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<rss version="2.0"><channel><description>Realitycheck co-founder&#xA;On a mission to make immersive technology work for everyone.&#xA;&#xA;https://elkraneo.com</description><link>https://bsky.app/profile/elkraneo.bsky.social</link><title>@elkraneo.bsky.social - elkraneo</title><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mqbt7ysxmc2w</link><description>Can already be tested in the latest beta of Gantry27 testflight.apple.com/join/1MXM41Wm&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>10 Jul 2026 09:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mqbt7ysxmc2w</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mq3fv2uhxs2c</link><description>USDKit beta 2 → beta 3 jump is variants&#xA;- USDPrim.variantSets&#xA;- USDPrim.VariantSet&#xA;- VariantSetCollection.add&#xA;- VariantSet.add&#xA;- setSelection, clearSelection, blockSelection&#xA;- selection, authoredSelection, variantNames&#xA;- withEditTarget(layer:_:)&#xA;&#xA;Also new: USDPrim.transform(at:)</description><pubDate>07 Jul 2026 20:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mq3fv2uhxs2c</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mph6fkobkk24</link><description>For those lucky enough to be on macOS27, here&#39;s a TestFlight of Gantry powered by USDkit, we call it Gantry27 (and sure, we put more thought into the app than the name)&#xA;testflight.apple.com/join/1MXM41Wm&#xA;https://testflight.apple.com/join/1MXM41Wm</description><pubDate>29 Jun 2026 19:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mph6fkobkk24</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mpdd4snrl22z</link><description>while we wait for the review of the first Gantry27 beta, we kept going and started with the implementation of Spatial Preview so we can start really enjoying the benefits of USDKit</description><pubDate>28 Jun 2026 06:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mpdd4snrl22z</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mp3tth3ftk2k</link><description>Script graphs can now be selected via components in Deconstructed3 #RealityKit #RealityComposerPro3</description><pubDate>25 Jun 2026 06:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mp3tth3ftk2k</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3moy4dopyxc2a</link><description>Deconstructed3 current state: opens, edits, and re-saves the new .realitycomposerpro project files. Viewport and object tree, lets you move, duplicate, delete, and add objects, and includes a visual editor for &#34;script graphs&#34; with runtime and some samples https://github.com/elkraneo/Deconstructed3</description><pubDate>23 Jun 2026 19:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3moy4dopyxc2a</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3moxwhaoalk2d</link><description>UPDATE: After a closer look, the beta-2 SDK (27A5209h) does expose this USDKit typed layer in the public .swiftinterface — but underscore-prefixed (_get/_set/_readArray/_writeArray/_getElement), i.e., SPI: linkable today, but not yet finished API and subject to change between seeds.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>23 Jun 2026 17:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3moxwhaoalk2d</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3movum6slms26</link><description>USDKit Beta 1 had no typed way to read or write vector values. Beta 2 adds USDArray&lt;T&gt; for scalars, Float16, GfVec/GfHalf/GfQuat, and GfVec3f with get/set/readArray/writeArray/getElement over attributes, UsdAttributeQuery, layer fields and specs.&#xA;&#xA;Not in the public interface yet.</description><pubDate>22 Jun 2026 21:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3movum6slms26</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3moazdvffyk2b</link><description>And just like that, Deconstructed began its third installment</description><pubDate>14 Jun 2026 14:50 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3moazdvffyk2b</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mo7x2ogi4c2y</link><description>ScriptGraph in RCP3 is JS all the way down, but done in a swift way https://github.com/apple/realitykitscripting&#xA;#WWDC26</description><pubDate>14 Jun 2026 04:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mo7x2ogi4c2y</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mo6ibcj4p22z</link><description>I know this will sound martian, but it seems like RCP3 is no longer a USD editor but a RealityKit authoring environment powered by the spirit of Clarisse and The Machinery&#xA;#WWDC26</description><pubDate>13 Jun 2026 14:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mo6ibcj4p22z</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mo4pm4iwjc2l</link><description>Gantry v27 beta — powered by USDKit</description><pubDate>12 Jun 2026 21:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mo4pm4iwjc2l</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mnzj4xcexc27</link><description>I had a couple of apps that allow downloading transcripts and other resources published during WWDC. I updated them a year ago, and @daveverwer.com pointed out that those tools could better suited for the web, so in case he&#39;s right,  dunfeyhotel.com&#xA;https://dunfeyhotel.com</description><pubDate>11 Jun 2026 15:11 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mnzj4xcexc27</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mnzega7tx222</link><description>In case you were wondering about this year&#39;s WWDC focus</description><pubDate>11 Jun 2026 13:47 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mnzega7tx222</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mnwo33pu5k2f</link><description>RCP3 