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<rss version="2.0"><channel><description>Software-/Game developer&#xA;I write my own engines ⚙️&#xA;All my recent projects: https://alek-tron.com/</description><link>https://bsky.app/profile/alektron.bsky.social</link><title>@alektron.bsky.social - Alex</title><item><link>https://bsky.app/profile/alektron.bsky.social/post/3magdsyy2b22v</link><description>Did some polish on the UI. &#xA;Windows now support smooth scrolling and clipping, buttons look more like buttons now and just look at that silly little price tag animation&#xA;&#xA;#indiedev #gamedev #incrementalgame #indiegame</description><pubDate>20 Dec 2025 13:48 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3magdsyy2b22v</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3m3xoljhi7c23</link><description>Compression is not doing it justice but my subpixel anti-aliased GPU text renderer is now working pretty well.&#xA;&#xA;Supports colored text and backgrounds and I was able to get rid of all visible artifacts.&#xA;Was quite annoying to figure out sub-pixel bugs...</description><pubDate>24 Oct 2025 20:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3m3xoljhi7c23</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3m2r6ddoc2k2z</link><description>New blog post:&#xA;alek-tron.com/Pop/Pop.html&#xA;https://alek-tron.com/Pop/Pop.html</description><pubDate>09 Oct 2025 12:38 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3m2r6ddoc2k2z</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3m2ofwv2tqs2j</link><description>My new blog post is about my experience developing &#39;from scratch&#39; software for real users and how easy it is to forget basic functionality when it is not handled for you by a framework anymore.&#xA;&#xA;Functionality that users take for granted and expect to work.&#xA;https://alek-tron.com/AppChecklist/Checklist.html</description><pubDate>08 Oct 2025 10:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3m2ofwv2tqs2j</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lx5mzd7zns2e</link><description>Working a bit on the visuals of my game.&#xA;Tried Magicavoxel for modeling the drones and satellites. Not my strong suit but it certainly looks better than the placeholders from before.&#xA;The lasers also have some actual sprites now.&#xA;#gamdev #indiedev #odinlang #voxels</description><pubDate>24 Aug 2025 13:52 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lx5mzd7zns2e</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lwujhbazm222</link><description>Implemented a prototype voxel renderer and I&#39;m already quite happy with the result.&#xA;Unfortunately I can&#39;t use MSAA for anti-aliasing anymore so edges are a bit ugly at the moment...&#xA;&#xA;#gamedev #indiedev</description><pubDate>20 Aug 2025 22:54 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lwujhbazm222</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lwjvyrsirs2z</link><description>Some UI work</description><pubDate>16 Aug 2025 17:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lwjvyrsirs2z</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lw5ufx6h6c25</link><description>Currently redesigning my old game into an Incremental Game. Video compression is not happy about it.&#xA;#gamedev #indiedev #odinlang #incrementalgame</description><pubDate>11 Aug 2025 22:39 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lw5ufx6h6c25</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3luzqsa5vrc2t</link><description>My &#39;Dear Imgui&#39; Odin backends are finished (for now).&#xA;Supports Windows as platform with D3D11, OpenGL 3.3 and a very much experimental software rasterizer for rendering:&#xA;https://github.com/alektron/imgui-odin-backends&#xA;&#xA;@ocornut.bsky.social @gingerbill.org</description><pubDate>28 Jul 2025 13:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3luzqsa5vrc2t</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lunmnohecs27</link><description>Imgui Odin backends now also include an OpenGL renderer in addition to DirectX and the software rasterizer:&#xA;https://github.com/alektron/imgui-odin-backends&#xA;&#xA;#imgui #dearimgui #odin&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>23 Jul 2025 18:12 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lunmnohecs27</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3luhk2ck74c2s</link><description>Now also features an experimental software rasterizer.&#xA;#imgui #dearimgui #odinlang&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>21 Jul 2025 08:10 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3luhk2ck74c2s</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lu5eddnti22y</link><description>I wrote a custom Dear ImGui backend for Windows/DirectX in Odin. With thin abstraction layer to allow easy extension for more platforms/renderers:&#xA;https://github.com/alektron/imgui-odin-backends&#xA;&#xA;#imgui #DearImGui #Odin #Odinlang</description><pubDate>17 Jul 2025 07:01 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lu5eddnti22y</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3ls3pisb7ls2f</link><description>Super minimal profiler + flame graph for DearImGui (~100 LOC):&#xA;https://alek-tron.com/FlameGraph/flamegraph.html&#xA;&#xA;Can be trivially adjusted for other UI systems and languages due to its simplicity.