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<rss version="2.0"><channel><description>Open Source ❤️ Rust. Gamedev enthusiast experimenting with Bevy/Godot. Exploring N64 nostalgia. Building runblaze.dev 🚀</description><link>https://bsky.app/profile/dcvz.io</link><title>@dcvz.io - dcvz</title><item><link>https://bsky.app/profile/dcvz.io/post/3myv2ls23z22z</link><description>PocketAR is out: handheld AR for Godot, with ARKit and ARCore behind one API. It runs on stock Godot 4.7.2+ with the Mobile renderer, and a simulated camera lets you build AR scenes on a Mac without a phone. MIT, early days. #GodotEngine #gamedev&#xA;&#xA;github.com/doublesymmetry/pocketar&#xA;https://github.com/doublesymmetry/pocketar</description><pubDate>27 Oct 2026 20:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3myv2ls23z22z</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3mdal7caijc2w</link><description>I quite liked the premise of an “agentic personal assistant” so tried to have some fun and build something along those lines. Interact via chat, get personalized AI + extendability via skills that the assistant itself can put together.&#xA;&#xA;#rustlang #aiassistant #claudecode&#xA;https://github.com/oxideai/cica</description><pubDate>25 Jan 2026 10:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3mdal7caijc2w</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3m7mrvsbxg22a</link><description>Prototyping something cool (maybe?) for godot-bevy 😏&#xA;#godotengine #bevyengine #rustlang</description><pubDate>10 Dec 2025 09:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3m7mrvsbxg22a</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3m7j4xzbyvc2z</link><description>Another thing I’m excited about for the upcoming godot-bevy 0.10 release is the introduction of a testing crate, which makes it easier to write integration tests that run with the Godot runtime. That means you can now test your Bevy systems directly against Godot.</description><pubDate>08 Dec 2025 22:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3m7j4xzbyvc2z</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3m7hmwozswc2l</link><description>Started a Bevy feed that shows all Bevy-related posts in chronological order — no popularity sorting, no like-based boosting. It’s been a much nicer way to make sure you don’t miss anything, not just the popular stuff.&#xA;&#xA;Give it a try! And if your posts aren’t showing up, give me a shout.&#xA;#bevyengine&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>08 Dec 2025 08:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3m7hmwozswc2l</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3m7gdhh3gkk2m</link><description>godot-bevy 0.10 is on the way!&#xA;This update brings support for Bevy 0.17 🚀 and is now entering its testing phase.&#xA;If you’ve been waiting to upgrade, now’s a great time to jump in and help us test!&#xA;&#xA;#bevyengine #godotengine #rustlang</description><pubDate>07 Dec 2025 20:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3m7gdhh3gkk2m</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lwvbss6k6s2f</link><description>Really nice cover, and the art is gorgeous too! I don’t usually listen to much K-pop, but I’ve always loved music videos like this. Especially when they use custom artwork instead of anime clippings ✨&#xA;&#xA;https://youtu.be/r7DQpYZJ3tk?feature=shared&#xA;&#xA;#MV #Art #NewJeans</description><pubDate>21 Aug 2025 06:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lwvbss6k6s2f</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lwa4elarfs2y</link><description>New godot-bevy release! 🚀 0.9.0&#xA;&#xA;Some nice things in this one! A new plugin, performance boosts, new APIs and some devexp goodies. We&#39;ve moved to using Bevy transforms meaning you can now make use of bevy physics plugins (Avian) ✨ &#xA;&#xA;Full changelog on Github 🎁&#xA;&#xA;#bevyengine #godotengine #rustlang&#xA;https://github.com/bytemeadow/godot-bevy/releases/tag/v0.9.0</description><pubDate>12 Aug 2025 20:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lwa4elarfs2y</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3ltzoy6lchk2k</link><description>🎉 New godot-bevy release is live! Major improvements:&#xA;&#xA;✅ Plugin-based architecture - opt in/out of plugins&#xA;✅ Multithreaded Bevy&#xA;✅ Signals now support arguments&#xA;✅ Multi-field Bundle macro support&#xA;✅ Bug fixes and general improvements&#xA;&#xA;More modular, more powerful! 