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<rss version="2.0"><channel><description>Associate lead Technical Artist @ Tripledot Studios / previously NDreams</description><link>https://bsky.app/profile/ferrarialberto.bsky.social</link><title>@ferrarialberto.bsky.social - Alberto Ferrari</title><item><link>https://bsky.app/profile/ferrarialberto.bsky.social/post/3lkjg5o4nms27</link><description>Excited to share the shader-based procedural UI I created for the PKE Meter in Ghostbusters: Rise of the Ghost Lord! To replaced Unreal’s widget system with a dynamic, performance-friendly shader solution. &#xA;&#xA;artstation.com/artwork/98X8GQ&#xA;&#xA;#gamedev #UE4 #shader #UI #performance&#xA;https://artstation.com/artwork/98X8GQ</description><pubDate>16 Mar 2025 19:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:g3seb75mfmkh6uumipf63nef/app.bsky.feed.post/3lkjg5o4nms27</guid></item></channel></rss>