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<rss version="2.0"><channel><description>24 yo Game Developer, Dutch&#xA;Junior Graphics Programmer @ Massive Entertainment&#xA;4th Year Games Student @ BUas&#xA;&#xA;Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering &amp; Volumetrics with DX12</description><link>https://bsky.app/profile/stefanpijnacker.bsky.social</link><title>@stefanpijnacker.bsky.social - Stefan Pijnacker</title><item><link>https://bsky.app/profile/stefanpijnacker.bsky.social/post/3ldlojarnic2l</link><description>Thanks for including my article!&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>18 Dec 2024 15:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:fga3cd6pcz32dxexbcem74zh/app.bsky.feed.post/3ldlojarnic2l</guid></item><item><link>https://bsky.app/profile/stefanpijnacker.bsky.social/post/3lcy2i5jif22q</link><description>Hey there, I decided to write a &#34;Quick-Reference Guide&#34; to DirectX 12 resources. &#xA;&#xA;It discusses some of the key topics and terminology of DX12 resources. Mainly intended for people new to the API or wanting a refresher. &#xA;&#xA;https://www.stefanpijnacker.nl/article/directx12-resources-key-concepts/</description><pubDate>10 Dec 2024 20:13 +0000</pubDate><guid isPermaLink="false">at://did:plc:fga3cd6pcz32dxexbcem74zh/app.bsky.feed.post/3lcy2i5jif22q</guid></item><item><link>https://bsky.app/profile/stefanpijnacker.bsky.social/post/3lbd3l75ew22l</link><description>After realizing I had 16 different tabs open about resources, GPU heaps, subresources and descriptors in DX12.&#xA;&#xA;I&#39;ve decided that I&#39;m going to write my own &#34;Quick-Reference guide&#34; for DX12 resources/buffers.&#xA;Should be done in a few days.</description><pubDate>19 Nov 2024 18:41 +0000</pubDate><guid isPermaLink="false">at://did:plc:fga3cd6pcz32dxexbcem74zh/app.bsky.feed.post/3lbd3l75ew22l</guid></item><item><link>https://bsky.app/profile/stefanpijnacker.bsky.social/post/3laop2uexlk22</link><description>Can&#39;t wait for GPC tomorrow. First time attending a graphics oriented conference!&#xA;&#xA;I will also be doing a short presentation during the &#39;Student Showcase&#39;. Looking forward to it :)</description><pubDate>11 Nov 2024 16:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:fga3cd6pcz32dxexbcem74zh/app.bsky.feed.post/3laop2uexlk22</guid></item><item><link>https://bsky.app/profile/stefanpijnacker.bsky.social/post/3lahus6e6ws2z</link><description>Worked some more on my path tracer this evening. Having a lot of fun building small test scenes :)</description><pubDate>08 Nov 2024 22:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:fga3cd6pcz32dxexbcem74zh/app.bsky.feed.post/3lahus6e6ws2z</guid></item><item><link>https://bsky.app/profile/stefanpijnacker.bsky.social/post/3l7sihubb6224</link><description>@jbikker.bsky.social convinced me to check out bsky so here we are! &#xA;&#xA;Hey, I&#39;m Stefan and I&#39;m a graphics programmer. &#xA;My most recent project is my DXR path tracer which is a lot of fun, I also write articles from time to time. &#xA;Looking forward to see what other people have to share.</description><pubDate>31 Oct 2024 10:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:fga3cd6pcz32dxexbcem74zh/app.bsky.feed.post/3l7sihubb6224</guid></item></channel></rss>