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<rss version="2.0"><channel><description>AAA game designer, father, husband, and aspiring indie developer as Founder of Talent Tree Games.&#xA;&#xA;Former Call of Duty, Medal of Honor, and Power Puff Girls dev.  Weapon/Combat/Systems/Level Design&#xA;https://youtube.com/@talenttreegames&#xA;#gamedev #indiedev</description><link>https://bsky.app/profile/talenttreegames.com</link><title>@talenttreegames.com - TJ Stamm</title><item><link>https://bsky.app/profile/talenttreegames.com/post/3mjs2iosphc2n</link><description>Starting to expand on the various spawning types and getting those systems spruced up with all the options I want.  Spent some time making some decent art for them, too.&#xA;&#xA;Foreground-jump-in and groundhog style&#xA;#ScreenshotSaturday #IndieDev #IndieGame #Unity2D #PixelArt</description><pubDate>18 Apr 2026 18:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3mjs2iosphc2n</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3mhmcv4urrs22</link><description>Got around to playing with a shader for some standing water.  Juiced up the settings to make it more visible than it needs to be and to test some settings I added for when it&#39;s used in other conditions.  Vis dev is chugging along! &#xA;#ScreenshotSaturday #IndieDev #IndieGame #Unity2D #PixelArt</description><pubDate>22 Mar 2026 00:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3mhmcv4urrs22</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3mhmbmglkss22</link><description>Some very early Vis Dev on another biome as I try to complete pre-production on 3 to 4 different levels.  Jump started with assets from my other level, but the custom pieces are coming along with a few more yet to do!&#xA;#ScreenshotSaturday #IndieDev #IndieGame #Unity2D #PixelArt</description><pubDate>22 Mar 2026 00:21 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3mhmbmglkss22</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3mgzxactstc2f</link><description>Vis Dev on one of my first level art sets is effectively complete.  A few individual assets to polish later, but art pieces, lighting, and process is in a good spot to prototype the next biome more efficiently.  Progress!&#xA;#ScreenshotSaturday #IndieDev #IndieGame #Unity2D #PixelArt</description><pubDate>14 Mar 2026 17:27 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3mgzxactstc2f</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3mfwzktg3ik2i</link><description>A little WIP of foreground and background foliage.  Need to loop back around and do a real pass on the ground and fix some of my colors before I lock them in.&#xA;#ScreenshotSaturday #IndieDev #IndieGame #Unity2D</description><pubDate>28 Feb 2026 20:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3mfwzktg3ik2i</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3mfwyxpm3fk2r</link><description>Working on a cool dissolve shader for enemies to use on death (yeah, I&#39;m testing it on a player character, though).  Getting to know Unity&#39;s Shader Graph a bit.  All hooked up and triggering on cue.&#xA;#ScreenshotSaturday #IndieDev #IndieGame #Unity2D</description><pubDate>28 Feb 2026 19:55 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3mfwyxpm3fk2r</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3mdrbcjvvq22c</link><description>WIP of player characters with some GIFs of very WIP idles in the comments.  Just getting a feel for posing and testing out some details.&#xA;#ScreenshotSaturday #IndieDev</description><pubDate>01 Feb 2026 02:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3mdrbcjvvq22c</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3md7nzjudq222</link><description>First pass at pulling together some visual elements and art direction for the world-map/level-select screen in my game.  Plenty of polish to do once I burn in the final level progression, but seems like a good place to stop and take measure (UI hidden in this shot) #ScreenshotSaturday #IndieGame</description><pubDate>25 Jan 2026 02:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3md7nzjudq222</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3m7jeqitkn22e</link><description>First look at one of my playable characters.  Still early in the process but thought it worth sharing this sneak peak as I gear up to share more.&#xA;#indiedev</description><pubDate>09 Dec 2025 01:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3m7jeqitkn22e</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3m7biphc6n22m</link><description>Trying to knock the rust off of my old drawing skills as I workshop some characters for Talent Tree Games&#39; current game in development.  These characters will feature in a cooperative, weapon-based beat&#39;em up that is starting to come together.  Enough that I need to get some visuals going!</description><pubDate>05 Dec 2025 22:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3m7biphc6n22m</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3lrw4gjr3ws25</link><description>Taking another step towards making this indie thing more official.  Project is in the works, but took a moment to toss together a logo.</description><pubDate>18 Jun 2025 23:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3lrw4gjr3ws25</guid></item><item><link>https://bsky.app/profile/talenttreegames.com/post/3k6f62y6vms2d</link><description>Add me to the list, please, oh &lt;flattering adjective&gt; and &lt;follow-up flattering adjective&gt;, @gamedevlist.bsky.social!</description><pubDate>02 Sep 2023 04:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:giu5bpns562d3uddah3sfsoo/app.bsky.feed.post/3k6f62y6vms2d</guid></item></channel></rss>