plugins are coming later this year, and I honestly hope the API will not look like this by then 🤕</description><pubDate>10 Jun 2026 12:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mnwo33pu5k2f</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mnw57bg5gk2p</link><description>What Apple&#39;s USDKit brings:&#xA;USDStage, USDPrim, USDLayer, USDValue/USDToken, USDTransformOperation. Stage open/create/save/reload, export, exportFlattened, exportPackage (AVIF textures + mesh compression options); full prim/attribute/metadata/custom Data read-write</description><pubDate>10 Jun 2026 06:59 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mnw57bg5gk2p</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mnu6evko6s2d</link><description>~17 new RealityKit components:&#xA;GaussianSplat · MeshDeformer · Lightmap · DiffuseLightProbe · ToneMapping · Bloom · Clipping · LevelOfDetail · OcclusionCulling · RenderLayer · PhysicallyBasedDecal · AnimationGraph · BehaviorTree · Navigation (+Mesh)&#xA;uncannyuse.com?new=27.0&#xA;https://uncannyuse.com/?new=27.0</description><pubDate>09 Jun 2026 12:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mnu6evko6s2d</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mnm2mdsajk2l</link><description>The update before WWDC. &#xA;We have been working to make Gantry export options better. On macOS and iOS, you can now explicitly select between usd* flavors when exporting, which is extremely useful in many workflows. Imagine going from Sketchfab to RCP but without the pain.</description><pubDate>06 Jun 2026 06:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mnm2mdsajk2l</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mn7hn7yzbc2z</link><description>just learned about Gorg Vision, and now I can&#39;t stop thinking that Apple Vision Pro needs a way to detach the input sensors from the output&#xA;https://www.youtube.com/watch?v=H_2Ad827vmI&#xA;https://www.henson.com/jimsredbook/2012/07/7-1982/</description><pubDate>01 Jun 2026 06:35 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mn7hn7yzbc2z</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mmkbvfvzdc2l</link><description>Conversion to .usd* from .fbx on #visionOS unlocked...</description><pubDate>23 May 2026 20:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mmkbvfvzdc2l</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mkph4xbo5s2d</link><description>And no matter how cool we believe it is to use Gantry on macOS, there is an extra magic when playing with it on iOS https://youtube.com/shorts/Qw0Le0k0zA4&#xA;&#xA;#OpenUSD #RealityKit #iOS</description><pubDate>30 Apr 2026 10:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mkph4xbo5s2d</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mkkxrvapms2n</link><description>Gantry can convert .gltf, .fbx, .obj, .ply formats to .usd(z). It does this natively and on the device, so you are already working on .usd by the time you see the model in the viewport.&#xA;https://youtube.com/shorts/nx1genFHWx8&#xA;#OpenUSD #RealityKit #macOS</description><pubDate>28 Apr 2026 16:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mkkxrvapms2n</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mkadpzdhm52t</link><description>Gantry needed to be battle tested before it could be considered a useful converter, so we tried it out with tons of 3D models around.&#xA;Here&#39;s a list of the most useful ones so far: https://gantry.reality2713.com/models/</description><pubDate>24 Apr 2026 10:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mkadpzdhm52t</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mk3mfdysbc2v</link><description>Today is the release day of a tool that we wished we had sooner. Gantry converts 3D formats to USDZ using OpenUSD native tools, exports images, optimizes textures, and makes the whole process look easy. will get a 50% discount during the launch.</description><pubDate>22 Apr 2026 13:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mk3mfdysbc2v</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mjpw55owib2t</link><description>OpenUSD has a closed, enumerable set of SdfValueTypeNames. Swift&#39;s type system is open-ended and Turing-complete. RCP cannot support all Swift types—it supports the USD-serializable subset: Swift types that map directly to SdfValueTypeNames, plus special cases like enums and optionals.</description><pubDate>17 Apr 2026 21:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mjpw55owib2t</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mjagtjoqdc2c</link><description>I was working outside today, and the terminal was totally unreadable in the sun. Long story short, here is a light skin for Hermes and a skin configurator...&#xA;https://hermes-skin.reality2713.com&#xA;https://hermes-skin.reality2713.com/</description><pubDate>11 Apr 2026 18:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mjagtjoqdc2c</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3mj2iw5jqua22</link><description>I am not sure what we are doing with RealityKit. It cannot handle relatively complex models and features; the focus on aesthetics and GUI support is excellent, but we require a robustness and industry-standard iteration</description><pubDate>09 Apr 2026 09:34 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3mj2iw5jqua22</guid></item><item><link>https://bsky.app/profile/elkraneo.bsky.social/post/3miwl5q5crs2g</link><description>We may or may not be dealing with App Store rejections at the moment to get something cool out the door...</description><pubDate>07 Apr 2026 20:03 +0000</pubDate><guid isPermaLink="false">at://did:plc:t4rtudy2fymrhr2gibfctvyj/app.bsky.feed.post/3miwl5q5crs2g</guid></item></channel></rss>