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<rss version="2.0"><channel><description>Aspiring indie game developer and D&amp;D nerd, music nerd, movie nerd, TV nerd and Nerd General.&#xA;&#xA;Check out my YouTube tutorials and Ko-Fi if you like my content&#xA;&#xA;https://www.youtube.com/@DEVenestration&#xA;&#xA;https://ko-fi.com/devenestration</description><link>https://bsky.app/profile/devenestration.bsky.social</link><title>@devenestration.bsky.social - DEVenestration</title><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mkjdm3psz22p</link><description>Teaser: FF15 Warp Strike Remade in progress&#xA;&#xA;#ue5 #gamedev #indiedev</description><pubDate>28 Apr 2026 00:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mkjdm3psz22p</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mjpwesjc5c2l</link><description>Well... I mean, I technically made my first sale on the new shop.</description><pubDate>17 Apr 2026 22:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mjpwesjc5c2l</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mjpkkai2qs2e</link><description>I did it. Y&#39;all can stop asking me now. Grind rail part 2 is out and includes a bunch of new features&#xA;&#xA;-looping tracks&#xA;-reverse direction&#xA;-rail switching&#xA;-and more&#xA;&#xA;Get the v1 project files free here to start &#xA;ko-fi.com/s/a7b6dc6120&#xA;&#xA;#UE5 #indiedev #gamedev&#xA;https://youtu.be/SNngF2n_j4g</description><pubDate>17 Apr 2026 18:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mjpkkai2qs2e</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mip2jh7ers2d</link><description>For those not in the know, I&#39;ve moved over to Ko-Fi! Membership prices 40% off. For $3 you can download annotated project files &amp; plug and play actor components made from my tutorials, and a few unlisted videos on YT as well. There&#39;s also some free stuff there too.&#xA;&#xA;#ue5 #ko-fi #gamedev #indiedev&#xA;https://ko-fi.com/devenestration</description><pubDate>04 Apr 2026 20:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mip2jh7ers2d</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mijeowrnvs2k</link><description>#UE5 #IndieDev #GameDev&#xA;&#xA;Sweet, sweet progress.</description><pubDate>02 Apr 2026 14:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mijeowrnvs2k</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mihypz66xc2f</link><description>Reopening the grind rail project after a year to make a part 2. Yes it will have looping tracks, hopping between rails, manual movement and reverse direction along the spline. I&#39;m also addicted to ragdolling manny so going to have obstacle collision tacked on as well.&#xA;&#xA;#ue5 #gamedev #indiedev #hype</description><pubDate>02 Apr 2026 00:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mihypz66xc2f</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mi63kvjluk2o</link><description>I&#39;ve continued with the Combat Controller series, namely to change the sphere collision into a Enum to change the collision shape in the construction script for better level design. Also includes setting up custom collision objects from any mesh &amp; how to make one in engine.&#xA;&#xA;#ue5 #indiedev #gamedev&#xA;https://youtu.be/qahNbJC-sGc</description><pubDate>29 Mar 2026 02:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mi63kvjluk2o</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mgzwivjvuc27</link><description>New tutorial: Flight Locomotion with some free animations to boot. Includes an 8 direction 2D blend space on the XY axis, a 1D blend for Z, plus an idle animation. Also covers a little trick to change animation before velocity is applied for smoother handling.&#xA;&#xA;#ue5 #indiedev #gamedev&#xA;https://youtu.be/6giI7b6GLcw</description><pubDate>14 Mar 2026 17:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mgzwivjvuc27</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mfulxtvxx22y</link><description>By popular demand (like, really constantly being asked) here&#39;s a tutorial for sliding using the movement component. Increase speed as you slide down &amp; decrease as you go up. Launch the character off of ramps. Blend animations between states. Contour slide to slope angle.&#xA;&#xA;#indiedev #gamedev #ue5&#xA;https://www.youtube.com/watch?v=HZ1I2034_Lk&amp;lc=UgyRVhRr-BTrG_gIYo54AaABAg</description><pubDate>27 Feb 2026 20:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mfulxtvxx22y</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3memmjdwvfk2a</link><description>Starting a new tutorial series around combat but not the combat itself. Things like spawning/respawning, aggro, music switching, triggering cutscenes and much more integrated and controlled by one centralized actor.