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<rss version="2.0"><channel><description>Solo indie dev&#xA;Creating PSYCHSPHERE</description><link>https://bsky.app/profile/setmarks.bsky.social</link><title>@setmarks.bsky.social - setmarks</title><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mgdrmoine22g</link><description>Pound cake is just sugar cookies but cake</description><pubDate>05 Mar 2026 21:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mgdrmoine22g</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mfxqcsnfx22r</link><description>Glad to see a Pokemon game finally approach the graphical level of Dragon Quest 11</description><pubDate>01 Mar 2026 02:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mfxqcsnfx22r</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mfs5qerq5c26</link><description>On my third Nabokov book and &#34;In silence he ate his vanilla ice cream, which contained no vanilla and was not made of cream.&#34; is just great.</description><pubDate>26 Feb 2026 21:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mfs5qerq5c26</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mfkje73o7c2k</link><description>Finally have every Terraria achievement... Again. I&#39;m starting to think this game actually has too much content? If that&#39;s possible?</description><pubDate>23 Feb 2026 20:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mfkje73o7c2k</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mf2rhnptnk27</link><description>Got default cheerios by accident, I didn&#39;t know they could get plainer than honey nut. They shouldn&#39;t.</description><pubDate>17 Feb 2026 14:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mf2rhnptnk27</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mdl4vl6ds224</link><description>Miis in the Tomodachi Life direct varied by region. The guy who was into the clown in the US version being replaced with an alien in every other region seems a little uncool?</description><pubDate>29 Jan 2026 15:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mdl4vl6ds224</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mdfxf2wso22s</link><description>The multiplayer UX of New Horizons is so bad, at this point I want the next Animal Crossing to have stronger multiplayer focus as part of the core design philosophy. With GameChat being one of the Switch 2&#39;s big features (in Nintendo&#39;s eyes at least) it seems somewhat likely?</description><pubDate>27 Jan 2026 14:21 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mdfxf2wso22s</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mcqsfjydp22h</link><description>Fun fact: PSYCHSPHERE (game I&#39;m making) began with the concept of a Final Fantasy 1 style JRPG where the world, enemies, quest, etc., are uniquely generated each playthrough. That idea fell to the wayside when &#34;monkey ball roguelike with turn based combat&#34; sounded way more fun and unique to create.</description><pubDate>19 Jan 2026 04:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mcqsfjydp22h</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mco6e6jd7k2o</link><description>After a few iterations I&#39;ve landed on a way to make the (100+!) enemies in my game more mechanically unique, inspired by those special enemies in Diablo-esque games with laundry-lists of special effects. Now to make (a lot of) effects and get to mixing and matching them in interesting ways...</description><pubDate>18 Jan 2026 03:22 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mco6e6jd7k2o</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mce7w4uxj22h</link><description>making music is hard</description><pubDate>14 Jan 2026 04:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mce7w4uxj22h</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mc4s2d46v22v</link><description>The art for most enemies utilizes images from the Met&#39;s Open Access collection (which is an invaluable resource - and really neat). Typically several works are mashed together for a surrealist photomontage look.&#xA;&#xA;#gamedev</description><pubDate>11 Jan 2026 05:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mc4s2d46v22v</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mc23b26b5c2w</link><description>Here&#39;s a glimpse of PSYCHSPHERE outside of the turn based combat. It&#39;s a bit of an arcade-y roll-em-up situation.&#xA;Hm, you say? Fast-paced platforming meets JRPG? Yup! I don&#39;t think anyone&#39;s been clamoring for that(?) but if you have been then golly gee buckle up&#xA;&#xA;#gamedev #GodotEngine</description><pubDate>10 Jan 2026 03:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mc23b26b5c2w</guid></item><item><link>https://bsky.app/profile/setmarks.bsky.social/post/3mbxjnvjp6s27</link><description>Kinda feels like talking into the void right now but new accounts are like that I guess. Here&#39;s a screenshot of the turn-based combat from the game I&#39;ve been making for, uh *checks watch* way too dang long. And I&#39;ve still got a ton left to do.&#xA;&#xA;#gamedev #GodotEngine</description><pubDate>09 Jan 2026 03:13 +0000</pubDate><guid isPermaLink="false">at://did:plc:rzgr42ydrmutc2del5myklwe/app.bsky.feed.post/3mbxjnvjp6s27</guid></item></channel></rss>