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<rss version="2.0"><channel><description>Pico8/Picotron Developer, Video Games</description><link>https://bsky.app/profile/russellashby.bsky.social</link><title>@russellashby.bsky.social - Russ</title><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mtwig36h2k2t</link><description>Made a bit of progress on spawning blocks row by row. I&#39;m guessing what Ball X Pit does is figure out the highest and spawns behind it. Next up will be generating different types of block enemies.&#xA;&#xA;#pico8 #gamedev</description><pubDate>25 Aug 2026 18:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mtwig36h2k2t</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mtszibjesk2v</link><description>It&#39;s not a survivors game until you have a damage display going. &#xA;&#xA;#gamedev #pico8</description><pubDate>24 Aug 2026 09:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mtszibjesk2v</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mtri74ieps2s</link><description>Weekend Ball X Pit beginnings...&#xA;&#xA;#pico8 #gamedev</description><pubDate>23 Aug 2026 19:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mtri74ieps2s</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mnryx2n3ec2c</link><description>I think I&#39;ve created the world&#39;s oddest paint program, where the ink comes to you.&#xA;&#xA;#picotron #pico8</description><pubDate>08 Jun 2026 15:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mnryx2n3ec2c</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mmw6bhajf22o</link><description>Went back to my 2d racer prototype and now I finally have elevation and opponents. (and a lot of math I can&#39;t follow properly yet). Credit to: https://jakesgordon.com/writing/javascript-racer-v3-hills/&#xA;&#xA;#picotron #pico8 #gamedev</description><pubDate>28 May 2026 13:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mmw6bhajf22o</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mlsucm76a22a</link><description>All my focus goups say that the world is crying out for a &#39;weird fish plays underwater snooker&#39; game.&#xA;&#xA;#picotron #pico8 #gamedev</description><pubDate>14 May 2026 12:52 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mlsucm76a22a</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mlqi5tc5os2c</link><description>1.0 release of Pac Rescue, my tribute to Magic Garden&#xA;&#xA;I suck at my own game, can you rescue 200? I can only get to 130...&#xA;&#xA;https://www.lexaloffle.com/bbs/?tid=156852&#xA;&#xA;#picotron #gamedev #pico8 #magicgarden #ufo50</description><pubDate>13 May 2026 14:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mlqi5tc5os2c</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mllxyq6ssc2b</link><description>The larger grid size doesn&#39;t work for Magic Garden, it removes all the tension. I&#39;ve kept the wrap around and increased speed. Been pouring over wikis and forums to work out the scoring and potion mechanics.&#xA;&#xA;#picotron #pico8 #ufo50 #magicgarden #gamedev</description><pubDate>11 May 2026 19:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mllxyq6ssc2b</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mlh64dlgr22t</link><description>Well, it&#39;s **something**.&#xA;&#xA;#picotron #pico8</description><pubDate>09 May 2026 21:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mlh64dlgr22t</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mldyazynbc2j</link><description>A splash of polish, changing drop zones, scoring, different potions, multipliers all in. Still need to do that thing that pops into my head every play test that I forget to right down. Probably important.&#xA;&#xA;#picotron #pico8 #gamedev #ufo50 #magicgarden</description><pubDate>08 May 2026 14:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mldyazynbc2j</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mlbi4bdnu22f</link><description>Coming along..it&#39;s funny what you miss studying someone else&#39;s game frame by frame. &#xA;&#xA;It&#39;s a different kind of fun. The original is tense due to the likelihood of making a mistake. This version feels more exhilarating - but might become dull quickly.&#xA;&#xA;#picotron #pico8 #gamedev #ufo50 #magicgarden</description><pubDate>07 May 2026 14:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mlbi4bdnu22f</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3ml6vjlkoi22t</link><description>Taking a mini-break from Seaside Drive to go back to my Magic Garden remake. I want to answer a few questions about fun. &#xA;&#xA;Is it more fun if: 1) it&#39;s faster, 2) there&#39;s no wall, and 3) the map is bigger.&#xA;&#xA;#picotron #pico8 #ufo50 #magicgarden #gamedev</description><pubDate>06 May 2026 14:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3ml6vjlkoi22t</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mku5jjfurk2i</link><description>Added a bit more polish. Where we are going we are definately going to need two roads.&#xA;&#xA;#picotron #ufo50 #gamedev #downwell #pico8</description><pubDate>02 May 2026 07:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mku5jjfurk2i</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mkknlqnz4s27</link><description>Well, that works suprisingly well. We now have a max_bullets that are recharged when we flip up/down. Enemies can now be stomped from above/below.&#xA;&#xA;#ufo50 #picotron #pico8 #gamedev #downwell</description><pubDate>28 Apr 2026 13:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mkknlqnz4s27</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mkka5ygd6k2p</link><description>The question on nobody&#39;s lips - &#34;what is Seaside Drive really was Sidewell?&#34;. I am determined to find out. It seems to work as an idea, but the player needs incentive to leap between floor and ceiling.