&#xA;&#xA;#indiedev #gamedev #unrealengine&#xA;https://youtu.be/TRIvim3byc0</description><pubDate>11 Feb 2026 23:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3memmjdwvfk2a</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mdo2gorr6c23</link><description>Happy Friday all. I bring you a new tutorial, this time in 1st person! A teleport to point with a takedown maneuver to ambush enemy actors. Includes holographic projection at end point, pose switching if targeting an enemy and can be used with indirect line of sight&#xA;&#xA;#unrealengine #indiedev #gamedev&#xA;https://youtu.be/I-eGdlEhgc0</description><pubDate>30 Jan 2026 19:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mdo2gorr6c23</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mcbqfrq6jk2f</link><description>Some slope/slide physics I&#39;ve been tinkering with. #mathradical&#xA;&#xA;#UE5 #gamedev #indiedev</description><pubDate>13 Jan 2026 04:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mcbqfrq6jk2f</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mc25rsvhwk2n</link><description>Final draft done! Added a Fresnel material effect &amp; static mesh to better indicate where the player will end up. Pose changes if end point will hit an enemy. Also prevents teleporting if end point can&#39;t fit the player mesh &amp; can TP to places out of direct line of sight.&#xA;&#xA;#UE5 #gamedev #indiedev</description><pubDate>10 Jan 2026 04:18 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mc25rsvhwk2n</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mbuqvdicj227</link><description>Why edit the footage for the next tutorial when I can just make the one after that? Giving the FPS players some love with a teleport to point ability with a takedown mechanic to auto strike if teleporting to an enemy actor.&#xA;&#xA;#indiedev #gamedev #ue5</description><pubDate>08 Jan 2026 00:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mbuqvdicj227</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mbhqbeskic2c</link><description>Happy New Year and happy new #UE5 tutorial! Part 2 covers several ways of throwing actors using impulse, projectiles, or lerp to damage enemies and make them ragdoll when hit.&#xA;&#xA;#indiedev #gamedev #UnrealEngine&#xA;https://youtu.be/YY4ovdj0zu0</description><pubDate>02 Jan 2026 20:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mbhqbeskic2c</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3mady7qqmlc2q</link><description>This tutorial is about making a telekinetic/force grab in #UE5. It goes over grabbing actors from a distance, simulating physics with collision control and includes a free overlay for highlighting actors. The next 2 parts will handle throwing actors and characters.&#xA;&#xA;#indiedev #gamedev #UnrealEngine&#xA;https://youtu.be/KDBbVnKo2To</description><pubDate>19 Dec 2025 15:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3mady7qqmlc2q</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3m7aysqovl22t</link><description>I tested and reviewed the 5.7 combat variant and all its actors. I even fixed a few issues along the way! There&#39;s not too much different from 5.6, but it&#39;s still covered for those who haven&#39;t seen the variant. Turns out, it&#39;s a bit janky but otherwise a good start.&#xA;&#xA;#ue5 #gamedev #indiedev&#xA;https://youtu.be/7v0e1gjlOCk</description><pubDate>05 Dec 2025 17:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3m7aysqovl22t</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3m6fz22jjts2f</link><description>Just released a new short range teleport / blink tutorial. Allows tagging to move through objects &amp; actors with only a few traces to check for available space. The project includes an after image Niagara effect (description links to The Epic Singh who shows how to make it). &#xA;&#xA;#UE5 #GameDev #IndieDev&#xA;https://youtu.be/HLr3HBmE8s8</description><pubDate>24 Nov 2025 23:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3m6fz22jjts2f</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3m5kkvldwy22q</link><description>I made a very simple #ue5 tutorial this week. A beginner friendly interaction for handling different types of keys and using them to open different doors. The full project is simplified down to a few blueprints and annotated. It&#39;s also free for anyone who goes to my Patreon.&#xA;&#xA;#gamedev #indiedev&#xA;https://www.youtube.com/watch?v=_IzP6NRTk0k</description><pubDate>14 Nov 2025 01:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3m5kkvldwy22q</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3m4yxtj6ruk2j</link><description>YouTube sometimes does interesting things like fail to auto-dub a video and then stop allowing me to edit it. So if you haven&#39;t seen it, I&#39;ve reuploaded my last tutorial remaking the Glintblade Phalanx from #EldenRing in #UE5. Tutorial includes sword mesh and Niagara effect.&#xA;&#xA;#indiedev #gamedev&#xA;https://youtu.be/1Uq5as5ajqQ</description><pubDate>07 Nov 2025 01:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3m4yxtj6ruk2j</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3m2d2gprazc2j</link><description>I made a few tutorials on dashing, but they&#39;ve all been in straight lines. Now here&#39;s one where you can dodge around an actor, keep facing the actor, rotate the camera with the movement and control how far you want to move around the target! Trigger warning: calculus.