🚀&#xA;&#xA;#bevyengine #godotengine #rustlang&#xA;https://github.com/bytemeadow/godot-bevy/releases/tag/v0.8.0</description><pubDate>15 Jul 2025 20:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3ltzoy6lchk2k</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3ltapze4o6s2f</link><description>Haven&#39;t posted about #godotbevy in a bit, but we&#39;ve been quietly grinding away! Really cool to see people building projects with it. A community has slowly been forming, and we&#39;ve been fixing bugs and improving things. Still lots to do but new release coming 🔜&#xA;&#xA;#godotengine #bevyengine #rustlang</description><pubDate>05 Jul 2025 21:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3ltapze4o6s2f</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3ls2zif4lr22f</link><description>🎮 New drop: gdenv! The easiest way to install and switch between multiple Godot versions ✨&#xA;&#xA;• Built with Rust for speed&#xA;• Cross-platform (macOS/Linux/Windows)&#xA;• Supports .NET/Mono builds and pre-releases&#xA;&#xA;Perfect for game devs juggling multiple projects!&#xA;&#xA;#godotengine #rustlang&#xA;https://gdenv.bytemeadow.com</description><pubDate>20 Jun 2025 21:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3ls2zif4lr22f</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lrso4hxbcs2z</link><description>Whoever decided at some point that the streets in Berlin should be filled with trees… thank you! 🙏 🥵</description><pubDate>17 Jun 2025 14:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lrso4hxbcs2z</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lrm5bsqwvc2a</link><description>🎉 godot-bevy v0.7.0 is out!&#xA;&#xA;Release with bug fixes and improvements:&#xA;&#xA;✨ Node Type Markers - Better and more efficient ECS queries&#xA;⚡ Fix Timing - Component available in Startup systems&#xA;🚀 Performance improvements&#xA;&#xA;We also now have a #godotbevy book! 📖&#xA;&#xA;#godotengine #bevyengine #rustlang #gamedev&#xA;https://github.com/dcvz/godot-bevy/releases/tag/v0.7.0</description><pubDate>14 Jun 2025 23:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lrm5bsqwvc2a</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lrkrks6qak2c</link><description>Recent #godotbevy question: does our library (Bevy + Rust) offer performance benefits vs just architectural ones? We don&#39;t have extensive perf tests yet, but our first one shows nice improvements: Boids in GDScript vs ECS via our lib on our main branch!&#xA;&#xA;#godotengine #bevyengine #rustlang #gamedev</description><pubDate>14 Jun 2025 10:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lrkrks6qak2c</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lr3izkrrok2j</link><description>🚀 New #bevy-godot release: v0.6.2 is out!&#xA;&#xA;Not a breaking change — but it brings some very nice goodies:&#xA;&#xA;✨ New macro for specifying bundles on custom Godot nodes&#xA;🔍 Pattern matching support in #[derive(NodeTreeView)]&#xA;&#xA;More details below 👇&#xA;&#xA;#godotengine #bevyengine #rustlang #gamedev&#xA;https://github.com/dcvz/godot-bevy/releases/tag/v0.6.2</description><pubDate>08 Jun 2025 09:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lr3izkrrok2j</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lqnml2aru22a</link><description>Experiment with something and it’s already been very useful in testing and debugging  #Godot #BevyEngine</description><pubDate>02 Jun 2025 20:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lqnml2aru22a</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lqhhvfaawk2p</link><description>Published bevy-godot 0.6.0! Focus: Improved Audio API inspired by @nikl.me&#39;s bevy_kira_audio ✨&#xA;&#xA;- Audio channels&#xA;- Builder API&#xA;- Spatial audio (2D/3D AudioStream)&#xA;- Tweening &amp; fade effects&#xA;- Per channel / individual sound control&#xA;&#xA;#GameDev #RustLang #Godot #BevyEngine&#xA;https://github.com/dcvz/godot-bevy/releases/tag/v0.6.0</description><pubDate>31 May 2025 09:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lqhhvfaawk2p</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lqfkg4ahp22s</link><description>godot-bevy v0.5.0 is here! 