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<rss version="2.0"><channel><description>I make games in Godot and draw comics!&#xA;&#xA;⭐Wishlist Starmadillo: s.team/a/5268030 (Demo Available)&#xA;&#xA;☕Ko-Fi: https://ko-fi.com/doodledonut&#xA;&#xA;🕹️Itch: https://doodledonut.itch.io/&#xA;&#xA;I don&#39;t use generative AI</description><link>https://bsky.app/profile/doodle.arcticpolygon.com</link><title>@doodle.arcticpolygon.com - Doodle | Making Starmadillo⭐</title><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwwq6pe3qc2n</link><description>One of the best pieces of #gamedev advice I&#39;ve come across is simply to open up the engine every day and do something. Even if it&#39;s writing a single line of code.&#xA;&#xA;Anyway, today was one of those days. I finished up modeling a teeny-tiny map just for this mountain peak.</description><pubDate>03 Oct 2026 01:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwwq6pe3qc2n</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwtf4i5vkk2z</link><description>Critter Drifters, on sale? Who would have thought.&#xA;&#xA;If you like kart racers with a hub world and boss races, you&#39;ll probably enjoy this too!&#xA;&#xA;https://store.steampowered.com/app/3755680/Critter_Drifters/&#xA;&#xA;#steam #indiedev</description><pubDate>01 Oct 2026 17:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwtf4i5vkk2z</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwu76d5ihk2k</link><description>This is why having utility doesn&#39;t exclude something from being art.&#xA;&#xA;A car engine is art to people who love cars.&#xA;A mechanical watch is art to people who love watches.&#xA;A codebase is art to people who love code.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>02 Oct 2026 01:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwu76d5ihk2k</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwtpkcnnms2k</link><description>One of my favorite things about having a long term #gamedev project is just looking at level geometry and finding ways I can change it to hide collectibles.</description><pubDate>01 Oct 2026 20:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwtpkcnnms2k</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwtf4i5vkk2z</link><description>Critter Drifters, on sale? Who would have thought.&#xA;&#xA;If you like kart racers with a hub world and boss races, you&#39;ll probably enjoy this too!&#xA;&#xA;https://store.steampowered.com/app/3755680/Critter_Drifters/&#xA;&#xA;#steam #indiedev</description><pubDate>01 Oct 2026 17:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwtf4i5vkk2z</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwqwq7tph22p</link><description>I&#39;m excited to announce that the demo for my third-person metroidvania, Starmadillo, is finally available.&#xA;&#xA;Try it out, have fun, find bugs that make me sad, etc.&#xA;&#xA;s.team/a/5268030&#xA;&#xA;#godot #gamedev #indiedev #steam&#xA;https://s.team/a/5268030</description><pubDate>30 Sep 2026 18:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwqwq7tph22p</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwro2hwfis2o</link><description>i made hamster tube&#xA;&#xA;#godot #gamedev #indiedev</description><pubDate>01 Oct 2026 01:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwro2hwfis2o</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwrdyiyr7k2o</link><description>Good tips. A good name can even help with motivation in small ways too.&#xA;&#xA;A small but non-zero percentage of the reason I started making Starmadillo was *because* of the name.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>30 Sep 2026 22:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwrdyiyr7k2o</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwqwq7tph22p</link><description>I&#39;m excited to announce that the demo for my third-person metroidvania, Starmadillo, is finally available.&#xA;&#xA;Try it out, have fun, find bugs that make me sad, etc.&#xA;&#xA;s.team/a/5268030&#xA;&#xA;#godot #gamedev #indiedev #steam&#xA;https://s.team/a/5268030</description><pubDate>30 Sep 2026 18:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwqwq7tph22p</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwqrdehiok2p</link><description>And just like that, a new ability mechanic! This area is actually pretty close to the start, but I haven&#39;t even started modeling the area you&#39;ll get the ability to use it.&#xA;&#xA;It makes me happy to be able to tease stuff like this so early in the game.&#xA;&#xA;#gamedev #indiedev&#xA;&#xA;s.team/a/5268030</description><pubDate>30 Sep 2026 16:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwqrdehiok2p</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwotuobp4k26</link><description>Part of me doesn&#39;t want to copy *every* ability from Metroid, but it&#39;s also just objectively cool to be able to roll up walls.&#xA;&#xA;Controls a little janky, but nothing I can&#39;t smooth out with good path placement. All I have to do to make these is plop a curve down!&#xA;&#xA;#godot #gamedev #indiedev</description><pubDate>29 Sep 2026 22:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwotuobp4k26</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwm3bsn3rs23</link><description>You know a project is serious when you finally get around to customizing the #godot splash screen</description><pubDate>28 Sep 2026 19:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwm3bsn3rs23</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwljqij6vc23</link><description>WIP new boss fight 👀&#xA;&#xA;Right now it just spins and shoots lasers...but considering all the weird vector and positional / rotation stuff I had to figure out, I&#39;m pretty happy with the result so far!