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<rss version="2.0"><channel><description>A cyberpunk sandbox game where the multiplayer network itself is the world. Explore, script mobile code agents, and survive shifting portals in a peer-to-peer network. #indiegame #cyberpunk #p2p https://discord.gg/3GT4yFzP4Z</description><link>https://bsky.app/profile/meshfall.bsky.social</link><title>@meshfall.bsky.social - MeshFall, a P2P Hacking Sandbox</title><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3mjoagfnc6s2y</link><description>Building in MeshFall isn’t just placing structures — it’s designing systems other players have to deal with.&#xA;&#xA;Layouts, routes, defenses, automation… all shaped by a network that can change underneath them. #indiegame #indiedev #gamedev #sandboxgame discord.gg/3GT4yFzP4Z</description><pubDate>17 Apr 2026 05:55 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3mjoagfnc6s2y</guid></item><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3me556m4ad22a</link><description>Portals collapse. Routes break. Anything relying on that region has to adapt — or fail. In MeshFall, uptime isn’t a stat. It’s part of the world. #indiegame #cyberpunk</description><pubDate>05 Feb 2026 19:36 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3me556m4ad22a</guid></item><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3mdgmf6jl7s2s</link><description>Dev update: you can now see adjacent regions while exploring the mesh.&#xA;&#xA;Instead of stepping blindly into portals, you get a clearer view of which regions are directly reachable and can plan routes before they disappear.&#xA;&#xA;The network shouldn’t be a mystery. #indiegame</description><pubDate>27 Jan 2026 20:37 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3mdgmf6jl7s2s</guid></item><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3mcxcerkmo22q</link><description>In MeshFall, you don’t move through a map. You move through a network — and it can disconnect beneath you.&#xA;&#xA;Every region is hosted by a real player. Portals appear when they come online and collapse when they leave. Agents and resources can get stranded. #indiegame discord.gg/3GT4yFzP4Z</description><pubDate>21 Jan 2026 18:28 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3mcxcerkmo22q</guid></item><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3mcmbrlyavs2k</link><description>Like classic cyberpunk, you have a real presence on the network — and you move it through the mesh to explore what other players have built. #screenshotsaturday #indiegame #indiedev</description><pubDate>17 Jan 2026 09:17 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3mcmbrlyavs2k</guid></item><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3mckvdkgamk2i</link><description>Portals open when new peers connect to the network.&#xA;They’re the only way to reach distant regions — and they vanish the moment the connection goes dark. MeshFall #indiegame</description><pubDate>16 Jan 2026 20:02 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3mckvdkgamk2i</guid></item><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3mcjhlxjbb22i</link><description>Travel between different #P2P servers via portals! MeshFall #indiegame</description><pubDate>16 Jan 2026 06:24 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3mcjhlxjbb22i</guid></item><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3mci7vngxgk25</link><description>Code agents can have custom behaviours defined in lua! (mainly for advanced players) Meshfall #indiegame</description><pubDate>15 Jan 2026 18:33 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3mci7vngxgk25</guid></item><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3mch743g7k225</link><description>Hack worlds built by other players. Here is the current (super early) game interface of MeshFall. #indiegame</description><pubDate>15 Jan 2026 08:46 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3mch743g7k225</guid></item><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3mcgyy3fhrs2t</link><description>Write code. Watch it crawl across the P2P network. MeshFall concept art. #indiegame</description><pubDate>15 Jan 2026 06:57 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3mcgyy3fhrs2t</guid></item><item><link>https://bsky.app/profile/meshfall.bsky.social/post/3mcgp4qbw242k</link><description>The Network Is Alive! Imagine a #P2P #hacking #indiegame.</description><pubDate>15 Jan 2026 04:00 +0000</pubDate><guid isPermaLink="false">at://did:plc:ula27dtr6gc3atdoueaswtu6/app.bsky.feed.post/3mcgp4qbw242k</guid></item></channel></rss>