👾&#xA;&#xA;📦 AssetServer support - non-blocking Godot asset loading via asset_server.load()&#xA;&#xA;🎶 New AudioManager Resource which can be used to play audio resource handles&#xA;&#xA;#GameDev #RustLang #Godot #BevyEngine&#xA;https://github.com/dcvz/godot-bevy/releases/tag/v0.5.0</description><pubDate>30 May 2025 15:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lqfkg4ahp22s</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lqdid2i4nk2z</link><description>Can the #Bevy AssetPlugin be configured to skip file existence validation before attempting to load assets? I&#39;m working with a use case where assets are stored within packed or compressed archives, so the standard file system checks don&#39;t apply.</description><pubDate>29 May 2025 19:47 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lqdid2i4nk2z</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lq5zaq7su22l</link><description>🎮 godot-bevy v0.4.0 is here! Big updates:&#xA;&#xA;✨ Cleaner scheduling - PhysicsUpdate introduced&#xA;🎯 Godot input events now flow into Bevy systems&#xA;📚 Much better docs and a few more examples&#xA;&#xA;Shoutout to @reshen.bsky.social for contributing to this release! 🙌&#xA;&#xA;#GameDev #RustLang #Godot #BevyEngine&#xA;https://github.com/dcvz/godot-bevy/releases/tag/v0.4.0</description><pubDate>27 May 2025 15:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lq5zaq7su22l</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lpygq3qzd22f</link><description>I want to start setting up more examples for godot-bevy. Are there any in particular that folks would find useful?&#xA;&#xA;#bevyengine #godotengine #rustlang</description><pubDate>25 May 2025 10:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lpygq3qzd22f</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lps73z7li22n</link><description>godot-bevy 0.3.0 is out with support for signals and a more complete “dodge the creeps” example! 👾&#xA;&#xA;Next up: inputs and cleaning up APIs. I’d love to get more basic examples going, so if anyone is interested, reach out or make a PR ✨&#xA;&#xA;https://github.com/dcvz/godot-bevy/releases&#xA;&#xA;#godotengine #bevyengine #rustlang</description><pubDate>22 May 2025 22:47 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lps73z7li22n</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lplj7acr2c2p</link><description>godot-bevy v0.2.0 is out! 🚀 Updated with automatic scene tree &amp; collision watchers—track node changes and collisions as Bevy events. Added 2D/3D transform sync, new NodeTreeView macro, and a WIP example.&#xA;&#xA;https://github.com/dcvz/godot-bevy&#xA;&#xA;#rustlang #godotengine #bevyengine</description><pubDate>20 May 2025 06:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lplj7acr2c2p</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lhekk4e7h22s</link><description>To the Rust and ML enthusiasts: I&#39;m sharing the first feature-complete (sort of) version of mlx-rs, a new crate providing idiomatic Rust bindings for MLX! Now you can harness the power of MLX while writing Rust code 🚀&#xA;https://github.com/oxideai/mlx-rs</description><pubDate>04 Feb 2025 17:13 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lhekk4e7h22s</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lfmcgatjcs2v</link><description>Great post! Because it’s impressive graphical software but also because it’s quite the enjoyable read.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>13 Jan 2025 08:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lfmcgatjcs2v</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lcpmgbevws2v</link><description>Metal backend for RT64: A few more missing things have been added! Depth sampling tested and working. Looks like it’s time to start trying it with Zelda64Recomp 🚀</description><pubDate>07 Dec 2024 11:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lcpmgbevws2v</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lccmq5fr2k2k</link><description>Metal backend for RT64: Fixed up being able to do pipeline switches between draw calls. Slowly the tests cover more of the Render Hardware Interface (RHI) ✨</description><pubDate>02 Dec 2024 07:41 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lccmq5fr2k2k</guid></item><item><link>https://bsky.app/profile/dcvz.io/post/3lcckyvrfic2c</link><description>Depth clearing working now in the in-progress Metal backend for RT64! The issue is clearing depth (like clearing color) can specify specific rects to clear, which is not something Metal natively supports. Similar to how I did clear color, we use a custom shader and draw calls to emulate it.</description><pubDate>02 Dec 2024 07:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:kdvsdj4npchlor45om5b3u2c/app.bsky.feed.post/3lcckyvrfic2c</guid></item></channel></rss>