&#xA;&#xA;#picotron #pico8 #ufo50 #gamedev #seasidedrive #downwell</description><pubDate>28 Apr 2026 09:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mkka5ygd6k2p</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mki6jjfdrk2v</link><description>Playable WIP released. I&#39;ve got a bit more tidy up to do but then I&#39;ll call it quits as this is just a POC. I want to experiment with turning this into the real 1-bit Sidewell.&#xA;&#xA;https://www.lexaloffle.com/bbs/?pid=188615#p&#xA;&#xA;#pico8 #picotron #gamedev</description><pubDate>27 Apr 2026 13:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mki6jjfdrk2v</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mkaltdnqos2x</link><description>The makings of a complete level. Janky as heck but getting there. I&#39;m going frame by frame from the original to work out what is happening - much like early 8-bit arcade conversion teams. Would be more authentic if I had a VHS tape.&#xA;&#xA;#picotron #gamedev #ufo50 #pico8</description><pubDate>24 Apr 2026 13:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mkaltdnqos2x</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mk6darxpj227</link><description>One of the benefits of using a single entity, behaviour components and factories is that is can be very easy to spin up new enemies in the game. I&#39;ve got 75% of this boss working in about 20 minutes. Naturally the remaining 25% will take days...&#xA;&#xA;#picotron #gamedev #pico8 #ufo50</description><pubDate>23 Apr 2026 15:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mk6darxpj227</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mjyxxagq522b</link><description>Most sytems are in place now, just need scoring, the boss battle and lots of number tweaking. Oh, and everything else.&#xA;&#xA;#picotron #ufo50 #pico8 #gamedev</description><pubDate>21 Apr 2026 12:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mjyxxagq522b</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mjog2ugnv22s</link><description>The Seaside Drive / Star Waspir mashup nobody asked for. Making good progress.&#xA;&#xA;#ufo50 #pico8 #picotron #gamedev</description><pubDate>17 Apr 2026 07:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mjog2ugnv22s</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mjjwgs4s3k2u</link><description>Token anxiety got the better of me and I converted my Seaside Drive demake to Picotron. Having to render to a 384x216 screenbuffer to support ripped UFO50 sprites (they look too small at 480x270 and don&#39;t look well scaled). &#xA;#pico8 #picotron #gamedev #ufo50</description><pubDate>15 Apr 2026 12:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mjjwgs4s3k2u</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mjeskigcws2z</link><description>Starting to flesh out waves. The funny thing about this demake is that it&#39;s taken me until now to realise that Seaside Drive is just a single screen locked yaxis Shmup. The horiztonal scrolling of the background tricks your brain into thinking it is something different. &#xA;&#xA;#pico8 #gamedev #ufo50</description><pubDate>13 Apr 2026 11:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mjeskigcws2z</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mjd7rxxk322f</link><description>Is anyone else on this infinite loop? &#xA;&#xA;#pico8 (too constrained, I&#39;m worried about tokens, I know, I&#39;ll use) -&gt; #picotron (well, I&#39;m might as well use) -&gt; #love2d (now I&#39;m obsessing over architectural correctness and graphics, I know, I&#39;ll use) -&gt; Pico-8...and so on.&#xA;&#xA;#gamedev</description><pubDate>12 Apr 2026 20:44 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mjd7rxxk322f</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mjcyspammk2v</link><description>Adding a bit of that outrun feel. Also added spatial partioning so I can fire a ton of bullets and maintain 13%CPU at 60fps.&#xA;&#xA;#pico8 #seasidedrive #ufo50</description><pubDate>12 Apr 2026 18:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mjcyspammk2v</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mjaom456rc2z</link><description>Working on a spatial partioning test for my Sunset Drive demake. Strangely cathartic and more importantly, quite performant with 200 entities + bullets at 60fps.&#xA;&#xA;#pico8 #gamedev</description><pubDate>11 Apr 2026 20:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mjaom456rc2z</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mj5bradwwk2k</link><description>Moving along nicely. Sunset Drive is one of my favourite ufo50 games. One of the few games in the collection that is deceptively easy - once you realise that waggling left/right is the way to keep charge at 100%.&#xA;&#xA;#pico8 #ufo50 #gamedev #sunsetdrive</description><pubDate>10 Apr 2026 12:04 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mj5bradwwk2k</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3mj55kxrucs2e</link><description>The beginnings of a Sunset Drive demake, charging and firing is done.&#xA;&#xA;#pico8 #gamedev #ufo50 #sunsetdrive</description><pubDate>10 Apr 2026 10:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3mj55kxrucs2e</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3milqsjrn2s2z</link><description>Trying to learn batching graphics with userdata in #picotron. Massive performance difference compared to a more traditional AoS approach. I can shift 2000 sprites with &lt; %50 CPU.&#xA;&#xA;#picotron #pico8 #gamedev</description><pubDate>03 Apr 2026 12:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3milqsjrn2s2z</guid></item><item><link>https://bsky.app/profile/russellashby.bsky.social/post/3md3obb2pzk2c</link><description>Having fun making things interactable. Papers Please?&#xA;&#xA;#picotron #gamedev #pico8</description><pubDate>23 Jan 2026 12:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:seqjuoqaompno6vzieopp2mq/app.bsky.feed.post/3md3obb2pzk2c</guid></item></channel></rss>