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<rss version="2.0"><channel><description>Computer toucher, Rust enjoyer, drummer, car tinkerer&#xA;&#xA;Will be mostly posting updates for my open source SDR/DSP projects&#xA;&#xA;He/him</description><link>https://bsky.app/profile/73s.bsky.social</link><title>@73s.bsky.social - 73s</title><item><link>https://bsky.app/profile/73s.bsky.social/post/3ltifcny55c2k</link><description>What the hell, IIDX Happy Sky turns 20 soon. Feels like it was just yesterday that I got those splash beats&#xA;&#xA;#beatmania #iidx #konami #konmai</description><pubDate>08 Jul 2025 22:52 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3ltifcny55c2k</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lo7mt7tnq22h</link><description>I&#39;m happy with how my SDR app is progressing. I think the radio visualizer has developed nicely and now there are band edges for the broadcast FM range. Really hoping to publish it to cargo soon but there&#39;s still some things I want to fix and add.&#xA;&#xA;#rust #rustlang #sdr</description><pubDate>02 May 2025 20:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lo7mt7tnq22h</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lnqnlzms6c2x</link><description>As part of the work I&#39;m doing on my new SDR radio thing, I released a Rust library for handling the Winamp skin format. The crate can unpack skins and generate a mockup screenshot from them. It also makes it easy to access the sprites programmatically.&#xA;&#xA;crates.io/crates/wsz&#xA;#rust #rustlang</description><pubDate>26 Apr 2025 21:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lnqnlzms6c2x</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lnh6rk5inc2r</link><description>OPN&#39;s garden of delete album goes so hard</description><pubDate>23 Apr 2025 02:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lnh6rk5inc2r</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lngjvoabrk2c</link><description>I went down the rabbit hole on rtl-sdr last night and found this wonderful deep dive superkuh.com/rtlsdr.html . People did some great research back when these devices came out.&#xA;https://superkuh.com/rtlsdr.html</description><pubDate>22 Apr 2025 20:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lngjvoabrk2c</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3ln3fjbn3x22u</link><description>My WIP #sdr application now has scanning! This feels like a big step towards being a &#34;proper&#34; radio. Next up will be band plans and then hopefully some narrowband FM stations too.&#xA;&#xA;#rustlang #egui</description><pubDate>18 Apr 2025 10:20 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3ln3fjbn3x22u</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3ln3eetmtr22u</link><description>This code is nasty. This code is fetid. This code is disgusting. I need to clean up this code.</description><pubDate>18 Apr 2025 10:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3ln3eetmtr22u</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3ln3c6tvzws2u</link><description>I&#39;m kind of surprised that #rustlang mpsc channels have no way of checking the length of the queue. I guess you could implement this yourself by keeping a counter on the sender and receiver sides and then sync them up, but it feels kind of cumbersome.</description><pubDate>18 Apr 2025 09:21 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3ln3c6tvzws2u</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lmxskwa27c2c</link><description>I feel like my FM de-emphasis filter isn&#39;t quite right. Does anyone happen to know if FM broadcasts typically have this kind of spectrum after de-emphasis? (left: before, right: after). I used a very basic Butterworth IIR filter to but it feels like the slope is too steep.&#xA;&#xA;#sdr #radio</description><pubDate>17 Apr 2025 00:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lmxskwa27c2c</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lmxf3jkpos2k</link><description>Working on this has been my fixation for the past few weeks. It&#39;s an SDR application dressed in a Winamp skin. There&#39;s still quite a lot that needs doing but it&#39;s also exciting to see where it is now. I didn&#39;t demonstrate it in this video but it does support the Winamp skin format.&#xA;&#xA;#rustlang #sdr</description><pubDate>16 Apr 2025 20:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lmxf3jkpos2k</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lmaysltml22e</link><description>I&#39;ve been steadily making progress on a little Rust app that turns an rtl-sdr into an FM station receiver. The twist is that it uses Winamp skins. I&#39;m hoping to demo it soon. I&#39;ve got the 12-band equalizer working but I still need to make the classic visualizer. It&#39;s dumb and gimmicky but I like it.</description><pubDate>07 Apr 2025 22:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lmaysltml22e</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3llq63n4yzs27</link><description>Getting FM decode in uda felt like a good milestone. I did cut some corners getting there. I think I want to refactor a bunch of what I have now. Once it&#39;s in a cleaner state I&#39;ll start thinking about publishing it in a big version bump</description><pubDate>01 Apr 2025 05:43 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3llq63n4yzs27</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3llo7o374ic22</link><description>You may not like it but this is what peak UI design looks like</description><pubDate>31 Mar 2025 11:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3llo7o374ic22</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3llo4rlvp4222</link><description>it&#39;s a big giant mess but I just got the first FM audio decode from a broadcast station in my new SDR library (uda). dopamine get.</description><pubDate>31 Mar 2025 10:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3llo4rlvp4222</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lln2tij3o222</link><description>writing code next to the window while full of coffee and listening to breakcore hits all the buttons exactly right ☺️</description><pubDate>31 Mar 2025 00:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lln2tij3o222</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3ll5kztbahs2l</link><description>I&#39;ve gone back to working on crates.io/crates/yagi again. I&#39;ve managed to get more than 65% test compatibility with liquid-dsp so far. I would like to go back and clean up the module organization and docs soon. Just added agc and FM demod which should be useful for uda.&#xA;&#xA;#rustlang #sdr</description><pubDate>24 Mar 2025 20:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3ll5kztbahs2l</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lk7iyido2s27</link><description>This is the first video I&#39;ve made of the SDR library I&#39;ve been working on. There&#39;s not much here, and I still have all the &#34;Hello World&#34; egui bits attached to it, but there are plots. One little step at a time.&#xA;&#xA;#sdr #rust #egui</description><pubDate>12 Mar 2025 21:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lk7iyido2s27</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lk2fc57amc2n</link><description>Progress in the uda SDR library continues. Recently I looked into how to render a large waterfall plot on the UI using egui. I wrote a little post going through some of the options I tried. https://cqcqcq.bearblog.dev/rendering-pixels-in-rust-with-egui/&#xA;&#xA;Having a spectrum plot really makes it feel like it&#39;s coming together :D</description><pubDate>10 Mar 2025 20:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lk2fc57amc2n</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3ljnvvtelac23</link><description>Last night I got to a new milestone on the uda library. After working on it for a few weeks, I can now build a generic graph very much akin to gnuradio. There are not very many cores yet, but I do now have a demo of the graph pulling samples off my RTL-SDR and doing an FFT on them. Charts come next!</description><pubDate>05 Mar 2025 21:21 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3ljnvvtelac23</guid></item><item><link>https://bsky.app/profile/73s.bsky.social/post/3lhuafyimh42v</link><description>First post about some new work I&#39;ve been doing in Rust with SDR&#xA;&#xA;https://cqcqcq.bearblog.dev/uda-block-designer/</description><pubDate>10 Feb 2025 22:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:sof6hwwnanyp7lwtipnfeyvk/app.bsky.feed.post/3lhuafyimh42v</guid></item></channel></rss>