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<rss version="2.0"><channel><description>Senior Environment Artist/TD @ Stim Studio&#xA;Toying with Houdini, Gaffer, Cycles. &#xA;Working on hobby GPU raytracer in Rust/Metal&#xA;&#xA;https://jakubvondra.xyz&#xA;&#xA;Support 🇺🇦</description><link>https://bsky.app/profile/kubo-von.bsky.social</link><title>@kubo-von.bsky.social - Jakub Vondra</title><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mrdjdyto322m</link><description>Another LFdN clip released. This time it features the environment that me and my team havily worked on :) &#xA;youtu.be/UBvMOSP15Oc&#xA;https://youtu.be/UBvMOSP15Oc</description><pubDate>23 Jul 2026 18:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mrdjdyto322m</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mr5iognhic2w</link><description>I&#39;ve redone my website and I&#39;m quite happy with how it turned out. &#xA;jakubvondra.xyz&#xA;I like the &#34;small web&#34; idea, and miss the times when most of what I consumed on the internet was from a RSS feed of various blogs, so I&#39;ve added a blog section too, hopefully I will find time for some posts.&#xA;https://jakubvondra.xyz</description><pubDate>21 Jul 2026 09:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mr5iognhic2w</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mqrdinzmas2s</link><description>A bit late to the party, but here&#39;s some enviro stuff that I did for LDR Season 4: Screaming of the Tyrannosaur. :)&#xA;&#xA;www.artstation.com/artwork/q0AdZN&#xA;https://www.artstation.com/artwork/q0AdZN</description><pubDate>16 Jul 2026 13:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mqrdinzmas2s</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3momzfmipek2r</link><description>The movie we&#39;ve been working on at Stim Studio for the past two years has a trailer out!&#xA;&#xA;https://www.youtube.com/watch?v=j7ZqMbjcCjk</description><pubDate>19 Jun 2026 09:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3momzfmipek2r</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mmpfa5il722d</link><description>= Lumik Renderer update =&#xA;- sending render back to Gaffer&#xA;- LumikOptions node for render settings&#xA;- few more shaders added&#xA;- camera parms exported ( e.g. focus distance )&#xA;- primvars ! ( that paves way for image textures )&#xA;&#xA;Here testing on one shot from Blender Studio&#39;s Sprite Fright short.</description><pubDate>25 May 2026 21:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mmpfa5il722d</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mm4dxmnkgs23</link><description>This looks so good.&#xA;https://youtu.be/POneS8h1jyU?si=0EgLxnth6Anpyb6m</description><pubDate>18 May 2026 07:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mm4dxmnkgs23</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mltoa7lufs2v</link><description>= Lumik Renderer update =&#xA;Continuing with Gaffer integration:&#xA;- Scene is now sent to the renderer process via TCP instead of reading a file, only deltas are sent.&#xA;- Shader node connections are exported and implemented in renderer. &#xA;- Implemented few example shader nodes to show it off.</description><pubDate>14 May 2026 20:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mltoa7lufs2v</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mljlwvcqfc2v</link><description>1/2&#xA;Toy renderer update:&#xA;Started integrating it into Gaffer. &#xA;For now I managed to register my renderer and some custom shader nodes.&#xA;When IPR is ran, it saves the scene into a binary file which my renderer keeps checking for updates. &#xA;Later it should sed deltas via some sockets/TCP.</description><pubDate>10 May 2026 20:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mljlwvcqfc2v</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mjjt7ucrtc2e</link><description>toy GPU renderer update, mostly focused on better debugging&#xA;- normal/albedo/debug aovs&#xA;- AgX on/off&#xA;- exposure&#xA;- pixel inspector&#xA;- saving images to catalogue with settings metadata&#xA;- poor man&#39;s IPR - when the .usd file changes on disk, scene is reloaded&#xA;- importance sampled HDRI dome lights</description><pubDate>15 Apr 2026 11:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mjjt7ucrtc2e</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mhbh6twlys2l</link><description>While DLSS5 sure makes for great memes, this is that kind of new releases that you just love to see.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>17 Mar 2026 17:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mhbh6twlys2l</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mgzwwvre3s2p</link><description>A render from my toy renderer development that I liked.