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<rss version="2.0"><channel><description>I do my PhD on physically based (differentiable) rendering, material appearance modeling/perception @tsawallis.bsky.social&#39;s Perception Lab&#xA;&#xA;I enjoy photography, animation/VFX/games, working on my renderer, languages and contributing to open source.</description><link>https://bsky.app/profile/handle.invalid</link><title>@handle.invalid - Ben Beilharz</title><item><link>https://bsky.app/profile/handle.invalid/post/3mjpilh42622s</link><description>I hope many more will follow.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>17 Apr 2026 17:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mjpilh42622s</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mjp7whityk2f</link><description>More personal renderer tales:&#xA;Unidirectional path tracing + manifold next event estimation&#xA;Wanted to see how far I can get with caustics without using Photon mapping.&#xA;(excuse the sloppy water surface, which is procedural itself)</description><pubDate>17 Apr 2026 15:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mjp7whityk2f</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mjgs3ngsgk2q</link><description>How wet can water get?&#xA;https://www.youtube.com/watch?v=ufupe0YLVA0</description><pubDate>14 Apr 2026 06:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mjgs3ngsgk2q</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3miygas22a22t</link><description>https://www.nytimes.com/2026/04/07/technology/anthropic-claims-its-new-ai-model-mythos-is-a-cybersecurity-reckoning.html?unlocked_article_code=1.ZVA.XwyL._nZT9PgIoXgB&amp;smid=url-share&#xA;https://www.nytimes.com/2026/04/07/technology/anthropic-claims-its-new-ai-model-mythos-is-a-cybersecurity-reckoning.html?unlocked_article_code=1.ZVA.XwyL._nZT9PgIoXgB&amp;smid=url-share&amp;utm_source=tldrnewsletter</description><pubDate>08 Apr 2026 13:41 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3miygas22a22t</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mihhmtb7fk2l</link><description>Today&#39;s my first day of the second year of my doctoral degree and I want to share some things I struggle with and things I learned throughout the first year. Just a brain dump and no particular order. Feel free to add yours :)&#xA;&#xA;1/n</description><pubDate>01 Apr 2026 19:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mihhmtb7fk2l</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mhvaaks46k2p</link><description>Offline rendering tales.&#xA;&#xA;Just implemented a BVH in my own renderer using the surface area heuristic and iterative traversal.&#xA;&#xA;Meanwhile, brute force still hasn&#39;t finished (30+ mins).</description><pubDate>25 Mar 2026 13:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mhvaaks46k2p</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mhadnd7oyk2f</link><description>Been trying to implement OpenPBR (academysoftwarefoundation.github.io/OpenPBR/) in Mitsuba. Here are some preliminary results with the spectral renderer.&#xA;&#xA;The geometry is the standard shader ball available in  &#xA;@openusd.bsky.social. It&#39;s pretty neat to visualise different light-surface interactions.</description><pubDate>17 Mar 2026 06:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mhadnd7oyk2f</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mh7i5mer3c2k</link><description>word.</description><pubDate>16 Mar 2026 22:13 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mh7i5mer3c2k</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mh76njo6vc2l</link><description>Found something potentially useful for the neural graphics folks: arxiv.org/abs/2603.08824&#xA;&#xA;TL;DR: Package finds soft surrogates for otherwise non-differentiable functions.&#xA;&#xA;Has an implementation for Torch: https://github.com/a-paulus/softtorch&#xA;&#xA;&amp; Jax: https://github.com/a-paulus/softjax&#xA;https://arxiv.org/abs/2603.08824</description><pubDate>16 Mar 2026 19:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mh76njo6vc2l</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mgtvnonouc2f</link><description>@godotengine.org received the infamous Nvidia RTX branch: https://github.com/NVIDIA-RTX/godot&#xA;&#xA;A path tracer is included among other things.</description><pubDate>12 Mar 2026 07:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mgtvnonouc2f</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mgotaxbi5s2q</link><description>Adobe open sourced their OpenPBR implementation:&#xA;&#xA;https://github.com/adobe/openpbr-bsdf</description><pubDate>10 Mar 2026 07:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mgotaxbi5s2q</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mgklr3elmk2y</link><description>Final Fantasy XVI 14/10. &#xA;&#xA;Onto the expansions!