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<rss version="2.0"><channel><description>🎮 Freelance Unity Game Developer&#xA;✨ Follow along if you&#39;re into #indiedev - Let&#39;s make games!&#xA;&#xA;https://pixcl-studio.itch.io/tiny-dream-world</description><link>https://bsky.app/profile/pixclstudio.bsky.social</link><title>@pixclstudio.bsky.social - Elias | PIXCL Studio</title><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3mrryn7bbr22e</link><description>Happy to be part of the team during early development. It&#39;s really awesome to see how the game has grown since then!&#xA;&#xA;✨ Wishlist if you love Roguelite Deckbuilder Games!&#xA;&#xA;#gamedev | #indiedev | #steam | #deckbuilding&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>29 Jul 2026 13:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3mrryn7bbr22e</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3luipyg7cps2j</link><description>Currently implementing the POI system for #TinyDreamWorld procedurally generated Dreamscapes. 🌸&#xA;&#xA;The game designer will be able to create &#34;chunks&#34; in an editor and they will be randomly placed by the generation algorithm.&#xA;&#xA;#gamedev | #indiedev | #madewithunity</description><pubDate>21 Jul 2025 19:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3luipyg7cps2j</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3luiexj25hc2b</link><description>Slowly getting back to working on #TinyDreamWorld since my schedule is finally starting to lighten up a bit. Back to procedural generation shenanigans! ✨&#xA;&#xA;Also finally made the move to Linux Mint, at least on my work laptop for now.&#xA;&#xA;#indiedev</description><pubDate>21 Jul 2025 16:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3luiexj25hc2b</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3ltza6cx7rk2v</link><description>Getting the full #freelance experience (not the good kind) on my first contract job with a client. Unrealistic expectations, scope creep, ghosting mid-project and now trying to avoid payment. 😅</description><pubDate>15 Jul 2025 15:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3ltza6cx7rk2v</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3ls2pwv3td226</link><description>Forced myself to take the weekend off gamedev/unity to go on a mini-vacation and just realized how absolutely exhausted I am 🫠 Can&#39;t wait for june to be finally over</description><pubDate>20 Jun 2025 19:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3ls2pwv3td226</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lqzb5ghrbk2q</link><description>Very sorry for the recent inactivity! I will finally have some time for my own games in July again! 🥳&#xA;&#xA;Reaaally want to get back to #TinyDreamWorld but I&#39;m absolutely swamped with other game projects&#xA;(that I can&#39;t even post about 😅) currently.&#xA;&#xA;But this is a good sign for my future #indiedev plans!</description><pubDate>07 Jun 2025 11:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lqzb5ghrbk2q</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lpqtxp7rb22q</link><description>Fulltime #indiedev transition is going well but it&#39;s going to be a hectic month. Currently juggling between wrapping up my day job, client work and a bunch of paperwork 😅 #TinyDreamWorld development will continue when things have settled down a bit, bear with me. 🙏</description><pubDate>22 May 2025 09:55 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lpqtxp7rb22q</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lobdln2wrs2o</link><description>Progress on procedurally generated levels in #TinyDreamWorld 🎄✨&#xA;&#xA;It&#39;s definitely not perfect yet and the parameters will need to be tweaked to result in actually fun levels but it&#39;s good enough to start building the &#34;content placement&#34; part next. 😊&#xA;&#xA;📷 #screenshotsaturday&#xA;#gamedev | #indiedev</description><pubDate>03 May 2025 12:27 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lobdln2wrs2o</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lo4xmsimdc2p</link><description>Implemented a simple Binary Space Algorithm to block out the island sections of a #TinyDreamWorld level. The actual island shapes will either be hand-authored chunks or generated via a &#34;random walk algorithm&#34;.&#xA;&#xA;Also pretty satisfying to watch it go. 😄&#xA;&#xA;#gamedev | #indiedev | #unity3d | #bsp</description><pubDate>01 May 2025 18:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lo4xmsimdc2p</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lnqkedynak2i</link><description>Been another pretty busy week but managed to get some planning for #TinyDreamWorld procedural generation done at least. 😄&#xA;&#xA;I&#39;ve been going back and forth on which algorithm to use - here&#39;s a simple &#34;Random Walk&#34; algorithm in action. ✨&#xA;&#xA;📷 #screenshotsaturday&#xA;#gamedev | #indiedev | #unity3d</description><pubDate>26 Apr 2025 20:13 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lnqkedynak2i</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lnb3pdyelc26</link><description>Rule Tiles are great.&#xA;&#xA;#gamedev | #indiedev | #unity3d</description><pubDate>20 Apr 2025 16:41 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lnb3pdyelc26</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lnatxpqvk22r</link><description>The dreamscapes in #TinyDreamWorld are currently handcrafted with predefined spawn locations for gameplay elements.