</description><pubDate>14 Mar 2026 17:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mgzwwvre3s2p</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mfubkzlhgc2s</link><description>Playing with two recent exciting additions to my Houdini, the @thegrove3d.bsky.social addon and the MoonRay renderer.</description><pubDate>27 Feb 2026 17:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mfubkzlhgc2s</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3memet6d5pk2k</link><description>First finished personal project in years! &#xA;www.artstation.com/artwork/qJDxqD&#xA;&#xA;#Gaffer #Cycles #Houdini #b3d</description><pubDate>11 Feb 2026 21:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3memet6d5pk2k</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3mdxuitegwc27</link><description>To mix up all the CGI nerdiness a bit: &#xA;Here is an edit of some shots I took on the last two snowkiting trips to Norway. Let the freezing fingers and sketchy gear be the excuse for some of the sloppy photography and color handling. I&#39;ll try to do better this year.</description><pubDate>03 Feb 2026 17:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3mdxuitegwc27</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3ma523ylubs25</link><description>toy GPU renderer update:&#xA;- DoF / customizable bokeh</description><pubDate>16 Dec 2025 21:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3ma523ylubs25</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3m6kioayamk2s</link><description>I&#39;ve decided to finish an environment project I&#39;ve stared a loong time ago and has been collecting dust ever since. Here&#39;s some fresh water sim test.&#xA;#Houdini #Gaffer #Cycles</description><pubDate>26 Nov 2025 18:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3m6kioayamk2s</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3m3ojijt6ws2w</link><description>Hahaha, just upgraded to MacOS 26 and the ui really is hilariously bad 🤣 how could they ship this? &#xA;Time to start donating to Asahi Linux.</description><pubDate>21 Oct 2025 04:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3m3ojijt6ws2w</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3m2n3jonufk26</link><description>Toy GPU renderer update:&#xA;- Nishita sky &#xA;- refraction &#xA;- VMF Diffuse</description><pubDate>07 Oct 2025 21:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3m2n3jonufk26</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3lzjncp4qg22d</link><description>I find Houdini very useful for prototyping stuff for my toy renderer, here bokeh sampling for example. VEX code is easy to translate to shader code.</description><pubDate>23 Sep 2025 19:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3lzjncp4qg22d</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3lyj7pldzss27</link><description>Having recently acquired a house to fix and an offspring to raise, I have little time. But I&#39;ve sneaked in some toy renderer time here and there. &#xA;Added light MIS, wavelenght importance sampling and really tried improving variance. Battle testing it on scene like this, basically only indirect light.</description><pubDate>10 Sep 2025 21:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3lyj7pldzss27</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3lvnh7zqu3c2b</link><description>In the Future All Food Will Be Cooked in a Microwave, and if You Can’t Deal With That Then You Need to Get Out of the Kitchen https://www.colincornaby.me/2025/08/in-the-future-all-food-will-be-cooked-in-a-microwave-and-if-you-cant-deal-with-that-then-you-need-to-get-out-of-the-kitchen/</description><pubDate>05 Aug 2025 10:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3lvnh7zqu3c2b</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3lvnfb4p2ws2a</link><description>Amazing stuff! &#xA;bonus points for the soundtrack.&#xA;https://youtu.be/aq7JQCV51CY?si=gq-s4AJB3z5OGiYN</description><pubDate>05 Aug 2025 09:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3lvnfb4p2ws2a</guid></item><item><link>https://bsky.app/profile/kubo-von.bsky.social/post/3lr72y7icrs23</link><description>Toy GPU renderer update&#xA;- pathtracing!&#xA;- reading basic light and material props from .usd &#xA;- basic ggx+lambert shader&#xA;- Maya style navigation &#xA;&#xA;#LightTransport #MetalShadingLanguage #RustLang</description><pubDate>09 Jun 2025 19:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:jfuhdwbf5t22qa2fixa7bcdu/app.bsky.feed.post/3lr72y7icrs23</guid></item></channel></rss>