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<rss version="2.0"><channel><description>Gbstudio developer that focuses on monster collecting RPGs and management simulation games.&#xA;&#xA;Currently working on &#34;Eggbound&#34; a monster collecting RPG for the Gameboy (and possibly Gameboy Color) inspired by Dragon Warrior Monsters.</description><link>https://bsky.app/profile/urist-mcdev.bsky.social</link><title>@urist-mcdev.bsky.social - Urist McDev</title><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3msrln2ft3k2q</link><description>I&#39;ve been drawing battles on the current scene. There was an issue with text drawing in the wrong spot due to the scene scrolling offsets,so I decided to split the dungeon and the battle into two separate scenes - but you&#39;d probably never know!&#xA;&#xA;#gbstudio #gamedev #indiedev #indiegame #gameboy</description><pubDate>11 Aug 2026 02:40 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3msrln2ft3k2q</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mr7aplfads2n</link><description>Nothing spectacular, but I did do a bit of work using overlays to set up some more &#34;fake&#34; menus so the background continues to animate during selection. &#xA;&#xA;Oh! And I animated the selection cursor sprite. &#xA;&#xA;#gbstudio #gamedev #indiegame #indiedev #pixelart #retrogaming</description><pubDate>22 Jul 2026 02:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mr7aplfads2n</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mqntz56k722a</link><description>I am obsessed with how good this turned out.&#xA;&#xA;Respective party info now collapses when a monster is defeated and the background is animating flawlessly through dialogue and menus.&#xA;&#xA;Basic battle system complete!&#xA;&#xA;#gbstudio #gameboy #gamedev #indiedev #indiegame #pixelart #retrogaming #retrogames</description><pubDate>15 Jul 2026 04:09 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mqntz56k722a</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mql3vrctmk2p</link><description>I&#39;ve finished the basic attack system for battles. Turn order is set by speed (720 possible combinations for a 3v3) and is then executed. It scales down depending on how many monsters are in the battle.&#xA;&#xA;Don&#39;t mind the test dialogues.&#xA;&#xA;#gbstudio #gameboy #gamedev #indiedev #pixelart #indiegame</description><pubDate>14 Jul 2026 01:52 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mql3vrctmk2p</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mqgbkwlyec2c</link><description>Did some work on expanding the battle system this evening. I now have it checking and sorting 6 unique monsters and creating a turn order according to their speed. Now I just need to attach actions to each turn slot. &#xA;&#xA;Nothing to show for it yet, but I&#39;ll post a video when it&#39;s up and running.</description><pubDate>12 Jul 2026 03:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mqgbkwlyec2c</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mqaxwblths2j</link><description>Not a whole lot of time for gamedev today, so I combed through the battle system and removed any visual flickers, sped up the damage animation and added in a slight camera shake when an enemy attacks.&#xA;&#xA;I think it looks pretty good.&#xA;&#xA;#gbstudio #gameboy #gamedev #indiedev #indiegame #pixelart</description><pubDate>10 Jul 2026 01:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mqaxwblths2j</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mq6s4r2ojc2b</link><description>There is some variance for the final damage, but we&#39;re working with lil&#39; numbers so it didn&#39;t show very well in the last post.&#xA;&#xA;I still have to comb through and remove visual flickers, but it&#39;s nice to have something playable!&#xA;&#xA;#gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming</description><pubDate>09 Jul 2026 04:26 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mq6s4r2ojc2b</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mq6rivdf622b</link><description>Here we go! A very basic battle system. Next we add more party members and some more enemies. &#xA;&#xA;#gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming #retrogames</description><pubDate>09 Jul 2026 04:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mq6rivdf622b</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mq45bf62pk2o</link><description>Gotta start the tech demo somehow.&#xA;&#xA;The video is a bit long, if you watched it all I appreciate you!&#xA;&#xA;#gbstudio #gameboy #pixelart #indiegame #indiedev #gamedev #retrogaming #retrogames</description><pubDate>08 Jul 2026 03:07 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mq45bf62pk2o</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mpyy2onqq22j</link><description>I&#39;m starting to put together a tech demo for Eggbound.&#xA;&#xA;You&#39;ll start by naming your first monster. Then you&#39;ll be able to walk around a small cloud island encountering a few monsters to battle. Maybe one will join your party if you&#39;re lucky!&#xA;#gbstudio #gamedev #indiegame #indiedev #pixelart #gameboy</description><pubDate>06 Jul 2026 20:56 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mpyy2onqq22j</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mpujhvlmkc2w</link><description>Been stuck doing lot of behind-the-scenes work lately. Nothing flashy to show, but I did do some work on the menu system.&#xA;&#xA;BUT, that means it&#39;s time for the battle system! &#xA;&#xA;#gbstudio #gameboy #gamedev #indiedev #indiegame #retrogaming #pixelart</description><pubDate>05 Jul 2026 02:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mpujhvlmkc2w</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mpfktfi4xc2w</link><description>Starting work on the non-menu, menus! &#xA;&#xA;All so the background will keep animating while making selections. &#xA;&#xA;@kc.wildnaturegames.net really pulled through with this artwork.