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<rss version="2.0"><channel><description>Solo studio. Fractured Bloodlines (game) + ChoresHub (chore tracker for families). Building in public.&#xA;Discord: https://discord.gg/UrnXWpM7PM&#xA;Blog: stillroots.dev</description><link>https://bsky.app/profile/stillroots.bsky.social</link><title>@stillroots.bsky.social</title><item><link>https://bsky.app/profile/stillroots.bsky.social/post/3mlylycldh22h</link><description>First time I&#39;ve shown this. Fractured Bloodlines, a family RPG I&#39;ve been building solo in Godot. Comedy and chaos with real heart underneath. First time it&#39;s left my machine. Long road left, but here&#39;s where it is. *Art subject to change and currently placeholders*&#xA;&#xA;#ScreenshotSaturday #indiedev #g…</description><pubDate>16 May 2026 19:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:jaadfexc2qgkmesxthrhqo7x/app.bsky.feed.post/3mlylycldh22h</guid></item><item><link>https://bsky.app/profile/stillroots.bsky.social/post/3ml6yogh6rv2i</link><description>Node 22 wouldn&#39;t start on the NAS. V8 was dying with SIGILL before any code ran, because its build assumes AVX2 and the CPU doesn&#39;t have it. Story plus the small rule it produced: https://stillroots.dev/blog/why-were-still-on-node-20</description><pubDate>06 May 2026 15:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:jaadfexc2qgkmesxthrhqo7x/app.bsky.feed.post/3ml6yogh6rv2i</guid></item><item><link>https://bsky.app/profile/stillroots.bsky.social/post/3ml5afjugvk2s</link><description>Testing the social pipeline I just shipped. AI generator fired, editorial scrub stripped em dashes I didn&#39;t ask for, Bluesky adapter authed, worker queue did its thing. Took longer than it should have. Solo dev, shipping ChoresHub and Fractured Bloodlines. #indiedev #gamedev</description><pubDate>05 May 2026 22:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:jaadfexc2qgkmesxthrhqo7x/app.bsky.feed.post/3ml5afjugvk2s</guid></item></channel></rss>