<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><description>Co-Founder, CEO, Product Manager &amp; System Architect @GameDataCore - The De-Risking &amp; Decision Intelligence Engine for the Games Industry - Launching Soon! #GameDev #IndieDev</description><link>https://bsky.app/profile/justin.gamedatacore.com</link><title>@justin.gamedatacore.com - Justin French</title><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3mjk5buchxk2v</link><description>We&#39;re on week 4 of the GameDataCore pilot - 25 companies across Indies, AAA studios, publishers, advisories and marketing companies have been using it to uncover hidden signals in player feedback to help make better creative and commercial decisions. &#xA;&#xA;Want to to try it out? Free for a week. DM me.</description><pubDate>15 Apr 2026 14:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3mjk5buchxk2v</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3mh7l3eh3cc2o</link><description>We&#39;re launching the pilot for GameDataCore this week. It&#39;s a platform that helps you make better creative and commercial decisions and track the impact of those decisions by understanding your, and everyone else&#39;s audiences. We do it without AI - just clever data science. Want to learn more?</description><pubDate>16 Mar 2026 23:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3mh7l3eh3cc2o</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3mhc5hl6xqk2t</link><description>Got a new little toy to listen to spy broadcasts. Now I can get even more distracted from work, lol</description><pubDate>17 Mar 2026 23:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3mhc5hl6xqk2t</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3mhc5fyff6s2t</link><description>I was super concerned with the way Marathon was looking in the run up to launch, but since jumping in last weekend, it&#39;s been bloody brilliant. And I&#39;m not usually a fan of extraction shooters. Arc raiders paved the way for me.&#xA;&#xA;Any other people thought the same?</description><pubDate>17 Mar 2026 23:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3mhc5fyff6s2t</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3mh7l3eh3cc2o</link><description>We&#39;re launching the pilot for GameDataCore this week. It&#39;s a platform that helps you make better creative and commercial decisions and track the impact of those decisions by understanding your, and everyone else&#39;s audiences. We do it without AI - just clever data science. Want to learn more?</description><pubDate>16 Mar 2026 23:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3mh7l3eh3cc2o</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3mff2twrmss2s</link><description>Decision-making in games is broken. &#xA;https://open.substack.com/pub/gamedatacore/p/decision-making-in-games-is-broken?r=615k8p&amp;utm_campaign=post&amp;utm_medium=web&amp;showWelcomeOnShare=true</description><pubDate>21 Feb 2026 16:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3mff2twrmss2s</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3m7oniqto5c2b</link><description>How would you describe &#34;Audience Driven Game Development&#34;?</description><pubDate>11 Dec 2025 03:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3m7oniqto5c2b</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3m7nir2itq222</link><description>I took a deep look at what Steam&#39;s Algorithm actually does when it comes to showing things on the front page and how we as developers can work with the algorithm through what I like to call Audience Driven Development: https://gamedatacore.substack.com/p/the-other-half-of-the-algorithm-how?r=615k8p</description><pubDate>10 Dec 2025 16:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3m7nir2itq222</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3m2rkcnxrkk2c</link><description>How many of my fellow #indiedev friends are building for themselves vs building for an audience? How exactly have you determined who your audience is and what makes them tick?</description><pubDate>09 Oct 2025 16:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3m2rkcnxrkk2c</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3m2rk7pex5s2c</link><description>With our industry&#39;s obsession with vanity metrics such as wishlists, have you ever thought about the &#34;why&#34; behind them? Why do some games have super high conversion, but the average is usually below 5%? &#xA;&#xA;How exactly can you make sure that the value of a wishlist is high enough that they&#39;ll convert?</description><pubDate>09 Oct 2025 16:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3m2rk7pex5s2c</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3lqezvomcr22v</link><description>As an Indie Dev, how do you use data to de-risk your projects? where do you get your data from and how do you make sense of it? What kind of data do you think matters the most?</description><pubDate>30 May 2025 10:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3lqezvomcr22v</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3ldcospmxuc25</link><description>Just 100% Indiana Jones - what a ride!&#xA;Highly recommend it if you&#39;ve not played it yet.&#xA;Might be my game of the year.&#xA;&#xA;What&#39;s been your game of the year?</description><pubDate>15 Dec 2024 01:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3ldcospmxuc25</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3lcb3shk3ic2h</link><description>Meet Twiggy, the fluff ball. &#xA;#devCat</description><pubDate>01 Dec 2024 17:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3lcb3shk3ic2h</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3lbwknzzj6i26</link><description>Have you thought about adding voice acting to your games but hesitated due to costs, complexity, or management issues? I’ll explain our dialogue pipeline process in the coming days, based on my work with our titles and AAA dialogue.&#xA;&#xA;#voiceacting #gameaudio #indiedev</description><pubDate>27 Nov 2024 12:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3lbwknzzj6i26</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3lahja5ybzh2n</link><description>Here&#39;s the next tip on de-risking your #gamedev / #indiedev project, number 8:&#xA;&#xA;Develop a Strong Visual Identity</description><pubDate>08 Nov 2024 19:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3lahja5ybzh2n</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3lb2nclxnpe27</link><description>Our pitch deck received multiple offers from publishers who saw Project Nightmare’s potential. But as the industry hit tough times, those deals fell through—a reminder that while a great deck opens doors, the journey has its challenges. #PitchDeck #FirstImpression #GameDev</description><pubDate>16 Nov 2024 10:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3lb2nclxnpe27</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3lb3fyws3mp2r</link><description>With the industry changes, it’s clear that a vertical slice is now essential for publishers. Our pitch deck made a strong first impression, but today’s publishers want to see the game in action. A playable demo has become the next step in moving from interest to funding. #GameDev #GamePitch</description><pubDate>16 Nov 2024 17:27 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3lb3fyws3mp2r</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3lbftkv2lcs23</link><description>Who else is playing Stalker 2 this evening? Initial thoughts?</description><pubDate>20 Nov 2024 20:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3lbftkv2lcs23</guid></item><item><link>https://bsky.app/profile/justin.gamedatacore.com/post/3lbf2suzs2s26</link><description>Today&#39;s lunch. Fresh Tomato Soup with cracked black pepper, a touch of double cream and Maggi. Yum 🤤 &#xA;&#xA;#gamedevdiet #foodie</description><pubDate>20 Nov 2024 13:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:ppw47ofy75ajde5vjiozn2th/app.bsky.feed.post/3lbf2suzs2s26</guid></item></channel></rss>