xA;&#xA;For @brannalbin.bsky.social &#39;s #ADOM #roguelike &#xA;&#xA;#gamedev #indiedev #gameart</description><pubDate>01 Jun 2026 11:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mn7xdwlrdc25</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mmoe5yyltc2u</link><description>Some rather aggressive moths for @brannalbin.bsky.social &#39;s #ADOM (Ancient Domains of Mystery) #roguelike.&#xA;&#xA;#gamedev #indiedev #gameart</description><pubDate>25 May 2026 11:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mmoe5yyltc2u</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mmbibf7ujk2w</link><description>Stretching the animation system to the limit. For @brannalbin.bsky.social &#39;s #ADOM #roguelike this means entering all frames and their coordinates by hand, literally:&#xA;&#xA;{{&#34;shadow&#34;, V(0,0)},{&#34;glow_01&#34;, V(0,1)},{&#34;fragment&#34;, V(0,1)}},&#xA;&#xA;So I&#39;m quite happy we got here =)&#xA;&#xA;#gamedev #indiedev</description><pubDate>20 May 2026 08:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mmbibf7ujk2w</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mm54zf7kqs2p</link><description>Things are getting really weird for this release. I&#39;d say I prefer a very hands-on approach.&#xA;&#xA;#gamedev #indiedev #gameart&#xA;&#xA;Sprites for @justinbrannan.bsky.social &#39;s #ADOM #roguelike</description><pubDate>18 May 2026 14:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mm54zf7kqs2p</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mm4hu4gbas2z</link><description>Made these for Pinterest over the weekend. I like them ^_^&#xA;&#xA;pin.it/3aIoAsQ5J&#xA;ravenmore.itch.io/rpg-icons-gems&#xA;&#xA;#gamedev #indiedev #gameart</description><pubDate>18 May 2026 08:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mm4hu4gbas2z</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mlkyx5mn422j</link><description>Giant Centipede Queen would like to have a word with you, adventurer.&#xA;&#xA;For the upcoming update to @brannalbin.bsky.social &#39;s #ADOM #roguelike game.&#xA;&#xA;#gamedev #indiedev #gameart&#xA;&#xA;Hope you&#39;re all having a good Monday =)</description><pubDate>11 May 2026 09:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mlkyx5mn422j</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mlin7skhtk2i</link><description>Working towards publishing these icons on the asset store I paused to create an *incredibly* useful (not really) demo.&#xA;Yes, it took way longer than reasonable.&#xA;&#xA;Discard efficiency. Embrace whimsy.&#xA;&#xA;#gamedev #indiedev #gameart&#xA;&#xA;https://ravenmore.itch.io/modern-resource-icons&#xA;(They&#39;re mostly free!).</description><pubDate>10 May 2026 11:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mlin7skhtk2i</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mlfug4smks2h</link><description>I messed up, the 256 px icons were not transparent, sorry for that. I&#39;ve updated the 10$ tier with an additional zip containing transparent icons. Changing the original caused problems for current owners. (Thank youuu!)&#xA;#gamedev #indiedev #gameart&#xA;&#xA;https://ravenmore.itch.io/modern-resource-icons&#xA;Pic related</description><pubDate>09 May 2026 08:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mlfug4smks2h</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3ml24ebf4qc2f</link><description>May not look like much, but it&#39;s a Mudcrab in game&#xA;&#xA;(Actually for testing reasons it&#39;s a Giant Rat cosplaying as a Mudcrab)&#xA;&#xA;New sprites for @brannalbin.bsky.social &#39;s #ADOM #roguelike game. &#xA;&#xA;#gamedev #indiedev #gameart</description><pubDate>04 May 2026 16:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3ml24ebf4qc2f</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mkz47erov22n</link><description>Had some time off, created these, 124 hand-painted stylized icons with modern construction resources. &#xA;&#xA;Smol version is free! =)&#xA;https://ravenmore.itch.io/modern-resource-icons&#xA;&#xA;#gamedev #indiedev #gameart</description><pubDate>04 May 2026 07:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mkz47erov22n</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mkryipsxkk2m</link><description>More monsters for @brannalbin.bsky.social &#39;s #ADOM #roguelike game.&#xA;&#xA;#gameart #gamedev #indiedev&#xA;&#xA;Have a great weekend, everyone =)</description><pubDate>01 May 2026 11:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mkryipsxkk2m</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mkildxvzrk2h</link><description>I just learned that #ADOM giant centipedes share their animation with....rats.&#xA;&#xA;I mean...if it works, it works.🤷&#xA;&#xA;Pic related.</description><pubDate>27 Apr 2026 17:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mkildxvzrk2h</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mkhy5oosqs2g</link><description>More monster sprites for @brannalbin.bsky.social &#39;s #ADOM #roguelike&#xA;&#xA;Currently have 50 of them, implementing into the animation system.