</description><pubDate>08 Mar 2026 14:52 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mgklr3elmk2y</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mg7vjrqst22a</link><description>Is there anyone by chance who uses colemap-dh on a split columnar keyboard and has a bulletproof layout for symbols?&#xA;&#xA;I still struggle to find a comfortable symbol layer.</description><pubDate>04 Mar 2026 08:47 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mg7vjrqst22a</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mg3br3fsh22v</link><description>New bugfix is available for: https://github.com/pixelsandpointers/mitsuba-scene-description&#xA;&#xA;Now nested plugins serialize/resolve correctly in your scene, so you can start using BlendedBSDFs :)</description><pubDate>02 Mar 2026 12:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mg3br3fsh22v</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mfp6xwoemc2r</link><description>I was today&#39;s years old: https://github.com/rlguy/Blender-FLIP-Fluids</description><pubDate>25 Feb 2026 17:21 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mfp6xwoemc2r</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mfn4yehn422h</link><description>Late to the party, but…&#xA;I just had the most cinematic encounter in my entire video game career fighting against a primed Titan in #FFXVI. &#xA;&#xA;Good job @square-enix-games.com, I’m flabbergasted.</description><pubDate>24 Feb 2026 21:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mfn4yehn422h</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mfjfvjn5ds27</link><description>G&#39;day!&#xA;I&#39;ve just published a new version of mitsuba-scene-description to GitHub and PyPI: https://github.com/pixelsandpointers/mitsuba-scene-description&#xA;&#xA;I&#39;ve changed the generation process, so you no longer need to manually clone and build the API yourself. The Mitsuba plugin API will now be generated during package build.&#xA;&#xA;1/x</description><pubDate>23 Feb 2026 10:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mfjfvjn5ds27</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mf7cuoozm22q</link><description>Unfortunately, I left Claude fixing Arxiv compilation errors. Apparently, it changed a citation in the process (that was right in v1 of the paper). I am currently reviewing all the citations now again by hand and preparing a new version that fixes these. I will also post them here:&#xA;1/x&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>19 Feb 2026 09:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mf7cuoozm22q</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3mf2omhhxhs2d</link><description>Not gonna lie, I&#39;m impressed by Unreal&#39;s new layered material system (Substrate): https://www.youtube.com/watch?v=d1ncs8M6Lkg&#xA;&#xA;Reminds me a lot of Wenzel&#39;s and Andrea&#39;s work on layered BSDFs, but for real-time graphics. Happy to see it in Unreal.&#xA;&#xA;https://www.cg.tuwien.ac.at/research/publications/2007/weidlich_2007_almfs/&#xA;&#xA;https://rgl.epfl.ch/publications/Jakob2014Comprehensive</description><pubDate>17 Feb 2026 13:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3mf2omhhxhs2d</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3meym3xhids2d</link><description>Sorry for the wait (been to China for 4 weeks between the years), but I finally managed to update the pre-print with more results and the code is now also available on: https://github.com/ag-perception-wallis-lab/MRD&#xA;&#xA;If you run into issues, let me know.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>16 Feb 2026 17:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3meym3xhids2d</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3meixwc5bh22s</link><description>Happy to announce that I will be giving a remote talk @vssmtg.bsky.social this year. I will be presenting our recent pre-print MRD: Metamers rendered differentiably (arxiv.org/abs/2512.12307).&#xA;&#xA;Happy to take questions before the presentation in May, or live during the online Q&amp;A.&#xA;&#xA;#VSS2026 #VSS26&#xA;https://arxiv.org/abs/2512.12307</description><pubDate>10 Feb 2026 12:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3meixwc5bh22s</guid></item><item><link>https://bsky.app/profile/handle.invalid/post/3meiptlf54c2q</link><description>That’s cool. 🤓&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>10 Feb 2026 10:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:kutrsf5pzrkdsgp2vvmlnasx/app.bsky.feed.post/3meiptlf54c2q</guid></item></channel></rss>