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<rss version="2.0"><channel><description>I like giant robots, spaceships and everything inbetween.&#xA;&#xA;Lancer tokens and maps can be found here: https://kaffeezombie.itch.io/</description><link>https://bsky.app/profile/kaffeezombie.bsky.social</link><title>@kaffeezombie.bsky.social - Kaffeezombie</title><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mvkrvsl4zs26</link><description>Not getting much done due to various things, some good, some not so good. Mostly paperwork, as it seems inevitable as always.&#xA;&#xA;Tried my hands at homing missiles, which homed in at all times, but at least I kinda got the hang of laser/cursor-homing ones. #mecha #godot</description><pubDate>15 Sep 2026 14:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mvkrvsl4zs26</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mtyhsmhsxs2d</link><description>And since my graphics guy brain can&#39;t cope with coding long stretches without making art assets too well, I also started blocking out some new enemy ideas. Mecha chicken for scale. #mecha</description><pubDate>26 Aug 2026 13:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mtyhsmhsxs2d</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mtyhfzn32s2d</link><description>Don&#39;t mind the placeholder art and animations, I was trying out a way to make a modular player mech. My main worries were the changes from bipedal to quadruped. Now I just gotta make an actual editor for it? And how to encourage/discourage making an absolute mess of a mech... #godot #mecha</description><pubDate>26 Aug 2026 13:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mtyhfzn32s2d</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mt4ivt6xw22q</link><description>In other news, making some more assets for space maps. #battlemaps #LancerRPG</description><pubDate>15 Aug 2026 10:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mt4ivt6xw22q</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3msvlrgsr222c</link><description>Still sending out applications, still dealing with paperwork, but I had some time to figure out charging weapons and material changes a bit. Not shown: Delving into an alternative player model with modular parts, though I&#39;m still looking at how to best do that. #mecha #godot</description><pubDate>12 Aug 2026 16:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3msvlrgsr222c</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mru3nejfgs2w</link><description>Introduce yourself with 4 mechs&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>30 Jul 2026 09:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mru3nejfgs2w</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mrnzvifaps2o</link><description>There we go, four more finished tokens. Don&#39;t worry, I&#39;ll use them responisbly, no need to traumatize my players. I already have Rainmakers for that. #mecha #LancerRPG</description><pubDate>27 Jul 2026 23:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mrnzvifaps2o</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mrmzwrj2kc26</link><description>Some more wip tokens for my upcoming Lancer session. Learned that I might get an additional player, so I don&#39;t have to hold back, I guess. Now I just gotta find a way to make a Support npc scary...*casually eyes the Horror template* #mecha #LancerRPG</description><pubDate>27 Jul 2026 13:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mrmzwrj2kc26</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mr6f7h3uyk2l</link><description>And while I told myself I should focus on graphics more for now, I also tinkered some more with Godot. Figured out how to attach the &#34;shoulder&#34; mounts, made some rocket pods and cannons. Also fiddled around with visual shaders a bit for the projectiles. #godot #mecha</description><pubDate>21 Jul 2026 18:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mr6f7h3uyk2l</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mr6e5lbc7s2l</link><description>Apparently the Changeling campaign will be ending soon-ish (hey, we finally found the spring queen!), so in order to get back into things I started to make some more tokens for my Lancer npcs. #LancerRPG #mecha</description><pubDate>21 Jul 2026 17:41 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mr6e5lbc7s2l</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mq62f4u7v224</link><description>With placeholder sounds this time. Worked on Navmesh and Navagents a bit (Read: bashed things with a wrench until they moved) and got some basic pathfinding going. Also, they can shoot back now.&#xA;&#xA;Anyways, still fun, but I wanna work on some more graphics or models now. #godot #mecha</description><pubDate>08 Jul 2026 21:21 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mq62f4u7v224</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mpmhwqqjrc27</link><description>Some more weapon tinkering. Tried to make a grenade launcher, but will have to redo that one due to somersaulting grenades. Also got AoE weapons working and am now faced with the next problem, as they hit ALL colliders on a target for damage. Eh, I&#39;ll figure something out. #godot #mecha</description><pubDate>01 Jul 2026 21:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mpmhwqqjrc27</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mp7l2wolfc27</link><description>Too warm for anything, though I made some progress with the modular weapon/bullet script. Piercing shots make me twist my head around bodies, areas and collision masks. Should a projectile damage a weakpoint if it pierces from the front? Decisions, decisions.&#xA;&#xA;Anyways, have some old stuff of mine:</description><pubDate>26 Jun 2026 18:27 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mp7l2wolfc27</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3moqogtgfbk2x</link><description>Found some old images in my presentation folder from the time when I was just starting to get used to Blender (inverted mouse click and everything). And while this is not quite the same, one of the reasons I&#39;m delving into Godot is to get that feeling of understanding how something works back.</description><pubDate>20 Jun 2026 20:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3moqogtgfbk2x</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3moo2znyjsk2g</link><description>Still trying things out in Godot, bullets do not ignore colliders anymore and I figured out a proper shotgun spread. Also a new IK rig for aiming. And since I needed something to shoot, I made some target dummies and damage numbers. Need to make muzzle flash, cases ejecting and sound next? #godot</description><pubDate>19 Jun 2026 19:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3moo2znyjsk2g</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mog2hlvmvs2m</link><description>Introduce yourself with four video games.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>16 Jun 2026 14:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mog2hlvmvs2m</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mnz7qa2opk2h</link><description>Finished the pilot. Now on to waiting for the other players to decide on their pilots...</description><pubDate>11 Jun 2026 12:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mnz7qa2opk2h</guid></item><item><link>https://bsky.app/profile/kaffeezombie.bsky.social/post/3mnhsqteqys2w</link><description>So, I&#39;m starting to wonder if my &#34;reference&#34; model isn&#39;t perhaps already good enough as an illustration by itself. Still needs a proper paintjob and pose, though. Also, does this look too beefy for an Avatar-0C? #battletech #mecha</description><pubDate>04 Jun 2026 14:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:qpnusrxr62muj2d6lkw2drtc/app.bsky.feed.post/3mnhsqteqys2w</guid></item></channel></rss>