&#xA;&#xA;#ue5 #gamedev #indiedev&#xA;https://youtu.be/4sH8PkZtyW0</description><pubDate>03 Oct 2025 21:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3m2d2gprazc2j</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3ly262zdxa224</link><description>I remember having issues early on learning #UE5 with level select tutorials not unloading stream levels or only working with world partition. I made a tutorial for a blueprint that can use both. It also includes a means for the player to unlock levels as they go. Also, widgets!&#xA;&#xA;#gamedev #indiedev&#xA;https://youtu.be/35KZVnATtmM</description><pubDate>04 Sep 2025 22:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3ly262zdxa224</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3lwur6zo32k25</link><description>Hopefully this will be the start of a new tutorial series. I went through remaking a few jump mechanics in #ue5 from Warframe, Mario64 and Jak &amp; Dexter.&#xA;&#xA;#gamedev #indiedev&#xA;https://youtu.be/bUqeA3go65k</description><pubDate>21 Aug 2025 01:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3lwur6zo32k25</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3lwapnnsypk25</link><description>I&#39;m thinking about putting together a new #ue5 tutorial series where I recreate a compilation of popular game mechanics from over the years in #unrealengine.&#xA;&#xA;What are some of your favorite dash mechanics you&#39;ve seen in 3rd person #videogames?&#xA;&#xA;#gamedev #gaming #programming</description><pubDate>13 Aug 2025 01:52 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3lwapnnsypk25</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3lw6c4cc2ts2g</link><description>Really need to get working on thumbnail work, but hey, at least the tutorial series is done. Heavily inspired by Kingdom Hearts this covers almost everything you would need for a lock on system. This is the last part, targeting actors with multiple target points.&#xA;&#xA;#gamedev #indiedev #UnrealEngine5&#xA;https://youtu.be/KeTBDFvzzdc</description><pubDate>12 Aug 2025 02:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3lw6c4cc2ts2g</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3lunkn2hoak2t</link><description>This is a overview of a series I&#39;ve been making on a comprehensive lock-on system. Parts 1-4 (of 6) are already released. It includes a soft &amp; hard lock, target cycling, line of sight and focus targeting. Multi-target actors &amp; enemy info the player HUD is next. Hope you all like it!&#xA;&#xA;#ue5 #gamedev&#xA;https://youtu.be/mEYh5XtbL-8</description><pubDate>23 Jul 2025 17:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3lunkn2hoak2t</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3lrxpeu2pn22h</link><description>I made a tutorial going over prepping and implementing animations for motion warping, how to use motion warping, and applying it to mantling from a ledge grab. I provide an animation to use for the tutorial as well.&#xA;&#xA;#ue5 #indiedev #gamedev&#xA;&#xA;youtu.be/echlweWAXZc&#xA;https://youtu.be/echlweWAXZc</description><pubDate>19 Jun 2025 14:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3lrxpeu2pn22h</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3lr77jhr2ss2w</link><description>I made a tutorial for grapple points with inspiration from Jedi: Survivor and Clair Obscur. A few interesting little things are in it as well such as a proximity progress bar as you get closer to a widget and a Niagara thether with a dynamically set beginning and end point.&#xA;&#xA;#ue5 #gamedev #indiedev&#xA;https://youtu.be/IKspMZkjAoo</description><pubDate>09 Jun 2025 20:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3lr77jhr2ss2w</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3lp6df5azas2t</link><description>Rounding out every way to run on a wall, here&#39;s my tutorial for a horizontal wall run. It uses the capsule radius for measurement so it will work with custom characters. It includes a drop off time where the run arcs downwards after a certain point &amp; wall jumping. Enjoy!&#xA;&#xA;#indiedev #gamedev #ue5&#xA;https://youtu.be/pSi_-NwE6aU</description><pubDate>15 May 2025 01:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3lp6df5azas2t</guid></item><item><link>https://bsky.app/profile/devenestration.bsky.social/post/3lnjobdb3vk2v</link><description>I haven&#39;t played the new Assassin&#39;s Creed, but I wanted to mimic the vertical wall running. So here&#39;s a #UE5 tutorial that does just that. It incorporates the ledge grab tutorial from a few months ago + a method to slow down the run the higher you get up the wall. Hope you like.&#xA;&#xA;#indiedev #gamedev&#xA;https://youtu.be/KNKIjpMIb4s</description><pubDate>24 Apr 2025 02:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:p4bdcfc5mh6ghlip3mengzme/app.bsky.feed.post/3lnjobdb3vk2v</guid></item></channel></rss>