&#xA;&#xA;#gbstudio #gameboy #indiegame #indiedev #pixelart #nintendo #retrogames #retrogaming #monstertaming #rpg #jrpg #gamedev</description><pubDate>29 Jun 2026 03:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mpfktfi4xc2w</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mpczhz2mqc2c</link><description>Tossed in a few monsters to implement the random encounter system. Still some work to be done, but we&#39;re making good progress!&#xA;&#xA;#gbstudio #gamedev #indiegame #indiedev #gameboy #pixelart</description><pubDate>28 Jun 2026 03:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mpczhz2mqc2c</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mpaij4i2yk2h</link><description>The DMG is pretty limited in terms of drawing text. After a few short dialogues, the previous text starts to get overwritten. &#xA;&#xA;I&#39;ve implemented a new way of drawing text using the common tileset to stop that from happening. &#xA;&#xA;Take that DMG limitations!&#xA;&#xA;#gbstudio #gamedev #gameboy #indiedev</description><pubDate>27 Jun 2026 03:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mpaij4i2yk2h</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3moyxxknp5c2b</link><description>Implementing the battle system over the new tiles.&#xA;&#xA;That moving background during the battle sure does look pretty slick!&#xA;&#xA;#gbstudio #gamedev #indiegame #indiedev #nintendo #gameboy #pixelart</description><pubDate>24 Jun 2026 03:29 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3moyxxknp5c2b</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mowiprcxvk2t</link><description>Revamping the info pages a bit due to all the heavy text drawing. Got a bit more optimizing to do before I&#39;ll be happy, but we&#39;re getting there.&#xA;&#xA;I&#39;m trying to keep the screen transitions as limited as possible.&#xA;&#xA;#gbstudio #gamedev #indiedev #indiegame #pixelart #gameboy</description><pubDate>23 Jun 2026 03:51 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mowiprcxvk2t</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3motq43am4c2y</link><description>Just wanted to showcase some work that&#39;s been done on the new tiles. Thanks @kc.wildnaturegames.net!&#xA;&#xA;The follower system is now working flawlessly alongside the screen scrolling mechanic.&#xA;&#xA;Next up is finishing the battle system. &#xA;&#xA;#gbstudio #gamedev #indiedev #indiegame #gameboy #pixelart</description><pubDate>22 Jun 2026 01:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3motq43am4c2y</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mnfg2qdslk2o</link><description>Thanks @kc.wildnaturegames.net for this sweet concept art for Eggbound&#39;s protagonist.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>03 Jun 2026 15:23 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mnfg2qdslk2o</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mnduzvrzls2t</link><description>This is just a video showcasing mostly UI stuff. I&#39;m hoping to dive a bit deeper into the battle system and the scrolling map mechanics in the next video!&#xA;&#xA;#gbstudio #gamedev #indiegame #indiedev #gameboy #pixelart #retrogames #retrogaming</description><pubDate>03 Jun 2026 00:45 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mnduzvrzls2t</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mn73wy22nc2x</link><description>Added a bit of pressure to the song input capture mechanic (it&#39;s a placeholder for now).&#xA;&#xA;#gamedev #indiedev #gameboy #gbstudio #indiegame #nintendo #pixelart #retrogaming #retrogames</description><pubDate>01 Jun 2026 03:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mn73wy22nc2x</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mn6ub4szgs2w</link><description>The idea is that in Eggbound, monster tamers are equipped with a whistle. This allows them to get the attention of their monsters in battle and give them commands. &#xA;&#xA;But they can also play a song to convince monsters to join them! &#xA;&#xA;#gbstudio #gameboy #indiegame #indiedev #gamedev #retrogaming</description><pubDate>01 Jun 2026 00:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mn6ub4szgs2w</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mmp4y6nktk2x</link><description>The follower system has been implemented! Which is huge!&#xA;&#xA;Most of the smaller systems have now been completed and I can move forward onto the battle system. &#xA;&#xA;We&#39;re getting close to a technical demo!&#xA;&#xA;#gbstudio #gameboy #gamedev #indiegame #indiedev #retrogaming</description><pubDate>25 May 2026 18:42 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mmp4y6nktk2x</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mmnllai4u22j</link><description>The name input system is complete! &#xA;&#xA;In Eggbound, every monster in your party needs a name!&#xA;&#xA;Thanks @critcorsac.bsky.social for the tips!&#xA;&#xA;#gbstudio #gamedev #gameboy #indiegame #retrogaming #indiedev</description><pubDate>25 May 2026 03:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mmnllai4u22j</guid></item><item><link>https://bsky.app/profile/urist-mcdev.bsky.social/post/3mmmx7f4hls2n</link><description>Should I keep going?&#xA;&#xA;Another monster you will encounter in Eggbound, the monster collecting RPG inspired by Dragon Warrior Monsters, being created for the Gameboy Color.&#xA;&#xA;Design: @kc.wildnaturegames.net &#xA;Sprite: @retropokesprites.bsky.social &#xA;&#xA;#gbstudio #gamedev #retrogaming #gameboy</description><pubDate>24 May 2026 21:53 +0000</pubDate><guid isPermaLink="false">at://did:plc:ufcuif6zjimbfufongma4ref/app.bsky.feed.post/3mmmx7f4hls2n</guid></item></channel></rss>