&#xA;#imgui</description><pubDate>21 Jun 2025 04:25 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3ls3pisb7ls2f</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lqfttfz2ls2y</link><description>Currently working on a native version of DXF Explorer (dxf-explorer.com)&#xA;&#xA;It opens DXF files with millions of entries in milliseconds, filters them in realtime and comes as a single executable file.</description><pubDate>30 May 2025 18:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lqfttfz2ls2y</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lppcbnzofc2w</link><description>&#34;Why am I fighting this thing daily for what essentially becomes a glorified asset loader&#34;&#xA;&#xA;Works well with what always like to say about big engines:&#xA;Their biggest &#39;benefit&#39; is platform independence, especially in regards to rendering APIs. Everything else is just in the way.&#xA;&#xA;[contains quote post or other embedded content]</description><pubDate>21 May 2025 19:06 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lppcbnzofc2w</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3loyjoymq3c24</link><description>Creating a Windows window with custom title bar is for some reason much harder than it should be.&#xA;Here is my method to achieve it which is simpler than other solutions I&#39;ve found online, yet covers most edge cases AFAIK:&#xA;&#xA;https://alek-tron.com/borderless/borderless.html</description><pubDate>12 May 2025 17:47 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3loyjoymq3c24</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lm5tdti4is2h</link><description>The predicted trajectory of a spaceship in an N-Body system visualized in realtime. Multiple trajectories with different timesteps are calculated in parallel which results in this chaotic shape until it converges to the calculations with the lowest timestep.&#xA;#gamdev #graphics #space</description><pubDate>06 Apr 2025 16:08 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lm5tdti4is2h</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3llzjqyhi7c2a</link><description>Got my old space sim project running again and might implement some new ideas I&#39;ve been having...</description><pubDate>04 Apr 2025 23:05 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3llzjqyhi7c2a</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lgodw5i7i22l</link><description>Made this little cheat sheet for #odinlang pointer/slice/container types</description><pubDate>26 Jan 2025 21:16 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lgodw5i7i22l</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3ll2qkpemss2t</link><description>My game &#39;Chunk Miner&#39; is now on GitHub:&#xA;https://github.com/alektron/ChunkMinerGame&#xA;&#xA;A simple but complete game, written almost from scratch in just ~3200 lines of Odin code.&#xA;&#xA;Care was taken to make the code simple, readable, extensively commented. No cruft, no engine, just a game.&#xA;#gamedev #indiedev #odinlang</description><pubDate>23 Mar 2025 17:15 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3ll2qkpemss2t</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3ljvdumu7lc2e</link><description>Not sure what&#39;s going on with my VR game all of a sudden.&#xA;This is more traffic than it got ever since I released it.&#xA;Well... I happily take it&#xA;&#xA;https://alektron.itch.io/fear-of-falling&#xA;&#xA;#gamedev #indiedev #vrdev #vr</description><pubDate>08 Mar 2025 20:19 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3ljvdumu7lc2e</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3ljth6n53pc27</link><description>My little game is almost finished and according to cloc it&#39;s just 3150 lines of code.&#xA;Not bad, considering that its only dependency is the #Odin standard library (stb_image and miniaudio).&#xA;&#xA;#gamedev #indiedev</description><pubDate>08 Mar 2025 02:13 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3ljth6n53pc27</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lj6m2775jk23</link><description>Added saving/loading to my game today.&#xA;Thanks to the whole game state being a relatively sane struct I simply write the memory buffer to disk and done.&#xA;Effectively a one liner.&#xA;Even stuff like the particle system Just Works™&#xA;&#xA;#gamedev #indiedev #odin</description><pubDate>27 Feb 2025 19:14 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lj6m2775jk23</guid></item><item><link>https://bsky.app/profile/alektron.bsky.social/post/3lhtzwutnp22i</link><description>Make sure you don&#39;t run out of ore...&#xA;&#xA;#gamedev #indiedev #Odinlang</description><pubDate>10 Feb 2025 20:58 +0000</pubDate><guid isPermaLink="false">at://did:plc:ukeauk74tv5j5qa3obpqnmci/app.bsky.feed.post/3lhtzwutnp22i</guid></item></channel></rss>