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<rss version="2.0"><channel><description>🏳️‍🌈 Indie-Gamedev @donttrusttheduck.com</description><link>https://bsky.app/profile/skro.donttrusttheduck.com</link><title>@skro.donttrusttheduck.com - Skro</title><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3lf35znpyp223</link><description>First day back at the university. Time to work on the project prototype that is due wednesday</description><pubDate>06 Jan 2025 12:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3lf35znpyp223</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3letrlzgxak2t</link><description>Since it&#39;s 2025 now (happy new year btw) I should probably start working on my prototype again. Let&#39;s see if I can both finish my university project and make my prototype playable before my trip to poland</description><pubDate>03 Jan 2025 14:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3letrlzgxak2t</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3lbz7webnmc22</link><description>Haven&#39;t posted in quite some time. Life hasn&#39;t been the best in the last few weeks.&#xA;Nevertheless I&#39;ve been working on stuff. Expect more updates soon 🦆</description><pubDate>28 Nov 2024 13:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3lbz7webnmc22</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l7bwd2sl4j2z</link><description>Another day of mostly conceptual work. Still managed to do a bit of level design on my small test map. I&#39;m currently fighting triggers that have a non rectangular shape. I&#39;ll probably have to rework the area system to work with more than one collider :/</description><pubDate>24 Oct 2024 20:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l7bwd2sl4j2z</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l77fh6v7ca2u</link><description>We have some custom cursors now! Thank you @drawnlegend.bsky.social!&#xA;The cursor changes based on the interaction you are going to do once clicked. I&#39;ll probably have to make it a bit more visible, especially on dark backgrounds tho.</description><pubDate>23 Oct 2024 20:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l77fh6v7ca2u</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l74sc5suwh2q</link><description>Today was the first coding workshop of the semester, which was held by a few friends and I as part of the GamesLab. Because of that I didn&#39;t have much time to work on the prototype today. Still managed to create a small test dialog and implement doors needing a key to open.</description><pubDate>22 Oct 2024 19:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l74sc5suwh2q</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l73xbnqf3a2z</link><description>I love it when a fix is way easier than I thought. &#xA;Now each interactible object has multiple interactions tied to it and an integer determining which of these interactions should be active.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>22 Oct 2024 11:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l73xbnqf3a2z</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l72mpxxd2k2l</link><description>Didn&#39;t have too much time today, still worked on some stuff. If you enter a trigger certain parts of the map will now be hidden with a dissolve effect. It looks ok but I&#39;m not 100% happy with the approach I took. I also tweaked the doors so they feel a bit better now.</description><pubDate>21 Oct 2024 23:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l72mpxxd2k2l</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l6y57kxhpn2l</link><description>We have working doors! Today I&#39;ve also started creating a small test map to test movement across multiple floors. Next I&#39;ll have to think about a system that hides the second floor, while the player is still at ground level. I could just hide it or I could try to create a good looking dither effect.</description><pubDate>20 Oct 2024 23:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l6y57kxhpn2l</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l6wwt4ps7z2e</link><description>Hi, I&#39;m Skro!&#xA;» GER/PL but also 🏳️‍🌈 &#xA;» Rubber duck enjoyer&#xA;» Indie Gamedev and CS Student @UPB&#xA;» Part of GamesLab Paderborn, teaching students how to create games&#xA;» Only member of @donttrusttheduck.com (so far)&#xA;» Working on too many prototypes, hoping to finally complete one</description><pubDate>20 Oct 2024 11:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l6wwt4ps7z2e</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l6vpjzzq2i2i</link><description>It&#39;s fun to see so many WIP projects on my timeline. It gives me even more motivation to work on my own little prototype</description><pubDate>20 Oct 2024 00:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l6vpjzzq2i2i</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l6vphori662q</link><description>Today was a day of mostly cleanup. Still had some time to implement small things, like a title and subtitle for the dialog system or a max distance for the camera. If the camera is too far away now, it will move towards the player until it&#39;s back within the radius.</description><pubDate>20 Oct 2024 00:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l6vphori662q</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l6t4wy6yss2z</link><description>Today I started working on a simple dialog system. I&#39;ve tried my best to design it in a way that I can easily add onto it in the future. The Unity UI system gives me headaches sometimes, but it will suffice.</description><pubDate>18 Oct 2024 23:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l6t4wy6yss2z</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l6t4khkk7o2e</link><description>I&#39;ve decided to start a little experiment. From now on, I&#39;ll be posting regular updates on a prototype I&#39;m currently working on. I want to take the project more seriously, so I&#39;m hoping these updates will help keep me motivated and prevent me from slacking off 🦆</description><pubDate>18 Oct 2024 23:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l6t4khkk7o2e</guid></item><item><link>https://bsky.app/profile/skro.donttrusttheduck.com/post/3l6qmudpmsq2y</link><description>@ozone.birb.house Game Dev here 🫡</description><pubDate>17 Oct 2024 23:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:qvsei3p354y6cpuqkudasx47/app.bsky.feed.post/3l6qmudpmsq2y</guid></item></channel></rss>