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<rss version="2.0"><channel><description>Game Designer for #Besiege</description><link>https://bsky.app/profile/dathaniel.bsky.social</link><title>@dathaniel.bsky.social - daniel.jpg</title><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3mm5t7rzj6s26</link><description>Game Development is often tough decisions and intense work to nail solid mechanics. &#xA;However from concept to finish our planetary ring gravity for The Broken Beyond came about in a day-ish, visualised here with a vector field. Dev Post here: &#xA;https://store.steampowered.com/news/app/346010/view/680749709329958394 #GameDev #IndieDev</description><pubDate>18 May 2026 21:32 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3mm5t7rzj6s26</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3miyanshedc2d</link><description>It&#39;s a lot of work trying to get all the details down for #Besiege: The Broken Beyond. So rarely have time to post. But we had to try to replicate the lunar flyby #NASA just performed  in game, with a translunar injection burn and all. Thanks @freya.bsky.social for the beautiful atmosphere #GameDev</description><pubDate>08 Apr 2026 12:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3miyanshedc2d</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3mej5ldhit22v</link><description>Man, I&#39;ve been radio silent here for a while, because the last year I&#39;ve been working on #Besiege The Broken Beyond, our new expansion taking off into space. It&#39;s been a crazy intense journey. Now I know we can do it here is the teaser: youtu.be/Re3TKkQGBPY #IndieGame #GameDev&#xA;https://www.youtube.com/watch?v=Re3TKkQGBPY</description><pubDate>10 Feb 2026 14:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3mej5ldhit22v</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lstps2yxzc26</link><description>I haven&#39;t been posting recently here, not for the lack of wanting to post. Working hard on something and when I can share I will post some cool vids and gifs.&#xA;&#xA;In the meantime our friend Dagriefaa helped us push out this QoL update.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>30 Jun 2025 17:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lstps2yxzc26</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lcjcqcomzk2m</link><description>Here&#39;s the #Besiege: The Splintered Sea trailer I made with @corfiz.com&#xA;&#xA;Maybe it&#39;s just my process, but I don&#39;t think we as devs talk about how time consuming and hard well-made trailers can be to make. I worked on this trailer across an entire month, after James already had done so much. #GameDev&#xA;https://www.youtube.com/watch?v=sxedDR0REws</description><pubDate>04 Dec 2024 23:30 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lcjcqcomzk2m</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lcgvzf4dvk23</link><description>I don&#39;t know what is scarier, how many hours I&#39;ve accumulated during #GameDev, or how actual players have matched my play time.</description><pubDate>04 Dec 2024 00:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lcgvzf4dvk23</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lceeboba3c2j</link><description>While testing the physics of our water buoyancy system in #Besiege I built this &#39;nope&#39;. Had to make sure swimming mechanics worked. #GameDev</description><pubDate>03 Dec 2024 00:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lceeboba3c2j</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lcdci6qx7k2b</link><description>Last update of the year done, but hard at work on the 10 year anniversary update for #Besiege. #GameDev</description><pubDate>02 Dec 2024 14:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lcdci6qx7k2b</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lc2gzv625s2c</link><description>#Besiege has been out for a while. This means the engine is pretty outdated - like 2016 outdated. This update I finally figured out a performant way to display the stress/load of the physics on complex mechanisms.&#xA;&#xA;Something that was more involved due to lacking engine features. #GameDev #IndieDev&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>29 Nov 2024 01:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lc2gzv625s2c</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lbkzsfamnk2p</link><description>Here&#39;s a rudimentary breakdown of how I did the underwater explosions in #Besiege: The Splintered Sea. We reused our regular volumetric explosion and I changed the unheated pixels to clip into brighter steam. #GameDev&#xA;&#xA;Thank gawd for the Slow Mo Guys for providing a good reference.</description><pubDate>22 Nov 2024 22:31 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lbkzsfamnk2p</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lbjzo2toh222</link><description>Have to post this here, our 3D artist Alex made this awesome render for #Besiege: The Splintered Sea a couple of months ago. I just like an unorganized worktable. #GameDev</description><pubDate>22 Nov 2024 12:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lbjzo2toh222</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lbiiyovtdc24</link><description>One of the game art capsules we use on #Besiege I made by just throwing a couple posed characters into the game itself and capturing with the in-game camera.&#xA;&#xA;So here&#39;s a free cam move around the scene. #GameDev</description><pubDate>21 Nov 2024 22:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lbiiyovtdc24</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lbhgsytvns23</link><description>Probably a bit late but here is my #DevDesk. #GameDev</description><pubDate>21 Nov 2024 12:13 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lbhgsytvns23</guid></item><item><link>https://bsky.app/profile/dathaniel.bsky.social/post/3lbfwjy4d7c2d</link><description>As somebody who grew up on physical game releases, it feels really cool seeing our own game #Besiege coming in physical copies in December, even if it&#39;s only in Japan. #GameDev</description><pubDate>20 Nov 2024 21:49 +0000</pubDate><guid isPermaLink="false">at://did:plc:t47mbkkn4o7l4z4mfyhvtkbi/app.bsky.feed.post/3lbfwjy4d7c2d</guid></item></channel></rss>