&#xA;&#xA;#godot #gamedev #Indiedev</description><pubDate>28 Sep 2026 14:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwljqij6vc23</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwkeplkowk2p</link><description>I appreciate Steam Next Fest acting as a project timeline pacer (talking about next February). It gives me a deadline to shoot for, but if I miss it...it&#39;s okay since there are three every year.&#xA;&#xA;If everything pans out right, I&#39;ll have a finished game releasing after it next spring!</description><pubDate>28 Sep 2026 03:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwkeplkowk2p</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwjpxoy2rs26</link><description>Taking a break from world / level design to do some systems stuff. This time, map icons!&#xA;&#xA;Previously they were just labels, but this makes things more readable at a glance and, in other areas, can easily tell you when a door requires a different method to open.&#xA;&#xA;#gamedev #indiedev</description><pubDate>27 Sep 2026 21:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwjpxoy2rs26</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwgk67g2bs2u</link><description>I&#39;ve been busy modeling this icy cavern area recently. Getting to the point where I think it&#39;s time to work on another boss fight though. The next upgrade in the sequence I have planned really opens up a lot of possibilities.&#xA;&#xA;#gamedev #Indiedev #godot&#xA;&#xA;https://store.steampowered.com/app/5268030/Starmadillo/</description><pubDate>26 Sep 2026 14:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwgk67g2bs2u</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwgk67g2bs2u</link><description>I&#39;ve been busy modeling this icy cavern area recently. Getting to the point where I think it&#39;s time to work on another boss fight though. The next upgrade in the sequence I have planned really opens up a lot of possibilities.&#xA;&#xA;#gamedev #Indiedev #godot&#xA;&#xA;https://store.steampowered.com/app/5268030/Starmadillo/</description><pubDate>26 Sep 2026 14:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwgk67g2bs2u</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwey2oe52223</link><description>Some #blender screenshots from the game I&#39;m workin&#39; on. I love being able to make worlds from polygons.&#xA;&#xA;#lowpoly #gamedev #indiedev</description><pubDate>25 Sep 2026 23:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwey2oe52223</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwe7wfudc22o</link><description>*gets followed by another gamedev-related account*&#xA;&#xA;Oh, it&#39;s AI.&#xA;&#xA;BLOCK</description><pubDate>25 Sep 2026 16:47 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwe7wfudc22o</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mwdvhszpfc2e</link><description>You know the Tetris effect?&#xA;&#xA;I get that for 3D modeling, extruding and pulling on vertices in my head.&#xA;&#xA;I also get it for programming and debugging sometimes, but I have to tell my brain &#34;You can&#39;t execute code in your head, it doesn&#39;t work that way&#34;&#xA;&#xA;#gamedev</description><pubDate>25 Sep 2026 13:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mwdvhszpfc2e</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mw7eu5jsks26</link><description>I like to try to add interactivity whenever I&#39;m struggling with level design, and usually that yields fruitful results.&#xA;&#xA;Case and point...icicles you can shoot to fall down! I also made a variety that explode and are just there purely for fun.&#xA;&#xA;#godot #gamedev #indiedev</description><pubDate>23 Sep 2026 18:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mw7eu5jsks26</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mw7ws4fgjs26</link><description>I like doing these stupid trendy things. They give me an opportunity to reminisce and really decide what things made an impact on me more than others. A reply for each:</description><pubDate>23 Sep 2026 23:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mw7ws4fgjs26</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mw7gc7difc26</link><description>I really hate that I have to doubt whether comments to my posts are extruded from an LLM now. Part of me wants to reply, in case they are real, but the thought of having a conversation with a computer and not knowing it makes me feel gross.</description><pubDate>23 Sep 2026 18:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mw7gc7difc26</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mw7eu5jsks26</link><description>I like to try to add interactivity whenever I&#39;m struggling with level design, and usually that yields fruitful results.&#xA;&#xA;Case and point...icicles you can shoot to fall down! I also made a variety that explode and are just there purely for fun.&#xA;&#xA;#godot #gamedev #indiedev</description><pubDate>23 Sep 2026 18:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mw7eu5jsks26</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mw4ofy3hes2k</link><description>Cookin&#39; up some light cutscene stuff. It&#39;s a lot of work!&#xA;&#xA;#gamedev #indiedev</description><pubDate>22 Sep 2026 16:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mw4ofy3hes2k</guid></item><item><link>https://bsky.app/profile/doodle.arcticpolygon.com/post/3mw4ofy3hes2k</link><description>Cookin&#39; up some light cutscene stuff. It&#39;s a lot of work!&#xA;&#xA;#gamedev #indiedev</description><pubDate>22 Sep 2026 16:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:rwhemttcysfdmtqp5b5c6fs6/app.bsky.feed.post/3mw4ofy3hes2k</guid></item></channel></rss>