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<rss version="2.0"><channel><description>Solo indie game developer making Crystal Brigade, a roguelite tactical RPG.</description><link>https://bsky.app/profile/combomash.bsky.social</link><title>@combomash.bsky.social - ComboMash</title><item><link>https://bsky.app/profile/combomash.bsky.social/post/3lkvtfiqq3c2k</link><description>Working on procedural geometry (verts &amp; uvs via code) on a dual-grid hexagonal system using triangular meshes. Now I understand the problem domain but am struggling to decide if I should keep building via code or switch to Blender geometry nodes to generate assets and deal with that back-and-forth 🤔</description><pubDate>21 Mar 2025 18:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:pgrogw7k4k2nyfidbwhmm7c7/app.bsky.feed.post/3lkvtfiqq3c2k</guid></item><item><link>https://bsky.app/profile/combomash.bsky.social/post/3lkbp3kwbnc24</link><description>Steam Spring Sale, you got me again! Adding Sekiro, Disco Elysium, Heavy Rain, Hogwarts Legacy and Enter the Gungeon to my backlog - on top of several titles, like Wargroove, that I need to finish first. Some are research for my own game and others are just for fun!</description><pubDate>13 Mar 2025 18:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:pgrogw7k4k2nyfidbwhmm7c7/app.bsky.feed.post/3lkbp3kwbnc24</guid></item><item><link>https://bsky.app/profile/combomash.bsky.social/post/3lk7qwnvtis2t</link><description>Ugly debugging shaders alert! Making decent progress on my hexagonal coordinate system and procedural mesh creation. I&#39;m aiming to get a rough procedural map generating by the month&#39;s end including tile heights, types and basic states like &#34;hovering, highlighted, etc.&#34; 💪😅</description><pubDate>12 Mar 2025 23:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:pgrogw7k4k2nyfidbwhmm7c7/app.bsky.feed.post/3lk7qwnvtis2t</guid></item><item><link>https://bsky.app/profile/combomash.bsky.social/post/3lk24k7czjc26</link><description>Recently discovered the dual-grid technique - separating your coordinate system from your geometry tiles to reduce the number required to build a cohesive map - thanks to @jesscodes.bsky.social YT video. Working on a rough plan for my procedural map editor!&#xA;&#xA;tinyurl.com/yc87yrjj&#xA;&#xA;#indiedev #gamedev</description><pubDate>10 Mar 2025 17:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:pgrogw7k4k2nyfidbwhmm7c7/app.bsky.feed.post/3lk24k7czjc26</guid></item><item><link>https://bsky.app/profile/combomash.bsky.social/post/3ljl6znydi22h</link><description>My vision for Crystal Brigade is a souls-like, open over-world, tactical turn-based RPG where battles are fought on a hex tile map. This is just the beginning of a long journey, learn about what I&#39;m building towards in my first SubStack post here:&#xA;&#xA;#indiegames&#xA;&#xA;https://combomash.substack.com/p/crystal-brigade-vision-statement</description><pubDate>04 Mar 2025 19:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:pgrogw7k4k2nyfidbwhmm7c7/app.bsky.feed.post/3ljl6znydi22h</guid></item><item><link>https://bsky.app/profile/combomash.bsky.social/post/3lihthe3rd22x</link><description>Elevator pitch for Crystal Brigade:&#xA;&#xA;1/2 Crystal Brigade is a souls-like tactical RPG about commanding a brigade of heroes against supernatural forces threatening civilization. As commander, you freely explore the world to uncover nefarious plots and recruit uniquely skilled members to you campaign.</description><pubDate>18 Feb 2025 17:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:pgrogw7k4k2nyfidbwhmm7c7/app.bsky.feed.post/3lihthe3rd22x</guid></item></channel></rss>