Post
John GPK
johngpk.bsky.social
did:plc:ovi4cppm6mvey7it23bazqv4
Incidentally, this blog highlight looks at different ways groups can handle death. For the record, I'm always in favour of death being possible if it's meaningful. Big exceptions are games like Hollowpoint and Paranoia where it's often outright funny.
https://michaelghelfistudios.com/character-death/
2026-09-02T02:03:17.804Z