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<rss version="2.0"><channel><description>Game Dev &amp; Composer</description><link>https://bsky.app/profile/gaheldev.bsky.social</link><title>@gaheldev.bsky.social - Gahel</title><item><link>https://bsky.app/profile/gaheldev.bsky.social/post/3mhbpawcm6c2v</link><description>Finally finished my #godot editor plugin to configure crowd interactions. This was surprisingly hard but definitely worth it.</description><pubDate>17 Mar 2026 19:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:g2wbfqvw3fommyzmoukb335d/app.bsky.feed.post/3mhbpawcm6c2v</guid></item><item><link>https://bsky.app/profile/gaheldev.bsky.social/post/3mgb6lhh3fs2e</link><description>In the last days, I&#39;ve been building a scene sequencer addon for #Godot that also handles transitions and asynchronous loading.&#xA;&#xA;It supports user defined animations, and any trigger signal from autoloads or the currently loaded scene.</description><pubDate>04 Mar 2026 21:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:g2wbfqvw3fommyzmoukb335d/app.bsky.feed.post/3mgb6lhh3fs2e</guid></item><item><link>https://bsky.app/profile/gaheldev.bsky.social/post/3mg65p5b2yc2o</link><description>Who doesn&#39;t love some phosphorescent mushrooms&#xA;&#xA;#godot #IndieGame</description><pubDate>03 Mar 2026 16:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:g2wbfqvw3fommyzmoukb335d/app.bsky.feed.post/3mg65p5b2yc2o</guid></item><item><link>https://bsky.app/profile/gaheldev.bsky.social/post/3mfuv6jhkds2k</link><description>Godot Editor plugins are great, now I can make my own bitmasks with a compact view like for the builtin physics layers and I can customize layer names in the project settings too!</description><pubDate>27 Feb 2026 23:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:g2wbfqvw3fommyzmoukb335d/app.bsky.feed.post/3mfuv6jhkds2k</guid></item><item><link>https://bsky.app/profile/gaheldev.bsky.social/post/3mfdbrohss22b</link><description>Trying out a new art direction. The new #godot 4.6 SSR is doing wonders.&#xA;&#xA;#gamedev #IndieGame</description><pubDate>20 Feb 2026 23:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:g2wbfqvw3fommyzmoukb335d/app.bsky.feed.post/3mfdbrohss22b</guid></item><item><link>https://bsky.app/profile/gaheldev.bsky.social/post/3md65cgfp6s2h</link><description>Got a little cult running&#xA;&#xA;#godot #indieGame #gamedev</description><pubDate>24 Jan 2026 11:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:g2wbfqvw3fommyzmoukb335d/app.bsky.feed.post/3md65cgfp6s2h</guid></item><item><link>https://bsky.app/profile/gaheldev.bsky.social/post/3mcnjh3fxjs2a</link><description>The new SSR in Godot 4.6 is a big improvement on 4.5!&#xA;More depth, less clipping.&#xA;&#xA;The two first ones are on 4.5 with 64 and 128 steps, respectively.&#xA;The next two are on 4.6 with 64 and 128 steps.</description><pubDate>17 Jan 2026 21:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:g2wbfqvw3fommyzmoukb335d/app.bsky.feed.post/3mcnjh3fxjs2a</guid></item><item><link>https://bsky.app/profile/gaheldev.bsky.social/post/3mcd2c6nzsk2y</link><description>Working on a new game with a custom crowd simulation.&#xA;&#xA;#godot #IndieGame #gamedev</description><pubDate>13 Jan 2026 17:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:g2wbfqvw3fommyzmoukb335d/app.bsky.feed.post/3mcd2c6nzsk2y</guid></item></channel></rss>