<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><description>Solo game developer. Working on Bane of Antagon, Dragon Riddler and Fragnarök.&#xA;Hungary/EU</description><link>https://bsky.app/profile/sandorhq.bsky.social</link><title>@sandorhq.bsky.social - Sandor Szigeti (SandorHQ)</title><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mzb2mb3oqc2m</link><description>1/6 In a discussion about &#34;how to stop slop,&#34; I pointed out some shortcomings of the suggested solutions: https://bsky.app/profile/kenney.nl/post/3mzaei6jipk2z&#xA;Then they &#34;found out&#34; that I&#39;m using generative AI visuals in Dragon Riddler (disclosed on the Steam page) and asked me to leave.&#xA;Naturally, I complied.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>01 Nov 2026 14:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mzb2mb3oqc2m</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mz3fnjswy22x</link><description>So nobody has any marketing takeaways? Is what Chris talks about just meaningless stats or common sense, with nothing actionable? Is game marketing really just a gamble unless you have the budget for ads?&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>30 Oct 2026 08:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mz3fnjswy22x</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3myxlfehdqs27</link><description>Hey, #gamedev folks! What concrete changes have you made to your marketing based on Chris Zukowski&#39;s recommendations?</description><pubDate>28 Oct 2026 20:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3myxlfehdqs27</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3myu5p4fbbk25</link><description>Hey, #gamedevs and #IndieDevs, what&#39;s your experience with publishing games on the Epic Games Store? Any thoughts?&#xA;Would you recommend it to a small indie developer? Why or why not?</description><pubDate>27 Oct 2026 11:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3myu5p4fbbk25</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3myrzu4tryk2h</link><description>https://store.steampowered.com/news/app/3576600/view/680764929940134353&#xA;And not even a week later, the v0.8 update is released.</description><pubDate>26 Oct 2026 15:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3myrzu4tryk2h</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3myrmkeavw22j</link><description>Anyone else having issues uploading builds to #Steam? I uploaded a new build and set it as beta, as I&#39;ve done dozens of times, but it doesn&#39;t show up in the Steam Client. The branch isn&#39;t password-protected.&#xA;I saw a timeout during upload, but it resumed and reported success.</description><pubDate>26 Oct 2026 11:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3myrmkeavw22j</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3myppw2cik22y</link><description>TIL: &#34;Hobbit&#34; is a valid Scrabble word, and as such, a valid word in Dragon Riddler too.&#xA;#gamedev #indiedev #GodotEngine</description><pubDate>25 Oct 2026 17:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3myppw2cik22y</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3myhrekq7u22g</link><description>Some coding gurus say that with AI, the spec (including automated tests) *is* the program. Makes sense. We don&#39;t expect programmers to write machine code (except Casey Muratori ;), so it&#39;s just another layer of abstraction.&#xA;https://www.youtube.com/watch?v=EkH_uoybj8k</description><pubDate>22 Oct 2026 13:27 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3myhrekq7u22g</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3myf3rybr5c2d</link><description>Very informative video: Tim Ruswick tests 3 techniques for using AI to clone a Steam game demo.&#xA;https://www.youtube.com/watch?v=J4LeOYrKEhE&#xA;#gamedev #ai #endtimes #Unity3D #GodotEngine&#xA;Online stores really need to figure out how to handle the coming flood of AI games of biblical proportions.</description><pubDate>21 Oct 2026 11:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3myf3rybr5c2d</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3myco72qq5k2c</link><description>Those with accounts on X, maybe you could submit a community request on the IP infringer&#39;s post, citing this:&#xA;https://x.com/Amanita_Design/status/2112517893774840044&#xA;(Machinarium has received an &#34;AI love letter&#34;, and they&#39;re not happy about it.)</description><pubDate>20 Oct 2026 12:47 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3myco72qq5k2c</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3myb5ciedok25</link><description>https://store.steampowered.com/news/app/3576600/view/669505296465398001&#xA;The v0.7 update for my upcoming game on Steam has been published.&#xA;Check out the demo!