&#xA;&#xA;Time to make them more interesting! 😄&#xA;&#xA;For the next update, I&#39;m going to start working on *actual* procedural level generation! ✨&#xA;&#xA;#gamedev | #indiedev | #cozygames | #pixelart</description><pubDate>20 Apr 2025 14:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lnatxpqvk22r</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3ln6pu4h5ck2y</link><description>Last few weeks were pretty hectic due to freelance prep and my need for closure to finally finish Spark&#39;s Adventure 3D for itch.io 😄 &#xA;&#xA;Next milestone: #TinyDreamWorld Version 1.3! ✨&#xA;&#xA;#gamedev | #indiedev | #cozygames | #pixelart</description><pubDate>19 Apr 2025 18:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3ln6pu4h5ck2y</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lmp7kb6wqs25</link><description>The itch.io page is now live!!✨&#xA;&#xA;After working on this game for almost 2 years, I&#39;m super excited to finally release a playable version! 😄&#xA;&#xA;🔁 Repost to spread the word!&#xA;🎮 Play here for FREE: https://pixcl-studio.itch.io/sparks-adventure-3d&#xA;&#xA;#indiegames | #indiedev | #psx | #retrogame</description><pubDate>13 Apr 2025 14:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lmp7kb6wqs25</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lmp7kb6wqs25</link><description>The itch.io page is now live!!✨&#xA;&#xA;After working on this game for almost 2 years, I&#39;m super excited to finally release a playable version! 😄&#xA;&#xA;🔁 Repost to spread the word!&#xA;🎮 Play here for FREE: https://pixcl-studio.itch.io/sparks-adventure-3d&#xA;&#xA;#indiegames | #indiedev | #psx | #retrogame</description><pubDate>13 Apr 2025 14:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lmp7kb6wqs25</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lmnh2l4jvc2t</link><description>Here&#39;s the first 40 seconds of the playable prototype for #SparksAdventure3D that will release tomorrow on itch.io ✨&#xA;&#xA;📷 #screenshotsaturday&#xA;#indiedev | #solodev | #psx | #unity3d</description><pubDate>12 Apr 2025 21:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lmnh2l4jvc2t</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lmkq4d6iss2d</link><description>Box-Art Cover for itch.io.&#xA;Had a lot of of fun making that. 😄&#xA;&#xA;The playable prototype is coming out this weekend. ✨&#xA;&#xA;🤖 #SparksAdventure3D&#xA;#gamedev | #indiedev | #psx | #solodev</description><pubDate>11 Apr 2025 19:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lmkq4d6iss2d</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lmkmmmwcq22o</link><description>TIL that you can create 3D Text Logos for your games in #blender &#xA;&#xA;Simply Ctrl+A &gt; Text, type the desired text in Edit Mode,  convert the Text Object to a Mesh and customize as you like.&#xA;&#xA;Once you&#39;re happy, set up a camera and render via F12.✨&#xA;&#xA;#gamedev</description><pubDate>11 Apr 2025 18:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lmkmmmwcq22o</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lmk7zkjlqk2x</link><description>Finished the model for the boss in phase 1 and added transition animations for the start and end of the phase.&#xA;&#xA;🤖 #SparksAdventure3D &#xA;#gamedev | #indiedev | #psx | #solodev</description><pubDate>11 Apr 2025 14:27 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lmk7zkjlqk2x</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lm6543zvhc2x</link><description>More work-in-progress footage for the multi-phase boss fight. 🙌&#xA; &#xA;Finished the overall structure of the mechanics for phase 1 and added the phase transition. I really like how this is getting together. 😄&#xA;&#xA;#gamedev | #indiedev | #retrogame | #prototype</description><pubDate>06 Apr 2025 19:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lm6543zvhc2x</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lm5m6kug622h</link><description>Concept sketches for phase 1/4. 📝&#xA;The first phase will be super simple in terms of difficulty and teach the player the basic boss mechanics.&#xA;&#xA;#indiedev</description><pubDate>06 Apr 2025 14:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lm5m6kug622h</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lm5bznsdgs2i</link><description>#indiedev is when you&#39;re just about to finish a game project and then somehow end up going down the rabbit hole of planning a multi-phase final boss fight with three boss transformations.</description><pubDate>06 Apr 2025 10:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lm5bznsdgs2i</guid></item><item><link>https://bsky.app/profile/pixclstudio.bsky.social/post/3lm54cj4fnc2x</link><description>Now that we have a much longer #bosstheme it follows suit that we need to have a much longer boss stage. 🙃&#xA;&#xA;I think it&#39;s virtually impossible to stick to a scope when you&#39;re working on something you&#39;re passionate about. 😅&#xA;&#xA;#indiedev&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>06 Apr 2025 09:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:ritjchuo4fc6e65pugdumbys/app.bsky.feed.post/3lm54cj4fnc2x</guid></item></channel></rss>