&#xA;&#xA;#gamedev #indiedev #gameart</description><pubDate>27 Apr 2026 11:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mkhy5oosqs2g</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mk63v44b7c2g</link><description>After the previous preview got butchered, testing different dimensions for sprite previews.&#xA;&#xA;New dwarf NPCs coming in the next version of #ADOM by @brannalbin.bsky.social including Dark Dwarves.&#xA;&#xA;#gamedev #indiedev #gameart #roguelike</description><pubDate>23 Apr 2026 13:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mk63v44b7c2g</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mjvz4si7qk2d</link><description>A few new #ADOM #roguelike monsters coming in the next update.&#xA;&#xA;Goblin Shaman. Giant Pillbug. Mudcrab.&#xA;More to share soon =)&#xA;&#xA;#gamedev #indiedev #gameart</description><pubDate>20 Apr 2026 08:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mjvz4si7qk2d</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mcaerrqzws2t</link><description>@zenorogue.bsky.social Wanted to DM you but can&#39;t send a pic that way xD&#xA;&#xA;Working on @brannalbin.bsky.social &#39;s #ADOM for a bit, and just curious:&#xA;This grid appears on zoom levels other than x1. I&#39;m not sure where it&#39;s coming from (NotEye grid setting is off) is there a way to avoid it?</description><pubDate>12 Jan 2026 15:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mcaerrqzws2t</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mbrmaw2wcs2e</link><description>Well, I said I&#39;ll do it, so here it is.&#xA;&#xA;https://ravenmoreart.gumroad.com/l/occult?layout=profile&#xA;&#xA;Bit over 130 images, mildly useful when doing texture work, especially if you add a bit of grunge / weathering.&#xA;&#xA;Price/content ratio is excellent. To infinity and beyond.&#xA;&#xA;#gamedev #indiedev #gameart #gameassets</description><pubDate>06 Jan 2026 18:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mbrmaw2wcs2e</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3mbjcd52sos2e</link><description>Finishing up this Occult .PNG Pack. I needed some BG textures for the next UI project (!) and figured they might be useful?&#xA;&#xA;Should I release for free? I have no idea if anyone would ever pay for these, seems like a niche use case.&#xA;&#xA;#gamedev #indiedev #gameart #photoshop #design #businessgenius</description><pubDate>03 Jan 2026 11:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3mbjcd52sos2e</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3maltcfvvqc2n</link><description>Merry Christmas #gamedev #indiedev and #roguelike #rpg crowd :) Hope you&#39;re all doing well and cozying up for the Season :) &#xA;&#xA;Have a wonderful, restful festive season and I wish you all the best in 2026! See you next year :)</description><pubDate>22 Dec 2025 18:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3maltcfvvqc2n</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3m7zjaoxjzk2e</link><description>Ah, a little ghost form test. @brannalbin.bsky.social &#39;s #ADOM #roguelikes &#39; Earth Temple recerated with #RealmsOfAncardia tiles and colors. (With minor modifications and new tiles).&#xA;&#xA;Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart</description><pubDate>15 Dec 2025 11:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3m7zjaoxjzk2e</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3m7hl6fkmxk24</link><pubDate>08 Dec 2025 08:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3m7hl6fkmxk24</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3m6yvfznhjk2w</link><description>Hello, hope you&#39;re all doing well :)&#xA;&#xA;Here&#39;s a look at the &#34;Fire Temple&#34; assets and color scheme for @brannalbin.bsky.social &#39;s #RealmsOfAncardia&#xA;&#xA;#gamedev #indiedev #gameart #pixelart&#xA;&#xA;24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.</description><pubDate>02 Dec 2025 12:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3m6yvfznhjk2w</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3m6eu3545hc2c</link><description>Testing tiles for @brannalbin.bsky.social &#39;s #RealmsOfAncardia&#xA;&#xA;#roguelike #gamedev #indiedev&#xA;Tile ideas include visible equipment &amp; cool fire=)&#xA;&#xA;Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)</description><pubDate>24 Nov 2025 12:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3m6eu3545hc2c</guid></item><item><link>https://bsky.app/profile/ravenmore.pl/post/3m5erify6ws2y</link><description>Cute little tileset I must admit. Coming along nicely.&#xA;&#xA;Idea is to have weapons on the sprite change depending on what you&#39;re holding. Currently there are 20+ weapon types, and they all have their &#34;hold in hand&#34; miniature versions.&#xA;&#xA;#RealmsOfAncardia by @brannalbin.bsky.social</description><pubDate>11 Nov 2025 18:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:erhmsnctipe7islyagj4hmtp/app.bsky.feed.post/3m5erify6ws2y</guid></item></channel></rss>