</description><pubDate>19 Oct 2026 22:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3myb5ciedok25</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3my3t5iztg22b</link><description>https://www.youtube.com/watch?v=2Qs1J612nZs</description><pubDate>17 Oct 2026 19:27 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3my3t5iztg22b</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mxytnzlwik22</link><description>Hey, #Godot Android devs! During development, how do you access files (e.g. save) in user://? I needed to use cmd.exe and `adb exec-out &#34;run-as com.x.y cat files/backup.tar&#34; &gt; saves_backup.tar` just to get my stuff.&#xA;There has to be an easier way.</description><pubDate>16 Oct 2026 14:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mxytnzlwik22</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mxvrdwf5is2g</link><description>https://www.youtube.com/watch?v=0otdTJa9IUc</description><pubDate>15 Oct 2026 09:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mxvrdwf5is2g</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mxloe7l2wc2z</link><description>I ported Dragon Riddler (#Godot) to mobile, but now I&#39;m worried about mobile piracy. I hate ads, and planned to make DR premium, around $3.&#xA;But, a pirate may steal it and publish it as an ad-supported title, earning ad revenue.</description><pubDate>11 Oct 2026 09:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mxloe7l2wc2z</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mxjzg5kxxc2k</link><description>In Dragon Riddler each unlocked Gate reveals a prophecy that&#39;s vague in early regions, but becomes more specific as the hero progresses. Knowing the breed of the final dragon lets you choose equipment and skills to your advantage.</description><pubDate>10 Oct 2026 17:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mxjzg5kxxc2k</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mxenn3fqt227</link><description>One of my favorite opponents in Dragon Riddler is the Greedling. I&#39;m very proud of this wretched creature.&#xA;Also very happy with how the game now allows and rewards very long words.&#xA;https://store.steampowered.com/app/3576600/Dragon_Riddler/</description><pubDate>08 Oct 2026 14:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mxenn3fqt227</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mxbmka6lo22b</link><description>This `AGENTS.md` is quite interesting and informative: https://github.com/storytold/photocraft/blob/main/AGENTS.md</description><pubDate>07 Oct 2026 09:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mxbmka6lo22b</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mxac6ui6l22s</link><description>&#34;[Mike] Singleton designed [The Lords of Midnight] the game, wrote the novella/manual, and developed &#39;landscaping&#39; in the last three months of 1983. He wrote the code in the first three months of 1984...&#34;&#xA;It only took him 6 months to create that masterpiece.</description><pubDate>06 Oct 2026 20:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mxac6ui6l22s</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mx7auclivk2y</link><description>I managed to optimize the binary word db of Dragon Riddler from 17Mb to 6Mb. Also drastically optimized its memory handling, and now the game can run on my weak Lenovo tablet too.&#xA;This was hard!</description><pubDate>06 Oct 2026 10:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mx7auclivk2y</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mx5mwm546k2q</link><description>Dragon Riddler touchscreen tooltip use cases:&#xA;* user configurable: longpress or double tap&#xA;* longpress, while held, allows hovering over other tooltip areas to activate them: tooltip surfing&#xA;* toggle button highlights tooltip areas&#xA;#GodotEngine #mobiledev #gamedev</description><pubDate>05 Oct 2026 19:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mx5mwm546k2q</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mx53m74ihs2f</link><description>I&#39;m *really* curious if Dragon Riddler proves to be viable on mobile as a commercial product. I&#39;ve spent the last couple of days porting, and mobile is a super challenging platform that requires a *lot* of alternative solutions and extra considerations.</description><pubDate>05 Oct 2026 14:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mx53m74ihs2f</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mx4gozpajs22</link><description>While Dragon Riddler was running fine on a phone, it crashed on a tablet. Turns out DR is a memory hog, and the tablet is weak. I need to optimize DR&#39;s word database for better memory handling.&#xA;This is most unexpected. I didn&#39;t think I&#39;d ever stumble into a memory issue.&#xA;#GodotEngine</description><pubDate>05 Oct 2026 07:52 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mx4gozpajs22</guid></item><item><link>https://bsky.app/profile/sandorhq.bsky.social/post/3mx2v2gjd222w</link><description>In my experience, there are about 1 million edge cases when implementing tooltip support for mobile, not counting device peculiarities. I&#39;m now handling about 90% of them in Dragon Riddler. #gamedev #GodotEngine</description><pubDate>04 Oct 2026 17:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:rfaf2zhvmsq4wi76s4tpcknv/app.bsky.feed.post/3mx2v2gjd222w</guid></item></channel></rss>